
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Read This If You're Unsure Whether the Game Is Worth Buying and Draw Your Own Conclusions[/h1] I decided to organize some key points to consider before buying the game so that you don’t get frustrated and are aware of what to expect if you're really interested in a new mecha game. [h3]Low Budget[/h3] [list] [*] The game seems to have had a very modest budget, as they appear to have cut costs by making simple animations for character dialogues, using only text boxes without anything on the screen for you to read through. There are so few cutscenes that you only remember the ones where the Immortals appear and the ones near the end of the game, which are pretty cool but scarce... [*] Besides the cutscenes, there’s barely any variety in maps. I understand that the maps look similar because of the setting, but seriously? All bases are practically identical, with just one or two different enemies. You mostly fight enemy mechas from other factions, and the few maps that do look different and interesting, you only play on them twice (such as a map with white sand and red vegetation and another set in a city during a blizzard storm). There are more points to mention, but just by playing, you can feel that the budget wasn’t generous or, if it was, the devs were just lazy when designing the level maps. [/list] [h3]Protagonist[/h3] [list] [*] The main character barely appears in scenes (or inside the mecha) during cutscenes. I find this weird because they try to make it seem like your character is important to the story, yet you don’t say a single line of dialogue, and none of your companions interact with you (beyond generic lines). This bothers me a lot because it makes it hard to get attached to any characters, which discourages me from trying to create a cool character myself. [/list] [h3]Gameplay[/h3] [list] [*] The gameplay is very solid you really feel the satisfaction of destroying enemies with assault weapons. The weapon-switching system is great, and you can even eject from your Arsenal and play as your pilot (although the gameplay for the pilot is really bad). At least you have a chance to defeat a boss if you were close to winning but got taken down. However, I believe that, like me, you won’t have the patience to keep playing as the pilot against enemy Arsenals since it’s slower and much harder. It’s better to just restart the mission and try again. Other than that, my only real complaint is that the Y-axis mobility for the mecha is pretty bad. You don’t have the same fluidity you do when moving horizontally, and if you’re flying and need to fight enemies on the ground, you end up dropping in an awkward and clunky way. [/list] [h3]Content[/h3] [list] [*] There’s a decent amount of content in the game you have plenty of weapons to try out, swords to craft, shields, and modifications for your mecha. I really liked the variety of different parts you can equip to make your mecha unique (to some extent). However, acquiring certain parts requires a tedious grind, and regardless of the armor you have, you’ll always get melted by a boss laser lol. [/list] [h3]Repetition[/h3] [list] [*] The game tends to be VERY repetitive. You play simple missions where you just defeat enemies over and over about 300 times without much variation. Since these missions exist mainly for farming mecha parts and money, grinding them gets really boring. There are too many missions without much variety. At least there are some boss fights, which are fun because you can test different weapons. But when you combine the lack of map variation, repetitive and uninspiring missions, and an uninteresting grind, you can quickly get bored and might not even finish the game. This is the biggest reason why I’m giving this warning. [/list] [h3]Story (No Spoilers)[/h3] [list] [*] The story is very weak. You don’t feel any attachment to the characters, and most of the time, you’ll just think, “okay, whatever.” Even in tense moments, you don’t feel invested enough in the scene for it to have an impact. The characters have their own personalities, but because your protagonist is practically invisible and the story isn’t that engaging (though it gets more fun in the final missions), it makes me not care about them at all. You don’t get to know anyone properly, so all the characters feel extremely shallow. Adding that to the issues I mentioned earlier, the whole experience can feel pretty dull. However, the story is still fun to rush through when it gets to the interesting moments (cutscenes), since the game is sorely lacking in those. [/list] [h3]Conclusion[/h3] [list] [*] I pointed out several issues that bothered me, but is the game worth it? The answer is: it depends. Since I’m a fan of musou-style games, I have a higher tolerance for repetition, so I did enjoy farming some parts and progressing through the stages while listening to a podcast. However, I won’t lie this game is not for everyone. You have to be REALLY craving a mecha game, because there are better alternatives like Armored Core 6 or Project Nimbus: Complete Edition, both of which have great stories and more engaging gameplay. Now, you might ask, “Why did I give it a positive review despite my criticisms?” Simple just because I still managed to have fun to some extent. The boss fights are cool, especially the final one, and the combat system itself is enjoyable. So, I’d say buy this game only if you find it on a good sale and if you’re really in the mood for a mecha game. I can’t guarantee you won’t regret it, but at the very least, it could be a new experience. [/list]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mi amigo, con el que juego Daemon x machina dijo que si publico una reseña sobre el juego y obtiene 100 'Me Gusta' y 20 Premios, me comprará una caja de cerveza y un whisky. Así que dejaré esto aquí.
I've been on a mecha kick lately, and I was ready and willing -- hoping, actually -- for this Switch original IP to wow me. Instead, I ended up getting bored of it pretty quickly. [i]DAEMON X MACHINA[/i] is colorful, it handles well, and it's got a great character creator and mecha designer, but I feel like once you get past the surface-level appearance and basic haptics the experience falls apart very quickly. In my snap impression of the game I called [I]DAEMON X MACHINA[/I] "Japanese in the worst way," which I'll moderate here to "action-RPG in the worst way." My experience with it was short and repetitive and looked like this: [list] [*]Watch a static cutscene with annoying anime characters saying things about the mission objectives like [i]"I'm gonna skate up to that data library and put my tags on it, for real!"[/i] [*]Start the mission [*]Experience 30 seconds of spamming anemic weapons at enemies as numbers appear on everything [*]You win! You get an inscrutable mission rank. [*]Sort through your weapon drops from the mission: five of the same gun you're already using, except one of them is 0.085% better so you manually equip it. [*]Watch another static mission briefing with more annoyingly anime, [i]"I'm not strong enough... I have to train if I want to be as good as the Bullet Kings!"[/i] dialogue. [*]30 more seconds of nonsense particle spam where you just click left and right bumper and win. [*]On your way to the opaque ranking screen, be treated to a tooltip reminding you that if you repeat the 30-second mission you just played, you'll have a 2% chance of getting a gun that is 0.95% better and then you can get an S rank! [*]Another cutscene plays: this one has an anime girl whose gimmick is that she's the edgy rival, so she says stuff like [i]"I'll kill anyone who stands in my way. I'll kill you. Believe it, rookie."[/i] [*]Look the game up on HowLongToBeat and realize this "30 seconds of gameplay, five minutes of nonsense" game loop goes on for 15 hours [*]Uninstall [/list] It's absolutely not worth full asking price, and to be honest it wouldn't have made the Humble Bundle I got it in worth it without [i]Warhammer 40,000: Rogue Trader[/i]. A safe skip, which is unfortunate when it's got such a cool look and there aren't enough good mecha games out there.
It’s basically diet Armored Core with anime aesthetic. It's basically a watered down Armored Core game with a totally forgettable story. Not a bad game by any means though. DxM is by far not a bad game, but the story is atrocious with WAY too many forgettable characters and dialogue that's cringey even for anime fans. The gameplay itself feels like if AC4 had a baby with God Eater and Monster Hunter and queefed out a premie mech baby with some questionable design decisions. But the gameplay loop itself is actually pretty fun! I really liked the game for the fight mechanics and excitement. It’s got slick stylistic graphics and the gameplay is sort of like Armored Core meets Monster Hunter. Also your player character slowly transforms from whatever you made in the character editor to a grotesque cyborg as you unlock new pilot abilities, and that's rad. It’s got an eclectic cast of characters, oddities, tons of mecha and fighting, great controls (mostly) with an interesting story (provided, they could do alot more with it AND--at least for me--I had to play through multiple times to understand it). But damn, just explain things a little more. The characters' dumb behavior are also all part of the games' trappings in anime tropes. I quite liked this game for its gameplay and remember my time with it fondly, but nearly everything about the story and characters was extremely mid. Overall the game while fantastic and something I loved the story aspect in my opinion suffers from not being given enough time to be fully stretched out. More exposition to the past or even some side stories mentioned being expanded on would have helped but by God do I love me some good post apocalyptic mecha action. Game came out in a time when the IDEA of AC6 so much as existing was a fantasy with fromsoft cranking out its money maker souls games. This was something to appease those who waited for a new game in the meantime. I still cant believe we got AC6 though, and as a youtuber I watch puts it "Armored core? Wait wait wait that cant be right, thats....thats my generation". So basically, if you can’t afford Armored Core 6 yet, this is a good dollar store alternative. If you're a mech fan, totally go for it! 7/10
随便刷了下自由任务,联机打了打高难度任务,感觉该解锁的差不多都解锁了,可以评价一下!假如说像魂like一样也有种分类叫AClike的话,作为AClike游戏,DXM除了剧情弱智(全篇弥漫着日漫痴气息)以外基本没什么可以挑剔的! 零件获取给玩家设的绊子太多了,让人十分不爽!本质上还是一个让人不能一次性解锁很多的思路,否则很快意识到零件数量其实不多,跟AC那种每类别给你做十几个的水平不是一个量级的! 敌人和任务设计中规中矩,反正AC类游戏任务都照葫芦画瓢,差不到哪里去,玩法上就是很AC,打任务,升级零件,斟酌记忆容量(=AC的重量)按自己的理念不断打造最强机器人,或者跟随任务要求更改设计,此外也有协力和对战模式!V系以前的旧AC和4系AC有的,它基本全都有(除了特殊脚)! 而DXM有且AC没有的东西,大概就是游戏内完善的社交机制!联机的时候会访问房主的机库(机库不可个性化,扣分),四人房间的话可以看到四台AC排列在中央的地台上,很壮观!人物也可捏,可以聊天还可以做动作,就是后期为了性能基本都肉体改造成不人不鬼的赛博格了,丑!不过任务结束后的一分钟里大家可以互相交流或者决斗,甚至跳下机体贴身肉搏,还挺有趣的! 和AC对比,也有一些纵向的进化,最显著的一点也许是难度的分层!操作上对玩家的技术要求降低了很多,锁定和移动都极大简化,就算是新手也可以轻易做出一些灵活的动作!另一个就是任务难度,主线流程难度不高,甚至最终BOSS战轻松得很!自由任务则是基本达成条件宽松,追加条件稍微严苛,但有了通关水平的装备以后基本也就是刷个两三遍就能clear!真正硬核的是高难度的探索任务和高难度敌人击破任务,会逼着玩家在来回刷以获得更好装备,因为以一般玩家的水平,靠主线能获得的装备来打这些任务,容错率实在太低了,还得升级机体!而且靠主线水平的装备也不能去面对对战模式里的老害们!轻度用户如果不想深挖,光玩玩前面主线其实也体验了游戏魅力的大半,算起来也并不亏! 在mecha式微的今日,DXM总的来说是个好游戏,虽然有时候尬到出水(如阿姆罗和夏亚神交!声优阵容其实挺豪华,早见配的妹子很可爱),人物也丑(我觉得那个战斗服应该做得苗条一点,再花点力气给女性人物的脸和发型修一修,真的太粗犷了!),但其实也知道玩这个游戏的快乐根本不在这里,而是在机库里和战场上!
For people looking to buy this game now in 2025 since the sequel is coming very soon: Compared to Armored core 6: -This game focuses more on aerial combat (Yes. You can fly indefinitely). -You get to redivert energy to your boosters, arms, or shields plus you get a mirage system. -You can actually leave the mech and fight as a "human". -Music's pretty good imo -Giant bosses tend to usually be much bigger as compared to AC6. -Has a good number of characters which have faces/body models and while a good number of them seem like the typical anime tropes, they do tend to grow on you as you keep pushing through the story. -Cool mech designs, though it might suck for those who are looking for tank treads or spider legs since there are none in this game. -ICE CREAM
Pros: Decent gameplay, nice Mech part designs, good customization Cons: -Barely cohesive story -Pretty much all good equipment is stuck behind Co-Op Missions, none of which scale down when done solo. In a game that barely anyone plays anymore. -Horribly over-complicated stat system that has 0 in-game explanations. -No in-game viewable drop table for a game which relies on random drops. If you are REALLY itching for anime Mecha games with a barely coherent story, get it. If not, pass.
It's okay, but falls short in more ways than I would like. Especially considering the price point. Terrible voice acting, clunky combat, and unoriginal mecha designs. At the price of 49.99$ USD Armored Core 6 is just better in every way imaginable, and only 10$ more. If DAEMON X MACHINA were 10-15$ I don't think I would be quite as harsh, but it just doesn't feel worth it for the price
Almost a good game with really fun core combat, but let down by overwrought writing, a random-drops based equipment system, and absolute slog of an endgame. When you're playing the normal game you're flash stepping around in a mech blasting and slashing things apart in mecha action beaten only by Armored Core: For Answer. But you've only done so after listening to a bunch of cardboard cutouts prattle on for as long as the mission itself will take you. I understand what the devs wanted to do there-- Armored Core games all have dozens of pilots, so why not try to give them a face and a personality? Except they have barely a personality and they just prattle on and on. There's a handful of genuinely entertaining/interesting characters (there's a group of teenagers who are thrown inside regenerative capsules after every mission so they've never really known death, for instance) but every character and plot element is so surface-level that events and character development simply... happen when the plot demands. This game needed 1/3 as many characters to make it work. The gearing system is also, unlike Armored Core, centered around you picking up parts from defeated Arsenals. A silver lining is that you CAN develop upgraded/sidegraded gear out of equipment you currently have, but they have no augment slots. It commits the cardinal sin of RNG drop systems-- they also have randomized stats. There is a shop, but it is so basic and so far behind normal progression that player expression in builds (both visually and mechanically) is given a backseat to grinding out parts (if you so desire). And not only are progression and writing borked, the home stretch of the game is RIDICULOUSLY tedious and is ultimately what soured me on this game. You get thrown into fights against multiple Arsenals (with teammates who draw aggro and do chip-damage, at least) that... are about quintuple the durability of normal. So fairly straightforward and fast-paced combat up to that point requires you to bring out very specific weaponry and slowly-- oh so slowly-- grind them down. This culminates in a final boss fight where the opponent is not only ludicrously durable but has TRANS-AM and is blinking all over the place at random-- nothing like wasting ammo because you shaved off .4% of his HP and he decided to zip to the opposite side of the area and at a completely different height level, forcing you to reorient yourself and find him and repeat again. The second phase meanwhile is a bizarre joke with virtually zero defenses to you meleeing it in the face several times in a row. I wanted to like this game, and when you can actually PLAY it it feels really good. But the sheer amount of meaningless dialogue, frustrating equipment system, and utter devolution of combat progression in the last 15% of the game did everything it could to take the wind out of my sails.
Looks like it should be incredible, giant mechs and anime styled fights like a possible variant of armored core but once you start playing, the excitement fades fast. The combat feels floaty, the missions blur together and the story sounds like it was written by an ai that just discovered what cool means. There’s no real sense of impact or progression, just endless noise and flashy explosions masking how shallow it all is. It’s the kind of game that is trying to replicate those corny animes that get cancelled after 1 season of terrible writing.
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Where this game's players are, estimated from review languages.
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