
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The twist of being able to progress through time in the form of different ages is an interesting idea, but at least in my experience, you often play the same ages, because one of the bots will be quicker with a standard or crisis age than you will be with some special age you want to play. But this also gives the game more replay value, because you might really want to play the ages you haven't played yet. It's also cool that the game isn't strictly historical, but offers what if?-scenarios and goes into sci fi. Furthermore, I really like the production chains like Wheat --> Flower --> Bread and such. Although the sheer amount of buildings you can build in the late game is a little overwhelming, I usually ignore most of them. The bots are pretty stupid when it comes to warfare, oftentimes they will just move their armies around pointlessly, instead of conquering your lands. Visually, the game isn't that nice to look at, but it is presentable. The soundtrack is cool, there is one particular part in one of the main songs I always enjoy greatly. Overall, it's a decent and very imaginative 4X game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在早期新鲜感过去后迅速变得无聊,令人失望
worth
worth
worth
Mobile 4X made by paradox - a not very good game
Nope
Very interesting approach to go through human history with possibilities to experience different aspects of technological development.
Nah, sorry. That's like you order CIV on Wish. Awkward to play after Sid Meyer's Civilization. Not recommended to spend money for.
Potential big
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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