
Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!
Modeled estimate, not a reported figure. How we estimate →
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About
The ancients speak of a Book written since time immemorial containing all the world's legends. After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook!
You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. Put together the best synergies between cards, relics and abilities, and take on the Roguebook.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PoS game hard-crashes my computer. -.-;
Let's starting from positives: - I love the idea of revealing map by using brushes and other tools - Graphics - style and animations realy gives a fantasy vibe - I like the idea of inserting gems Negiatives: - Music - Very few card synergies Why I decided to choose no recommand this game: As card deckbuilders fun I focus on gameplay, core game loop and having fun from card mechanics. In this game I do not feel that I have a minimal control over creating my own deck and using synergies between cards. Having a combo between of abilities, passives and cards is very rare or very random. I do not feel rewarded for my decisions, which makes it not so fun like other deckbuilders.
我平时不玩杀戮尖塔以及爬塔LIKE的游戏,当初关注这个游戏纯粹是因为宣传“《魔域之书》是由 《万智牌》创始人 Richard Garfield 与此前开发过《Faeria》的团队 Abrakam Entertainment 共同设计/监制的。” 玩起来还凑活吧,那种随着一遍遍轮回,牌库变大,角色逐渐变强的感觉还挺明显的。游戏总共只有三章,感觉总体体量也不大。我没有去尝试各种构筑,也只玩了两个角色(加上DLC应该总共六个)。
It fun for a few hours, but it's pretty easy. I was able to win a game where I ignored all vault card choices. The idea that you have two units that can switch between the frontline and backline is unique, but usually you just block everything anyway or you can refill you hp with the abundance of hearts. Worth it in sale, but I wouldn't recommend it for the full price.
I got about 100 hours of play out of this before I got bored, so overall, I'd definitely give it my recommendation, especially if you find it 90% off as it was for me. The game I'd describe it the most like is Against the Obelisk. The cards are pretty fun but I didn't find quite as many combos as I was hoping for, and the ones that are there are kind of just regular card synergy. It took about 100 hours before it seemed like the only further options were ways to make the game harder, which I appreciate is what some people want in a game, but as a person who plays games to relax, it's not what I look for. Very solid 7 or 8 out of 10.
Oyunu New game , New game plus ve Tournaments kısımlarını oynayarak bitirdim deneyimlerimi yazayım. 1.Oyun klasık sıra tabanlı kart oyunu klasik derken slay the spire oyununa benzeyen yapısı ve savaş mekanikleri var slay the spire gibi yol seçeneklerinden birinden gitmenizi zorunlu tutmuyor ana yolu size gösteriyor ardından elinizdeki fırçalar ile kapalı alanları açıp keşfetmeye çalışıyorsunuz normal dövüşlerden çıkan itemler ile daha az kare keşfetmeye olanak tanırken aynı zamanda haritalarda belirli noktalarda haritanın bir kısmını aydınlatmanızı sağlayan sky towerlar var , eşyaları geliştirme alanları var , pot toplama var , özel kart seçme vb gibi birden fazla çeşitliliğe sahip şansınıza aktif ettiğiniz yolda neyin olduğunu görme imkanı tanımıyor bu yüzden mümkün mertebe tüm dövüşleri yapıp haritayı doğru şekilde açmaya çalışın. 2.Boss savaşları oldukça zorlayıcı başlangıçta zorlandığınız zaman endişelenmeyin zamanla oyunun mekaniklerine alışana kadar oyunun boss savaşları zorlayıcı gelebilir zamanla geliştikçe ve deneyimledikçe rahat ve kolayca bitirebilirsiniz hatta slay the spire oyununu oynayıp bitirdiyseniz bu oyun ondan daha kolay ve ona göre daha eğlenceli. 3.Doğru kart kombalarına ve eşyalara sahip olmak zor değil diğer benzer oyunlarındaki gibi öyle komplex ve karışık bir kart kombinasyonlarına ihtiyac duymuyorsunuz doğru komboyu ve sistemi oluşturmanız size zor gelmiyor ve zamanla oturdukça oyunu daha keyifli hale getiriyorsunuz. 4.Oynanabilir karakterler çok keyifli ve eğlenceli olmuş her karakterine kendine has özellikleri ve bu özelliklere dair kartları var oynar kartların özelliklerini anlamanız konusunda sorun yaşacağınızı düşünmüyorum çünkü ingilizcesi sade ve akıcı öyle karışık ve zorlayıcı bir noktası yok rahat şekilde kartların ne özelliklere sahip olduğunu anlayabiliyorsunuz. 5.İndirimde 1.5-2 dolar gibi bir fiyata düşen oldukça kaliteli bir oyun 12 saat oynadım ve bundan oldukça fazla keyif aldım özellikle sıra tabanlı kart oyunlarını seven ve slay the spire oyununu bitirmiş olan arkadaşların 1.5 dolar verip almasını ve deneyimlemesini öneririm.
Roguebook is a seriously underrated game. You'll really see it when you get to the higher difficulty levels and the strategy and decision making elements really start to kick in. The deck-building and content is quite good, but what really makes this game special is the semi-open world exploration in each zone. The exploration and discovery is really enjoyable and it leads to some interesting tactical and strategic decisions that must be made. I highly recommend the game, and if you do decide to play it, get to epilogue 15+ for the full experience.
地图探索机制看着挺有趣的,结果操作起来就是一坨。本来开地图就很看运气了,还要加些莫名其妙的阻碍。一局玩下来三分之二的时间在双击地图,我是来打牌的好吧。。。数值也是莫名其妙,怪的攻击力高的离谱,战斗结束本就不回血了,还要在地图上凭运气摸血瓶。。只能说双角色切换站位的机制还挺有趣的,但交互体验太差了。也就打九折推荐入,不然还不如玩塔1。。。
нарисуй себе врагов
The map navigation looks interesting but in fact annoying. The UI is abysmal too
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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