
3D card building roguelike game, a tower climbing game where you can control two characters with independent card pools and turns, a favorite for Slay the Spire fans!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个人开发的游戏,可以说已经是做到了应尽之事 优点是游戏中的创意新颖,虚空行者把时间当费用,以及双角色打牌,机制上有不错的创新 缺点是内容还不充分,角色套路还不够多,以及怪的种类和行动可能还不太多,美术之类的提升空间巨大(一个人开发还要什么摩托车)。 我的建议是如果你想玩到成熟卡牌类游戏,请自行绕道,别开喷,等等就是我最大的建议。如果你想支持一下,可以入手一波,支持就是对游戏作者最大的认可。
《元卡牌MetaCard》是由肉鸽鸽独立游戏工作室自研自发的一款魔幻风地牢探索肉鸽卡牌游戏,游戏里玩家饰演勇者带着队友探索地牢,在不停的战斗中提升队伍实力和构筑卡牌组,不断击败守关BOSS获取其宝物进入下一层! 游戏机制相对比较简单,很简单的新手指导下就可以让玩家自行操作,关卡地图并没有其他爬塔游戏那般“一去不复返”的模式,只要是总地图里的,都可以点一下探索一下,是战斗、事件、剧情、陷阱还是BOSS都标识得一清二楚,没什么惊喜也不会有什么惊吓。 游戏战斗角色是以3D构筑的,在方阵场景里双方按回合出手,敌人出手一回合只有一次,较为简单;我方出手因为有卡牌构筑,所以在行动力或法力充沛的情况下,可以多次操作,这也导致战斗相对容易。不过较为有意思的地方是游戏还有装备卡,法师还有吟唱法术,在吟唱过程中出招还会打断浪费前卡。状态法术也挺有意思,冻结了敌人的时候,再攻击敌人会导致冻结失败,这样就让战斗有了更多的策略性。 整体来说,游戏算是一款中规中矩的卡牌肉鸽,探索元素一般,事件还算过得去,画面对比像素游戏会更有竞争力,但是对比正常较为漂亮的游戏画面又有不如,卡牌构筑和战斗方面还算不错,多职业的选择让我们多周目游戏的时候不至于单调无聊,不同角色不同的战斗机制这点还是很好的,整体还是及格线以上的,虽说感觉游戏算是制作组的练手游戏,但游戏荒的时候可以一试的! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好的工作,英雄联盟!爱来自瓷器
这游戏类型不错,期待接下来的更新
游戏内容绝对对得起9.9元的价格 提几点建议 1牌的种类比较单一,希望后面能增加种类,尤其是增加稀有道具和稀有卡牌来拓展可玩性 2打多了战斗比较枯燥,希望可以加入地形特效地图特效什么的,增加些变数 3建议增加疲劳度加快游戏进度,每张图都全清挺纠结的 4组队操作顺序可不可以变更下,或者让我看到第二个人的抓牌,我是法师加战士,总是单体的战士先手不晓得法师有没有aoe特别纠结 5能不能多几个存档位置,最起码让我三职业都体验下,或者能组队后存档二合一也行,希望能6种组合都体验下
游戏很不错很上头,果断好评推荐!!
1~3美元档次 内容有待完善。回合制机制比较老,属于传统卡牌rough范畴。 原本期待皇室战争那种大规模的创新,计时方式只有回合结算系统没有其他计时结算系统。 画面ok 建模ok 技能特效不行 动作特效不行 完全没有发挥显卡的性能。 作品完成度还不错。职业和技能目前太少了,需要继续努力 技能和动作都是指向性的,没有发挥3d游戏的特色。 作者非常努力,个人开发的游戏。支持一下国产卡牌。
回马枪流不顶屁用
游戏不错,但游戏角色有种不平衡的感觉,玩完法师加战士通完第三关再来评论的。战士感觉作用不明显,法师又太强了。一轮下来法师牌无限,虽然有蓝量限制了行动但是靠着减蓝什么的还是可以为所欲为,战士除了开局减下护甲后几乎全程酱油。都不需要几轮第三关BOSS就挂了。95%的伤害是法师打的。感觉太不合理了。
简单难度第一层没见到BOSS就扑街了,牛逼。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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