
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
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About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 102 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game until I hit the "snake" minigame. Tried for an hour, gave up - I'm litteraly to old for this sh*t. No way to bypass it. Pity. Dissapointed, uninstalled.
I have had Atomfall since it came out back in 2025, 27th March to be precise. It's launch date. Due to something wrong with my computer at the time (had a faulty 4090) I couldn't play it. I had to wait for my new PC parts to come so sadly... Atomfall sat in my library gathering dust, watching me play other games that I fell behind on. BUT, here I am... finally playing Atomfall over a year later. Hey, it's not that bad because now I don't need to return to it for the DLC content! After playing the game to 100% - base game and both DLC's, I didn't really enjoy it. I can't lie. I am going to share my opinion about the game below, so let's get to it! [h1][b] What I didn't like/Cons [/b][/h1] ⚫So to start - The melee combat. I'm not sure what they did here but the melee combat feels rather arcadish and primitive compared to other games like this. If you compare it to Skyrim, Fallout, or even We Happy Few they felt better than Atomfall (in terms of melee combat). ⚫The shooting was a tad, sluggish at times. Especially with the little delay to aim that happens. Think... Amnesia The Bunker, when you aim the pistol. It's a bit like that and I didn't really like how slow it was at times personally. ⚫You can get easily "stunned" by melee humans or 2 ferals melee attacking you. You get stun locked so quickly and killed really easily. At one point I accidentally alerted 3 ferals and they all rushed me got me stuck in a room and they each took turns hitting me. One after the other. I couldn't raise my gun, and they cancelled my melee attacks BUT if I it them... they keep attacking. I didn't like this at all. ⚫The Inventory system I despised. I get we can carry 4 BIG weapons, okay and have pistols in our inventory but we are VERY limited. If we fill those 4 slots with big guns we find killing enemies, we can't pick anymore up, BUT we can pick up pistols still, grenades and meds (to a limit of I think 15? or so) then we have to find a pneumatic tube to store them in to pick more up. I found myself dragging my British behind to the closest tube just to store things in a lot. (I am a pack rat, leave me alone). ⚫When you store items, instead of showing you all your items in your "STASH", you have to scroll down a long list of items one by one just to find what you want. Please for the love of Cornish Pasty, change this. ⚫Exploration got a bit boring and stale eventually. Let me explain. You find cellars with next to nothing to interact with. Just pick up crafting materials. You find run down buildings that are borderline empty, wow, 1 rag! The metal detector does make it a tad more enjoyable to explore until you reach your 6th cache and go... nothing unique. Nothing worth my time anymore and you start ignoring that "BEEP". ⚫Every single trap was the same thing more or less. A tripwire with a grenade or a tripwire with a big spike trap thing. So... no flame turret traps? No shotgun traps? No hangman traps? No pitfall traps? Once you got the "disarm traps perk" that was it, all traps rendered completely useless. ⚫This one was on my mind for a bit. I feel like they heavily under-used thralls and ferals. I fought roaming humans constantly. Maybe a couple of ferals here and there but that's it. Thralls got introduced almost end-game(ish). ⚫The skills were pretty simple. Nothing special. Nothing making you go "I need this" or "wow, this is amazing". To put it blandly - boring. A few resistance skills, the typical weapons sway, aiming skills, some melee skills - melee damage and throwing. Healing skills and the rest are just... not worth it. (not until you get to the DLC that is). [h1][b] What I did enjoy/Pros [/b][/h1] ⚫Atomfall is inspired by the real-world Windscale nuclear disaster that happened in 1957, Northern England. That's a nice little bit of history to learn about. ⚫Some of the areas looked gorgeous. Picture postcard worthy even. ⚫I loved the little animations for reloading your gun. When you press R (or your reload button of choice) you check your chamber and your mag for rounds when it's full (or reload when it's empty). This is a nice little detail and I often found myself randomly pressing R at times because I liked the animation. ⚫I enjoyed finding where I needed to go myself. No yellow paint. No big sign going "OVER HERE". No dumb narrator in my ears guiding me or on screen text. I had to follow the clues given to me, as subtle as they were. ⚫A small note about the point above - The accessibility options in Atomfall are fantastic. You can customise the game HOW YOU WANT to play. If you need more direction, enable it. If enemies are to easy, crank up that difficulty. You can even enable... (basically) Cornish Pasty mode. Yes. That's right. Makes people glow haha. ⚫There's so much lore to find in terms of notes that build upon the world. ⚫Optimisation wise - I didn't encounter a single issue. No lag, no stutter, no FPS drops e.t.c. I had my game set to the highest I could. [h1][b] My Verdict/TL;DR [/b][/h1] I'm not to sure what to think of Atomfall now I have finished it. I honestly, at one point kept checking the time I was that bored. The exploration can get boring and repetitive. The combat can feel downright arcadish and sluggish. The slight inventory management and poor "storage menu" UI was just horrendous at times... but On the otherhand, the game looked great, how many different accessibility options the game provides is phenomenal, being able to explore where I wanted - getting lost but finding comics, notes e.t.c... NO YELLOW PAINT. ----------------------------------------------------------------------------------- It pains me to not be able to say If I like it or not. Positive or Negative (as steam doesn't allow NEUTRAL reviews). I waited so long to play this. I wouldn't go as far to have called this a "GOTY" but at the same time it takes the best parts of some games and does it really good and brings it's own flaws into the ring to accompany them. No game is perfect. I am going to be honest here and say that I wish I could leave a neutral review but, for the fact that I personally couldn't wait till it was over, I am sadly going to leave it a negative review as weighing my pro's against my cons, the con's just outweigh the good stuff. [h1][b] 5/10. Atomfall in my opinion will be a hit or a miss with players. I wouldn't call it a "british fallout" because that's an insult in my opinion [/b][/h1]
It takes the familiar post-apocalyptic formula and gives it a distinctly [i]British[/i] identity, drawing inspiration from the real-world [i]Windscale[/i] nuclear disaster while blending folk horror, science fiction, and survival gameplay. Unlike many post-nuclear games that focus on vast wastelands, [b]Atomfall[/b] presents a picturesque yet unsettling [i]English[/i] countryside filled with abandoned villages, mysterious bunkers, cultists, government secrets, and strange scientific experiments. The atmosphere is its greatest achievement, creating a world that feels unique rather than merely imitating [i]Fallout[/i] or [i]S.T.A.L.K.E.R[/i]. The game's storytelling is largely driven by exploration and investigation. Instead of following a traditional quest marker system, players gather clues, talk to survivors, and piece together the mystery themselves. This design encourages curiosity and rewards players who pay attention to environmental details. Exploration is the strongest part of [b]Atomfall[/b]. Every location hides secrets, useful resources, or narrative revelations. The interconnected world design makes wandering off the beaten path consistently rewarding. Combat, however, is more divisive. Firearms feel serviceable rather than exceptional, melee combat can be clunky, and stealth mechanics occasionally lack polish. [b]Atomfall[/b]'s version of rural [i]England[/i] is stunning. Rolling hills, forests, villages, and industrial facilities create a memorable setting that stands apart from the genre's usual brown-and-grey wastelands. The visual direction successfully balances beauty and dread. [b]Atomfall[/b] succeeds because it offers something genuinely different. Its [i]British[/i] setting, player-driven investigation system, and strong atmosphere make it memorable in a crowded genre. While combat and AI shortcomings prevent it from reaching the heights of the very best survival RPGs, the mystery-filled world is compelling enough to keep players exploring until the end. Fans of [i]Fallout[/i], [i]S.T.A.L.K.E.R. 2: Heart of Chornobyl[/i], and [i]Prey[/i] should find plenty to enjoy, particularly if they value exploration and atmosphere over action-heavy gameplay. [h1]8.5/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
I do hope rebellion makes a sequel because there is some real promise.. But literally this game is like 75 percent finding ways to open doors.
First off, don't try to play it like Fallout. Play it like Bioshock. A lot of people I think went into the game at release expecting it to be like a UK Fallout style game and were disappointed. After coming to the party late I took note of this and forced myself to play the game without any preconceived ideas about it, and I'm enjoy it a lot. I found within 20 mins it had a very Bioshock feel, everything is limited, resources, backpack slots, stealth mechanics. To its credit this makes the game very different to most with a "racoon" collection mentality. I was very aware of everything going on and I was extremely careful to only pick fights I knew I had a chance to win. I'm really enjoying it and I would advise others to give it a fair chance and try to judge it on its own merits.
Pretty good game with different endings depending on choices, but limited replayability unless you are going for achievements. Ran well with no lag, stutters, crashes or bugs which in 2026 is freaking amazing.
Combat/exploration/survival is engaging enough, to want to find all the secrets, investigations, main story while not engaging through out the game, it has decent amount of horror/choice to be fun. Graphics/sound/environment is top notch, little bit of metro, stalker if they were more futuristic. I would compare crafting/combat to dying light, but better and more restrictive(as in you cant craft everything, nor can you carry everything), which keeps the suspense going.
There's a decent game in here fighting to get out. This is a typical game of this level. It is very similar to The Outer Worlds in style and scope. The game has a decent story, and some imaginative ideas. It's no spoiler to say that your mission is to escape, this is said to you in the first line of the game. There is also, of course, the plot. There are many NPCs, each of which will offer you escape, if you deal with the plot how they wish. But at some point, possibly about 30 seconds before it was published some idiot decided the game was too basic to be a budget Fallout, and instead it would be a "survival horror" type game. But none of the development had supported this. So you get a game where you die in just a couple of hits, ammo is scare, enemies are tanks, and everyone is hostile. You need to sneak up and eliminate enemies with takedowns, and avoid them altogether otherwise. The game in NO WAY supports this. Stealth is terrible, you move too slow, enemies come in groups and cover all angles, exploring every forbidden area is necessary for the plot, and not having a waypoint marker is just stupid. The game feels like it's fighting itself, encouraging you to play one way, then punishing you for playing that way. Also many options (like the waypoint, but also backpack size, lack of proper fast travel, barter system, lack of crafting ammo) confuse "ease of use" with "easy". Those are not the same, having a game that is frustrating and obtuse doesn't make it more challenging, it just makes it annoying. Luckily all these options can be corrected in the settings, even if some of them are buried deep. The voice acting is very weak, sounding bored, often misreading lines, and being too few. All men use the same "old man" voice and it just doesn't fit. As a Brit, the accents are comically fake too, desperately trying to sound northern. There are no companions. All factions are unlikable, every npc is rude or aggressive. The barter system shows why barter systems don't work in real life. But, once all the stupid "survival" options are turned off. The game finally emerges. It's a decent little RPG. The main plot IS interesting. The two DLCs add SO much more (even the voice acting is better). The setting and plot is a love letter to 1960s/1970s British Sci-Fi which I grew up on. if looking for a numerical score, this game is a pefect 6/10.
Atomfall is an excellent horror-adventure with strong environmental storytelling, memorable atmosphere, and a compelling mystery. Its world isn't huge, but it's intelligently designed and encourages exploration rather than checklist completion. The stealth and combat systems are enjoyable but underdeveloped, lacking several mechanics—such as distractions, body concealment, leaning, and richer stealth interactions—that would have made infiltration far more satisfying. As it stands, it's around a 7/10: a game with a clear identity that could have been exceptional with a little more mechanical depth.
Not sure what it is about this game i should love it as i liked Stalker, Metro and Fallout but this game feels wrong.. Like really off.. and not at all fun. It gives me motion sickness even with all the usual options off and FoV just makes the game fish eye.. The game is directionless.. It gives very little idea what the hell i'm suppose to be doing.. like it points to the interchange and when i get there all my other quests are lost, who thought that was a great idea. Also i can still go back to where they were.. Why did they split the map into crazy small areas/chunks.. The backpack is a mess.. zero space the whole game.. yeah fun. The enemies, you kill one and they all instantly know where you are from across the map.. The enemies are pretty dumb as well. Got to say not feeling any fun in this game at all, its pretty boring, why am i going into bunkers to die to blue zombie things that can't die? why am i even needing to go into them when my pack is full of everything.. What is the point of exploring.. Game runs fine..
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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