
World-renowned Kojima Productions brings the Metal Gear Solid franchise to Steam with METAL GEAR SOLID V: GROUND ZEROES. Play as the legendary hero Snake and infiltrate a Cuban military base to rescue the hostages. Can you make it out alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.3Kreviews | 85% | — | $8.1M |
| $19.99 | 129.6Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zerei **Metal Gear Solid V: Ground Zeroes** e a primeira lição que o jogo ensina é: *não confunda isso com o jogo completo*. Ground Zeroes é tipo aquele “aperitivo chique” antes do prato principal. Curtinho, elegante, cheio de estilo… e quando você começa a ficar realmente com fome, acaba. Mas mesmo sendo pequeno, dá pra ver toda a qualidade: infiltração absurda, liberdade pra completar a missão do seu jeito e a sensação de que o Big Boss pode transformar qualquer base inimiga num playground tático. Só não vá comprar achando que é **The Phantom Pain**, porque isso aqui é basicamente o *prólogo mais caro da história dos videogames*. Curto? Sim. Inesquecível? Também. Só prepara o bolso e o coração pro resto da história.
I still remember when this appeared on the PlayStation and people squeezed this mini game until there was nothing left to do. Then came Phantom Pain. Good times :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Russian, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] [i] Here's to you, Nicola and Bart Rest forever here in our hearts The last and final moment is yours That agony is your triumph. [/i]
Better than Phantom Pain, new controls with old location type, no grind, no copy-paste missions, just 1 big well detailed location and a different missions on it.
Another one of those game everybody says is good but have never actually beat/100% completed it. If you try to get all the achievements for this game you will quickly realize it's just random garbage game design. They made a short game impossible to beat. Not going to play the same missions on the same map over and over again for 50 hours to unlock all this tedious ♥♥♥♥. Wish I could refund this glad I played it before MGS4 came out on Steam almost made a bad decision and bought that game. I hate these games. It really ruined my day trying to play this mess of a game. 0/10 TRASH
I completed all missions with S-rank in normal/hard, it took me 27 hours to achieve this goal and i still need to pass all the trials for the 100%. What i want to say is that even if it's a relatively short game because of the small amount of missions, inside these missions there is a massive size of details and ways to complete them, including the main/side objectives that make replayability much more fun.
[i]Muito obrigado, [b]Wazzaaaaap[/b], pelo joguinho no final de ano 2025![/i] . [b]Porr@, muito obrigado mesmo![/b]❤️ Já conhecia Metal Gear em tempos do ronca, acho que era um jogo do PlayStation1/2, mas o que eu tinha era um demo pra PC (sem videogame). Lembro desse demo que você tinha que agir de maneira furtiva, mas sem deixar nem um pouco a ação de lado, gostei muito dos gráficos também. Com possibilidade de catálogo infinito da Steam acho que me deparei com vários jogos da série. E eu mesmo nem saberia por onde começar. Com esse "presentinho", presentão, pude visualizar a série com seu personagem emblemático dos videogames, chamado de Snake! Se você não sabe também por onde começar, este aqui é uma ótima recomendação! [i]"Absolute cinema"🖐🏻🤚🏻, directed by Hideo Kojima[/i]
For a game well known as an intro or demo, there’s still quite a bit of content to go through. While the location of the main mission will be the same for the upcoming side ops, there are some variations that still make the game and said map fun and interesting based on the different objectives. I would love if all the missions, or variations of missions, were unlocked right from the start instead of having to unlock them by progressing or by gathering some collectibles. Performance-wise, the game ran without issues on modern hardware and it still feels great at a steady 60 FPS. It’s a game that rewards you for being calm, clever and patient and punishes you for going guns blazing, but it’s still an enjoyable experience no matter how you play it. In the end, this was a good nostalgia trip from when I first played it on release day. If you’re a fan of stealth games and do not want to invest a lot of time learning new controls or game mechanics, give this one a shot. It felt well worth it when it was released and it’s still worth revisiting or playing for the first time.
its Only The Prologue OF Metal Gear Solid V Phantom Pain but its One Of The Best Stealth Games Ive Ever Played 10/10
Metal Gear Solid V: Ground Zeroes - это не просто игра, а самый дорогой и качественный «тизер» в истории индустрии. Даже в 2026 году этот пролог к The Phantom Pain остается эталоном системного стелса. Коротко о главном Игра представляет собой одну большую локацию - тюремный лагерь «Омега». Твоя задача: проникнуть туда ночью под проливным дождем, найти двух пленных и эвакуировать их. Кажется, что это мало, но глубина механик здесь запредельная. Геймплей и свобода Это идеальная песочница Хидео Кодзимы. У тебя есть цель, а как ты ее достигнешь - твоё дело. Стелс: здесь нет «невидимых зон», всё зависит от освещения, звука шагов и того, как часто ты используешь бинокль для пометки врагов. AI противников: солдаты ведут себя очень естественно. Они замечают свет твоего фонарика, переговариваются по рации и вызывают подкрепление, если ты просто наследил. Тактика: ты можешь угнать джип, спрятаться в кузове грузовика, вызвать вертолет для отвлечения внимания или просто перестрелять всех из транквилизатора. Техническое исполнение (Fox Engine) Для своего времени это был прорыв, но и сейчас игра выглядит потрясающе. Дождь и свет: блики на мокром асфальте, свет прожекторов, разрезающий темноту, и то, как намокает костюм Снейка - детализация зашкаливает. Управление: Снейк двигается максимально отзывчиво. Переходы из спринта в положение лежа или стрельба из-за укрытия ощущаются интуитивно. Сюжет и атмосфера Это, пожалуй, самая мрачная и жестокая часть серии. Тон: здесь нет привычного для MGS юмора или долгих кодеков. Всё серьезно, приземленно и очень неуютно. Концовка: финал игры бьет под дых и оставляет тебя в шоке, заставляя немедленно хотеть продолжения. Итог: Это концентрированный геймплей без лишней воды. Да, основная миссия проходится за полтора часа, но дополнительные задания и возможность пройти уровень десятком разных способов делают игру обязательной к ознакомлению.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.1M | 5.1K | 71% | $7.99 | |
| $103.7K | 562 | 54% | $6.99 |
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|---|---|---|---|---|
| $8.1M | 6.2K | 85% | $49.99 | |
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| $8.2M | 22.1K | 82% | $14.99 | |
| $8.2M | 59.3K | 94% | $4.99 | |
| $8.1M | 40.8K | 93% | $7.99 |