
You are an intern trapped in an endless office hell. Fight your way through demonic coworkers, get promoted, and find a way to escape this cursed skyscraper.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Monday Syndrome is a single-player action roguelike where you play as an intern trapped in a hellish office. Descend into a satirical corporate hell, battling demonic coworkers with absurd weapons made from office supplies in an endless, procedurally generated tower. Can you survive the eternal 9-to-5?

Engage in quick, chaotic action across destructible office environments.

Combine mundane office supplies to create absurdly deadly tools of destruction.

Endure intrusive executive orders - powerful boons with chaotic and destructive side effects.

Choose your profession and work your way to the top to become the ultimate employee!
Escape the madness or become a permanent employee of the office tower from hell. With a satirical tone and fast, customizable gameplay, Monday Syndrome turns everyday routine into a demonic slaughter. Prepare for the corporate battle of your lifetime.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 62reviews | 76% | — | $23.9K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Blue Monday[/h1] Ay, por fin un juego que destapa uno de esos deseos perversos: vengarte de todos tus compañeros de oficina. Monday Syndrome es un Hack & Slash a medio camino entre Hotline Miami y Vampire Survivors. El juego, de primeras, tiene buena pintaza, con unos gráficos resultones y una idea divertida pero una vez lo juegas empiezas a verle las costuras. [u][b]Mecanicas[/b][/u] Estás en el vestíbulo del edificio y tienes que elegir un arma la cual no podrás soltar durante esa run. Aparte puedes pagar por habilidades aleatorias a cambio de dinero para añadirlas a las armas. El objetivo es ir subiendo plantas e ir eliminando a todos los diablos metidos en las oficinas. Estos no te atacarán hasta que entres y te vean, por lo que puedes estar luchando con unos mientras otros están en su cubículo trabajando. Una vez hecha la matanza podrás volver al ascensor para subir a otra nueva planta (y así hasta el infinito) Con cada enemigo vas ganando experiencia (y dinero), que sirve para elegir mejoras y fortalecer tu personaje. Lo curioso es que estas upgrades o builds tienen su parte buena y su parte mala. Por ejemplo, puedes aumentar un 30 % el daño o ganar más velocidad… peeeero, a cambio, te pueden salir pantallas de spam (tapando la visión), un efecto lag, una pose aleatoria mientras te atacan… Este troleo hace que tengas que elegir bien la mejora para mí, es lo que le da algo de originalidad y cierta dificultad. [u][b]Ay la monotonía[/b][/u] Y es que la parte mala del juego es lo fácil que resulta: prácticamente puedes subir infinitamente sin que te hagan mucho daño. Además, el juego te da vida cada vez que destrozas mobiliario, por lo que si tienes la salud al máximo puedes dejar habitaciones con objetos a modo de “enfermerías” por si te atacan demasiado. Por otra parte, hay a lo sumo cuatro tipos de enemigos (y un jefe), con diferentes tamaños, y las oficinas no varían mucho (salas de servidores, oficinas de empleados, sala de juntas…), lo que hace que se vuelva muy monótono al cabo de un rato. Otros puntos a destacar: se hace complicado jugar con mando (necesitas interactuar con el ratón para quitar el spam), no tiene traducción al español (aunque lo indique en la ficha) y varios bugs entre ellos que no se activan los logros. [u][b]Pros:[/b][/u] ✅ Idea y concepto atractivos de primeras. ✅ Builds troleadoras que resultan divertidas. [u][b]Contras:[/b][/u] ❌ Monotono y repetitivo: Poca variedad de enemigos y escenarios. ❌ Demasiado fácil. ❌ No propone metas ni recompensas que motiven. ❌ No está en español. [u][b]Conclusión:[/b][/u] Da la sensación de estar en early access (sin estarlo). Un juego que se ve resultón gráficamente y con builds divertidas, pero muy repetitivo en escenarios y enemigos de mantequilla. De momento no lo recomiendo al estar muy verde todavia. [h2]Nota: [b]5,5/10[/b][/h2] [u][h2][url=steampowered.com/curator/45277685]🎮🌵Más reseñas en mi mentor🌵🎮[/url][/h2][/u]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Arabic, Japanese, Russian, Simplified Chinese, Bulgarian, Czech +19 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DON'T BUY THIS GAME! Really! It is an unfinished early-access title with little content. Basically, Dev took the demo and then gave repeating levels after the first boss. It still has an in-game wishlist button! Why does he want you to wishlist the game you already own? Buttons said this feature is not available in the early access, or the weapons don't unlock after you unlock them, only after you restart the game. Also, no new patch since December 2025. It is an abandoned game. Pity it looked promising.
This game is a really good concept and I had to try it for that reason alone. However, I do think it needs more time in the oven as the execution doesn't quite match up to par and feels more like a concept demo at the moment. There are great ideas, but they need fine tuned to be actually fun. Instead, a lot of the gameplay ends up feeling more annoying and ultimately caused me to purposely get myself killed so I can end a run and just stop the 9-5 misery. This is a horde survival game but unlike vampire survivors you do actually control the attacks. However, there are upgrades to make you more and more powerful. Often these come with drawbacks which is where the misery begins. Drawbacks and curses are a staple in this genre, but they should never hinder a game so horribly that it becomes unfun. One I took was very fitting for the theme - pop up ads appear on your screen periodically. It was funny at first but it got really annoying. Sure, my fault for taking them. But I needed to AFK during a run and it wouldn't let me pause the game. So the pop ups just kept coming and my screen was full of them by the time I got back. There are ways to mitigate this. Some suggestions - a limit on X amount of pop ups on screen. Standing still doesn't generate pop ups. Pop ups auto-close after X seconds. Pop ups auto close after X amount of attacks. Just anything that doesnt force you to manually close the sub windows would feel better. Another was movement. I legit am not sure if the game just had sloppy movement or if I took some curse that did it but I constantly felt like my character got hung up on invisibly obstacles where I couldn't move momentarily. It was aggravating and ultimately felt so bad I just stood there and let myself get killed so can just lose. The meta progression didn't seem interesting enough to keep me or play all that differently so I just uninstalled. May revisit one day, but right now it's just not worth the price of entry.
this game is not worth 6$ let alone 10$; this should be a 1-2$ game if not free. not much content ie all the enemies look the same, there is only like 2 types of enemies, there is no collectable power ups or items anywhere that i saw, and the whole point of the game that i can see is to fight the same 2 enemies in the same map over and over again to get money to get a weapon which when i "unlocked" said weapons they where still "locked" and i could not use them. I also never saw anyway to get upgrades for my weapon or gamble like the trailer shows, i looked all over and even got to lv 10 or more which was super ez btw i had to let the enemies kill me to go back to spawn to attempt to upgrade mine/use a new weapon. Like i said, it should be free or maybe a dollar at most bc rn there really is no game here right now just very basic attacking, moving, and enemy mechanics in single very repetitive environment.
Not terrible, but not a complete game either. Core gameplay exists, but nothing much else after seeing the "first" boss. Everything after that encounter you would have already seen. Afterwards, it's just grinding for unlocks. Achievements do not work, it's a bit buggy and plays best with KB/M, but I managed to play it OK on Steam Deck (not recommended). Overall, it would provide an hour of entertainment, but not much depth.
This game has should be labeled early access, as there isn't much content, and some of the content even says "not available in early access". It's just misleading to release this as a complete game.
Holy Moly. Ok. I tried 2 times to get into this. Cool idea, has potential, but the amount of issues currently to even be on sale? No way. First issue, the attack animation got stuck. Couldnt do anything. Figured ok, could just be a small issue. Ill leave and restart. Then the next issue presented itself. No way to escape or quit. Thought maybe this was just an issue for me, to not read the keybinds. Maybe the dev didnt make 'esc' the default. So I had to alt+f4 it. Reloaded. Checked keybinds. Nope, esc should be a menu. Loaded back in only to get stuck at a door when an enemy was coming through as well, locking me in place, while getting assaulted by multiple. Couldnt escape again or restart (button not working again) So had to close again. Gave benefit of the doubt at first, but that many issues in 9 minutes? Pass. Hotline miami is worth a replay through versus doing this. Which sucks, because i had been following this. Pros: Cool Idea. Like the idea of powering up through the gameplay. Feels very vamp survivors. Cons: Everything...else? Buttons not working Freezing in location due to multiple entity interaction. Freezing of action being taken so you cant attack. 2 bucks for like 7 min playtime is kind of.. bad RoI. But hopefully it gets better in the future!
Monday Syndrome, developed by hyesmo and published by Blackburne Games Studio FZ LLC and Brightika, Inc, is a chaotic action roguelike that turns the familiar frustrations of office life into a surreal and often absurd battle for survival. Instead of presenting a grounded workplace simulation, the game exaggerates the corporate environment into something closer to a nightmare, where cubicles, paperwork, and coworkers become hostile elements in a fast-paced, ever-shifting gauntlet. It’s a concept that immediately sets the tone, blending humor and tension into a distinctly stylized experience. The gameplay is built around short, repeatable runs through procedurally generated office floors, each filled with enemies, hazards, and opportunities for progression. Combat is quick and reactive, requiring players to constantly move, dodge, and attack while managing the growing chaos on screen. The controls are responsive, making it easy to pick up, but the increasing intensity of encounters demands focus and adaptability. Weapons and tools often draw from mundane office items, reimagined as instruments of destruction, which reinforces the game’s playful but aggressive tone. This combination of accessibility and intensity gives the gameplay an immediate sense of energy that carries through each run. Central to the experience is its roguelike progression system. Each attempt allows players to gather resources and unlock permanent upgrades, gradually strengthening their character and expanding their options. At the same time, temporary enhancements acquired during runs introduce variability, often changing how abilities and strategies function. These modifiers can create powerful combinations or introduce new challenges, encouraging experimentation and adaptability. The unpredictability of these systems ensures that no two runs feel exactly the same, even as players become more familiar with the core mechanics. The game’s identity is strongly tied to its satirical take on corporate culture. The office setting is transformed into a hostile environment where authority figures, workplace rules, and everyday objects become exaggerated threats. This thematic approach adds a layer of humor that contrasts with the intensity of the gameplay, making the experience feel both chaotic and oddly relatable. The absurdity of the setting helps maintain engagement, as players navigate a world that constantly shifts between parody and action-driven challenge. Visually, Monday Syndrome adopts a pixel-art style that complements its fast-paced design. The environments are detailed enough to convey the setting while remaining clear and readable during hectic moments. Animations are fluid, and the effects of combat are distinct, allowing players to track what is happening even when multiple elements are in motion. The sound design supports this clarity, with sharp audio cues that reinforce actions and contribute to the overall sense of momentum. Despite its strengths, the game does face some limitations. The core loop, while engaging, can begin to feel repetitive over extended sessions, as the structure of progressing through similar environments and encounters remains largely unchanged. Balance issues may also arise, with certain builds becoming disproportionately effective while others feel less viable. Additionally, some aspects of the experience appear less refined, with occasional inconsistencies that suggest room for further polish. Even with these issues, Monday Syndrome manages to deliver a compelling experience driven by its strong concept and energetic gameplay. It succeeds in creating a loop that is both accessible and challenging, offering moments of intense action alongside a distinctive sense of humor. The combination of procedural design and thematic consistency gives it a unique identity within the roguelike genre. In the end, Monday Syndrome stands out as a creative and fast-paced take on the genre, one that prioritizes immediacy and personality over depth and refinement. While it may not sustain its impact over very long play sessions, it provides a memorable and entertaining experience that captures the chaos of its premise with confidence. Rating: 7/10
诈骗游戏,全是BUG第一次卡死后没有武器,而且我这辈子第一次见吧退出游戏放在第一的,估计他们也知道这是诈骗
You play as an office worker who grows tired of his coworkers and decides to beat them up. That might sound extreme, but it feels justified because they are literal demons and the entire skyscraper resembles hell. The game begins on the ground floor, and you progress upward by taking the elevator to each new level. On every floor, you move through corridors and offices, beating enemies with either a standard or heavy attack. There is no stamina system, so you can button mash as much as you like, though alternating between the two attacks produces better results through combos. There is also a dodge move, but it is not especially useful. Since almost everything except the walls can be destroyed, it is often easier to circle around enemies. With auto aim handling your targeting, you can focus entirely on attacking. The number of enemies remaining on a floor is displayed, but you must hunt them down yourself. They stay in their rooms until you break through the door, and they will not rush toward you until they see you. Most of them are busy working in their cubicles or relaxing in lounge areas, so you can beat up their colleagues just outside the room without anyone reacting. Floors are not large, and if you miss someone, a helpful arrow points you in the right direction. As you defeat your demonic coworkers, who appear in forms ranging from small imps to horned demons and wield weapons such as staplers and office chairs, you earn money and experience. Once the experience bar fills, you can choose a skill tree to upgrade. At the moment, because the game is still in early access, only one tree is available. Each skill tree is divided into three price tiers, with three perks in each tier. You can spend a single point on one of the cheapest perks or save up ten points to unlock the most powerful options. Early perks include faster attacks, health gained per kill, and increased critical chance. Perks can also be upgraded further by investing additional points to improve their effectiveness. Another form of progression comes from boons, which charge as you defeat enemies. When the meter is full, you choose one perk from a random selection of three. These typically offer bonuses such as increased health, damage, or armor. The twist is that each boon also comes with a negative effect. For example, your character might suddenly yell for a second in the middle of a fight or start running in a random direction. You can also refuse the boon. After completing or failing a run, you return to the ground floor, where you can spend money at a printer to generate weapon modifiers. There are three cost tiers, and the more you invest, the higher your chance of receiving a top tier modifier. The effects are random and can include bonuses such as increased damage or critical chance. Modifiers can be installed into weapons, which are unlocked by reaching certain floors, defeating a set number of enemies, or meeting other requirements. Both melee and ranged weapons are available, but once you unlock a stapler that fires multiple projectiles at once, you may find little reason to switch. However, once a modifier is installed, it cannot be reused. You can replace it, but doing so destroys it permanently. The gameplay loop remains engaging for a while. However, the game is currently in early access, and this is not clearly indicated on its store page. That omission can be misleading, as you might expect a complete experience, which is not yet the case. Achievements also appear to be broken.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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