
Cast spells, dash around hordes of enemies, and assemble powerful combos as you explore procedurally generated dungeons. Chaos Caster is an action roguelike focused on strategy, playstyle variety, and replayability.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Czech, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Reviews
Rude dev who refuses to add any type of save or progress system in the game. Cant close the game or you lose everything. Cant progress to new areas without losing everything you work for even it it takes you hours. There is no meta upgrade system or meta progression in place at all. The only time you make progress is on the battle field when choosing upgrades. If you leave battle.... your hard work like buffs, skills, equipment/weapons, spells and items are gone. There is nothing to work for at all except a rinse repeat level that is slightly harder. But again....if you get to the harder level...you start fresh with nothing after hours of grinding already, all the while never closing the game. If you need to go away from the game for awhile you have to leave it up and running on pause because the game doesnt save on closing it. Worst part is the developer's attitude. A fellow player went to Discord to speak to the dev about the lack of common sense missing from this game. A game that looked so great, but had issues that would kill it's sales if things werent changed. The developers response was: "Honestly, I dont plan on taking this game much further. I am working on a new game at the moment, and funding the new game with the proceeds earned from Chaos Caster." There you have it folks....your money will be wasted...tread lightly.
[h1] It's a struggle if you're an idiot [/h1] First of all, I'm not really a dungeon crawler player and it showed. The game actually gives you information about everything, but my ADHD dumb ahh said sometimes you have to run before you walk, so I ignored any text and went with trial and error method instead. The gameplay itself is pretty simple, unfortunately so am I and at times it made me question if I'm not missing a chromosome or two. After the never-ending cycle of dying, starting over, dashing straight into every single enemy and taking millions of billions of damage in return, thinking I finally understand the game only to die in the very next room, I achieved an epic victory royale at last. Only to find out there are 15 more difficulties... I didn't play the game, the game played me, 10/10 experience. Reasons to buy this game: - you enjoy 2D dungeon crawler games - you like supporting indie developers and think any game over 10€ is a sign of corporate greed - you believe moon landing was fake
You can technically finish a full run within 30 minutes or so. After you finish one you'll unlock new difficulties for you to try. The highlight of the game is definitely the combat. It has one of the coolest magic systems I've played, almost like a simpler version of Magicka. The game is fun. I don't have a huge amount to say about it, it's just fun. I recommend it.
We've survived the centuries of perpetual roguelike definition wars...here is one with no metaprogression and interesting mechanics that may scratch that itch for fans of Isaac and Gubgeon I said Gungeon...Plays well once I got to grips with remembering which spell does witch. There is indeed no save but the runs are indeed short and you do unlock things through victories to an extent which is as yet unknown to me.
[h1][b]意外不错的魔法动作肉鸽[/b][/h1] 乍看《Chaos Caster》,很可能将其归为类幸存者,其实本作是一款动作Rogue游戏,主打魔法搭配,体验很不错。 本作没有任何教程和开场故事,上来直接就可以开始战斗。 相比同类作品,本作有一个超级大胆的设计,那便是允许玩家开局自定义搭配法术,玩家可从庞大的法术库中选择1个基础法术和4个进阶法术。 其中基础法术便是类似于普通攻击的存在,通过鼠标左键释放,冷却也最低,其它3个法术则通过右键和Q/E等按键释放,输出强悍,但有几秒钟的冷却时间。 实际体验下来,基础法术的手感最差,大部分都是小范围技能伤害也低,因此尽量选弹道类的,比如泡泡、卵石、强风等。 进阶法术种类超多,效果也是五花八门,诸如近距离火焰刀、旋风之刃,远距离的火球、冰弹,召唤系的冰柱无人机、风力球,增益类的护盾等。 以上法术可被分为火、水、土、风四大类,游戏中玩家会遇到各类增强事件,有直接增强某一系的,也有提升单个技能等级的。 每次开始游戏,系统都会随机生成关卡,关卡由若干个房间组成,布局类似于《以撒的结合》和《挺进地牢》等游戏。 除了最普遍的战斗房,游戏中还会刷出各类特殊房间,如商店、随机事件房、升级房等。 房间内刷出的敌人较多,且走位和攻击欲望较强,加上前期手感不佳的基础法术和冷却较慢的进阶法术,导致前期难度较高,因此需要不断拉打。 待获取到技能升级、遗物等内容后,体验会立马上来,系统也比较大方,这些内容的出现频率挺高。 整体来说《Chaos Caster》是部很不错的Rogue游戏,魔法多样,节奏爽快,值得一试。 目前唯一的不足就是界面下方信息显示太大了,游戏时很容易遮住重要信息,希望后续能得到优化。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Not my favourite genre of games, but i was pleasantly surprised by both game mechanics and visul style. Definitely looking forward to seeing if my clumsy hands can handle higher difficulties. First playthrough was very fun.
art & sound design on point 👍 lots of love went into this.
这是一款像素画风的动作类肉鸽游戏,一局游戏的时间约为半小时,玩法是在一个个随机的房间中探索事件或是与怪物战斗,成功击败每一层的boss后前往下一层探索,最终在boss车轮战的战斗中取得胜利并通关当前难度游戏。 战斗和局内养成的体验尚可,游戏没有局外养成的成分。 游戏中共有15个难度,每次通关会解锁一个新难度,需要注意的是,这款游戏虽然有暂停,但是没有继续游戏这种功能按钮以供在玩家退出游戏后,接着之前的局内进度进行游戏的设计。 所以这游戏只能一口气去玩一个难度,这一点对临时有事不玩,后面想重返对局的玩家无疑是不太友好的。 游戏中的技能很多,存在不同的元素派系,在游戏难度2之前,玩家可以自由选择4个技能进入游戏,在难度2之后就不允许自选技能了,只能靠随机或是在游戏局内商店中完善构筑。 推荐一套我通关时用的技能构筑,在没有技能演示动画的情况下反复开局摸索了一段时间,最后使用的较为顺手的组合是: 投掷卵石(基础土系)-用的最频繁的平A技能,有概率击晕怪物,在获得增益效果后击晕时间可以非常久。 燃烧寄生虫(火)-带这个技能的原因是,它作为一个单体技能,会在敌人身上持续造成伤害。它又是一个火系技能,在获得火系技能增益效果后,它的实用性会被放的特别大,挂火的同时可以与其他的火系技能打出一个伤害很亮眼的连携效果。 火球交响曲(火)-群攻型火系技能,可以瞬间召唤20个火球围着自己发射出去,作为一个群体技能,它的单个火球伤害肯定是不如单体技能的,但是它作为一个破阵技能非常好用。尤其是在地形狭小四面楚歌的情况下,搭配上火系技能有概率让敌人造成恐惧远离自己的效果,效果拔群。 火墙(火)-群攻型火系技能,召唤一道火墙,对那一条火墙线里的怪物造成持续伤害,可以很好的处理追着自己跑的群怪。每秒造成伤害的数值挺高的,和投掷卵石技能很搭配,同时也与燃烧寄生虫有着不错的连携效果。燃烧寄生虫挂火增伤,火墙持续输出,再来个击晕,怪物表示很有生活了。 游戏中的对局节奏,在积累得到一些被动道具和主动道具后,结合其游戏特色技能树和技能提升带来的战斗体验提高很明显,玩起来也会很爽,中后期基本上技能CD很快就能好,技能连发铺场搭配无敌道具,加以闪避无敌效果等,这就会变成纯割草爽游。 游戏的怪物设计很好理解,攻击模式简单,有一个类似刺客的怪物设计,与它缠斗起来会有些疲于应对,其他的怪物对战起来难度普遍都不高,当然,这是低难度下相对而言的。 推荐给喜欢动作游戏挑战和肉鸽的玩家,游戏内容不多,一局占用时间尚可,玩起来相对同类游戏而言也还不错。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
My ♥♥♥♥♥♥♥ burns... and like it.
It's basically Wizard of Legend Light, and that's high praise because Wizard of Legend is great.
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