
You are an intern trapped in an endless office hell. Fight your way through demonic coworkers, get promoted, and find a way to escape this cursed skyscraper.
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About
Monday Syndrome is a single-player action roguelike where you play as an intern trapped in a hellish office. Descend into a satirical corporate hell, battling demonic coworkers with absurd weapons made from office supplies in an endless, procedurally generated tower. Can you survive the eternal 9-to-5?

Engage in quick, chaotic action across destructible office environments.

Combine mundane office supplies to create absurdly deadly tools of destruction.

Endure intrusive executive orders - powerful boons with chaotic and destructive side effects.

Choose your profession and work your way to the top to become the ultimate employee!
Escape the madness or become a permanent employee of the office tower from hell. With a satirical tone and fast, customizable gameplay, Monday Syndrome turns everyday routine into a demonic slaughter. Prepare for the corporate battle of your lifetime.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Arabic, Japanese, Russian, Simplified Chinese, Bulgarian, Czech +19 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Blue Monday[/h1] Ay, por fin un juego que destapa uno de esos deseos perversos: vengarte de todos tus compañeros de oficina. Monday Syndrome es un Hack & Slash a medio camino entre Hotline Miami y Vampire Survivors. El juego, de primeras, tiene buena pintaza, con unos gráficos resultones y una idea divertida pero una vez lo juegas empiezas a verle las costuras. [u][b]Mecanicas[/b][/u] Estás en el vestíbulo del edificio y tienes que elegir un arma la cual no podrás soltar durante esa run. Aparte puedes pagar por habilidades aleatorias a cambio de dinero para añadirlas a las armas. El objetivo es ir subiendo plantas e ir eliminando a todos los diablos metidos en las oficinas. Estos no te atacarán hasta que entres y te vean, por lo que puedes estar luchando con unos mientras otros están en su cubículo trabajando. Una vez hecha la matanza podrás volver al ascensor para subir a otra nueva planta (y así hasta el infinito) Con cada enemigo vas ganando experiencia (y dinero), que sirve para elegir mejoras y fortalecer tu personaje. Lo curioso es que estas upgrades o builds tienen su parte buena y su parte mala. Por ejemplo, puedes aumentar un 30 % el daño o ganar más velocidad… peeeero, a cambio, te pueden salir pantallas de spam (tapando la visión), un efecto lag, una pose aleatoria mientras te atacan… Este troleo hace que tengas que elegir bien la mejora para mí, es lo que le da algo de originalidad y cierta dificultad. [u][b]Ay la monotonía[/b][/u] Y es que la parte mala del juego es lo fácil que resulta: prácticamente puedes subir infinitamente sin que te hagan mucho daño. Además, el juego te da vida cada vez que destrozas mobiliario, por lo que si tienes la salud al máximo puedes dejar habitaciones con objetos a modo de “enfermerías” por si te atacan demasiado. Por otra parte, hay a lo sumo cuatro tipos de enemigos (y un jefe), con diferentes tamaños, y las oficinas no varían mucho (salas de servidores, oficinas de empleados, sala de juntas…), lo que hace que se vuelva muy monótono al cabo de un rato. Otros puntos a destacar: se hace complicado jugar con mando (necesitas interactuar con el ratón para quitar el spam), no tiene traducción al español (aunque lo indique en la ficha) y varios bugs entre ellos que no se activan los logros. [u][b]Pros:[/b][/u] ✅ Idea y concepto atractivos de primeras. ✅ Builds troleadoras que resultan divertidas. [u][b]Contras:[/b][/u] ❌ Monotono y repetitivo: Poca variedad de enemigos y escenarios. ❌ Demasiado fácil. ❌ No propone metas ni recompensas que motiven. ❌ No está en español. [u][b]Conclusión:[/b][/u] Da la sensación de estar en early access (sin estarlo). Un juego que se ve resultón gráficamente y con builds divertidas, pero muy repetitivo en escenarios y enemigos de mantequilla. De momento no lo recomiendo al estar muy verde todavia. [h2]Nota: [b]5,5/10[/b][/h2] [u][h2][url=steampowered.com/curator/45277685]🎮🌵Más reseñas en mi mentor🌵🎮[/url][/h2][/u]
this game is not worth 6$ let alone 10$; this should be a 1-2$ game if not free. not much content ie all the enemies look the same, there is only like 2 types of enemies, there is no collectable power ups or items anywhere that i saw, and the whole point of the game that i can see is to fight the same 2 enemies in the same map over and over again to get money to get a weapon which when i "unlocked" said weapons they where still "locked" and i could not use them. I also never saw anyway to get upgrades for my weapon or gamble like the trailer shows, i looked all over and even got to lv 10 or more which was super ez btw i had to let the enemies kill me to go back to spawn to attempt to upgrade mine/use a new weapon. Like i said, it should be free or maybe a dollar at most bc rn there really is no game here right now just very basic attacking, moving, and enemy mechanics in single very repetitive environment.
This game is a really good concept and I had to try it for that reason alone. However, I do think it needs more time in the oven as the execution doesn't quite match up to par and feels more like a concept demo at the moment. There are great ideas, but they need fine tuned to be actually fun. Instead, a lot of the gameplay ends up feeling more annoying and ultimately caused me to purposely get myself killed so I can end a run and just stop the 9-5 misery. This is a horde survival game but unlike vampire survivors you do actually control the attacks. However, there are upgrades to make you more and more powerful. Often these come with drawbacks which is where the misery begins. Drawbacks and curses are a staple in this genre, but they should never hinder a game so horribly that it becomes unfun. One I took was very fitting for the theme - pop up ads appear on your screen periodically. It was funny at first but it got really annoying. Sure, my fault for taking them. But I needed to AFK during a run and it wouldn't let me pause the game. So the pop ups just kept coming and my screen was full of them by the time I got back. There are ways to mitigate this. Some suggestions - a limit on X amount of pop ups on screen. Standing still doesn't generate pop ups. Pop ups auto-close after X seconds. Pop ups auto close after X amount of attacks. Just anything that doesnt force you to manually close the sub windows would feel better. Another was movement. I legit am not sure if the game just had sloppy movement or if I took some curse that did it but I constantly felt like my character got hung up on invisibly obstacles where I couldn't move momentarily. It was aggravating and ultimately felt so bad I just stood there and let myself get killed so can just lose. The meta progression didn't seem interesting enough to keep me or play all that differently so I just uninstalled. May revisit one day, but right now it's just not worth the price of entry.
This game has should be labeled early access, as there isn't much content, and some of the content even says "not available in early access". It's just misleading to release this as a complete game.
Not terrible, but not a complete game either. Core gameplay exists, but nothing much else after seeing the "first" boss. Everything after that encounter you would have already seen. Afterwards, it's just grinding for unlocks. Achievements do not work, it's a bit buggy and plays best with KB/M, but I managed to play it OK on Steam Deck (not recommended). Overall, it would provide an hour of entertainment, but not much depth.
诈骗游戏,全是BUG第一次卡死后没有武器,而且我这辈子第一次见吧退出游戏放在第一的,估计他们也知道这是诈骗
game looks like generated by AI, no procedure generated lvls, 1 boss, character stucking at every corner, no content
DON'T BUY THIS GAME! Really! It is an unfinished early-access title with little content. Basically, Dev took the demo and then gave repeating levels after the first boss. It still has an in-game wishlist button! Why does he want you to wishlist the game you already own? Buttons said this feature is not available in the early access, or the weapons don't unlock after you unlock them, only after you restart the game. Also, no new patch since December 2025. It is an abandoned game. Pity it looked promising.
You play as an office worker who grows tired of his coworkers and decides to beat them up. That might sound extreme, but it feels justified because they are literal demons and the entire skyscraper resembles hell. The game begins on the ground floor, and you progress upward by taking the elevator to each new level. On every floor, you move through corridors and offices, beating enemies with either a standard or heavy attack. There is no stamina system, so you can button mash as much as you like, though alternating between the two attacks produces better results through combos. There is also a dodge move, but it is not especially useful. Since almost everything except the walls can be destroyed, it is often easier to circle around enemies. With auto aim handling your targeting, you can focus entirely on attacking. The number of enemies remaining on a floor is displayed, but you must hunt them down yourself. They stay in their rooms until you break through the door, and they will not rush toward you until they see you. Most of them are busy working in their cubicles or relaxing in lounge areas, so you can beat up their colleagues just outside the room without anyone reacting. Floors are not large, and if you miss someone, a helpful arrow points you in the right direction. As you defeat your demonic coworkers, who appear in forms ranging from small imps to horned demons and wield weapons such as staplers and office chairs, you earn money and experience. Once the experience bar fills, you can choose a skill tree to upgrade. At the moment, because the game is still in early access, only one tree is available. Each skill tree is divided into three price tiers, with three perks in each tier. You can spend a single point on one of the cheapest perks or save up ten points to unlock the most powerful options. Early perks include faster attacks, health gained per kill, and increased critical chance. Perks can also be upgraded further by investing additional points to improve their effectiveness. Another form of progression comes from boons, which charge as you defeat enemies. When the meter is full, you choose one perk from a random selection of three. These typically offer bonuses such as increased health, damage, or armor. The twist is that each boon also comes with a negative effect. For example, your character might suddenly yell for a second in the middle of a fight or start running in a random direction. You can also refuse the boon. After completing or failing a run, you return to the ground floor, where you can spend money at a printer to generate weapon modifiers. There are three cost tiers, and the more you invest, the higher your chance of receiving a top tier modifier. The effects are random and can include bonuses such as increased damage or critical chance. Modifiers can be installed into weapons, which are unlocked by reaching certain floors, defeating a set number of enemies, or meeting other requirements. Both melee and ranged weapons are available, but once you unlock a stapler that fires multiple projectiles at once, you may find little reason to switch. However, once a modifier is installed, it cannot be reused. You can replace it, but doing so destroys it permanently. The gameplay loop remains engaging for a while. However, the game is currently in early access, and this is not clearly indicated on its store page. That omission can be misleading, as you might expect a complete experience, which is not yet the case. Achievements also appear to be broken.
First off this game seems to be in early access or at least some of the menus say it is but the Steam page doesn't have it set to that. I love the idea of the game, it's fun and chaotic and I'd love to see where the game goes. So far from what I've seen of the game there is only really 30 minutes of gameplay, all the floors are the same each time you restart and there is only one boss to fight. Pros: + Great concept and can easily be built apon + Decent amount of weapons that all have interesting attack ideas to them + Overall fun gameplay loop Cons: - Menus are bugged, they freeze, the curser changes sizes and buttons don't work - To buy a weapon you need to click the unlock button then restart the game for it to work - The "ads" that pop up look like AI pictures just pixelated ( I might be wrong IDK) - Game needs more enemy types, more levels and more bosses ( This point can be taken away if the Steam page says Early Access) - The actual office maps are decent but if it was randomly generated a bit it'd be a lot better on replayability - Some doors have walls or couches in front of them so they can't be opened Steam Curator Page: https://store.steampowered.com/curator/10995314-Szamer%27s-Collection/
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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