
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень странная игра, невозможно построить второй город, невозможно присоединить аванпост. Механики есть, но они не работают. Выбрав воинскую славу во вторую эпоху мы получим 1 спартанца, а потратив 25 единиц боя чтобы взять выбрав воинскую славу вместо 2 спартанцев не дают НИЧЕГО! Эта игра осталась в бета версии, зачем тогда выпускать DLC, если не смогли убрать все баги в игре.
tres bien
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great, because of it's age system. The reason this game sucks, well, at least the two biggest issues would be the combat system/allocation of odds and its glitches. While it lets you steer your people into almost any age where you could create floating balloons powered by mountain farts, or realize the scouts you sent out to explore the world were actually named Lancelot and El Cid in the heroic age it still almost forces you to be war-like in the first bits to be able to establish dominance to explore these ages... I don't have time for that ♥♥♥♥. I initially played this in beta and thought it was clunky, after the launch and patches I stand by it, despite the horrid combat and ridiculously luck based starting points... good gray, don't even get me started on the lack of auto saves.... Anyway, I like the direction, but it definitely needs polish. Honestly, they should shamelessly copy some aspects of Civ 6 to correct a lot of these issues. If they wanted to get ambitious they ought to copy total war series for the combat. THAT- would be epic.
Gra jest niesamowicie wręcz dobra jak na swój początkowy wygląd. A i po czasie muszę stwierdzić, że i ten został ładnie wygładzony. Sam gameplay jest bardzo dobrze zbalansowany, daje dużo możliwości i jest po prostu przyjemny. Jak już człowiek w to wejdzie to wszystko odbywa się na zasadzie walidwoania zysków i strat. Czuć, że wybór danej opcji ma jakieś znaczenie i, że nie jest to zwyczajowe klikanie jak leci, bo trzeba coś kliknąć. Z wszystkich gier w tym stylu w jakie dane mi było grać ostatnimi czasy - czyli turówek z rozwojem na mapie - CiV 6, Humankind, Age of Wonders 4, Endless Legends mogę spokojnie powiedzieć, że Millenia jest w czubie, być może mógłbym postawić tą grę nawet na pierwszym miejscu. To po prostu bardzo, bardzo dobra gra. Na minus, ale to maluteńki. AI które jest cholernie "wredne". Jak ktoś zagra więcej to z pewnością zrozumie o co mi chodzi :D. Ma to swój urok ale kurwiłem trochę grając czasami na to co się odwala. Drugi minus to brak contentu. Wszystkim gra się w miarę podobnie i już przed startem rozgrywki można wymyśleć całą ścieżkę rozwoju w jaką się pójdzie. Kolejny minus to cena w stosunku do tego co się dostaje na wejściu. W sensie gra na początku odrzuca, brak jej charakteru i "duszy". I wielu którzy ją kupiło może wcale nie odkryć tego jaką magie w sobie ma, bo nawet nie dojdzie do tego etapu, bo się po prostu znudzi. Więc jak ktoś to czyta i się zastanawia czy kupić. Osobiście polecam kupić, bo to zwiększa szansę, że nie skończą już tego projektu tylko wydadzą kolejne DLC. Ale czysto praktycznie poczekałbym, aż gra stanieje o połowę i potem się w nią zagrywał przez te kilkaset godzin. Osobiście polecam Millenia
Bonjour à tous, si vous aimez les 4x. Ce jeu est un bon choix. il n'a pas à rougir de Civilization. Il a ses propres mécaniques de jeu, Pour ceux qui aiment la planification et la réflexion pour construire ses villes, vous ne serez pas déçu. Les axes à améliorer sur une suite serait le coté visuel de la carte et des combats afin de gagner en immersion.
le jeux 4x que je préfère
We are sorry to post a negative review abut this genre of simulations, but were very disappointed with this one. It contains some interesting concepts, but fails to remain rewarding. The overall graphical presentation is generally poor, and the user interface very difficult to read, with very small fonts. The physical map features are very uninspiring. Most of all, the game lacks the enticement for returning for "one more turn".
super
Одна из лучших пошаговых стратегий. Гибкость, тактичность, удобство - всё на высоте!
A worthy contender to the Civilization franchise, however: *the game stutters from mid-game onwards. *it could do with some QoL: as you build more units, you will be spending an enourmous amount of time managing them: when you order a unit to go somewhere, you have to confirm that order every single turn. So when you order 30 units to go on a 10-turn journey, that becomes old quick. *the variant ages are an exciting addition to the game and offers more replayability. However, some variant ages leave out essential resources that will almost break the game. The game is fundementally good, but the performance issues, lack of QoL and some balancing is holding it back from me being able to actually finishing the game before seriously being tired of it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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