
Summoned by the Goddess of Time, You're the hero who time-travelled and shoulders the responsibility of saving the collapsing new world. We plan to design four classes with totally different mechanics, aiming to provide a diversified gaming experience to players.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
未来可期
The gameplay art may not be attractive (but the goddess at the cover was impressive for me) Typically deck building game, but with extra elements like player can attack by himself and summon element unit to help From the area map, player can make the choice according to your needs (exp or npc) Currently there was 2 classes in the game which have own unique mechanics, and another 2 will coming in the future And game was having constant update Overall recommended 这游戏的画风的确不是很能第一眼吸引人 (不过封面那个女神还是有点色的) 常规的卡牌战斗方式,不过外加了角色本体能攻击和元素随从的功能 地图也能根据npc选择你想先攻略的关卡 (选择优先经验值或者功能性npc) 目前2个职业都有独特的机制,介绍说一共会有4个,期待另外2个 游戏还在持续更新中 推荐本游戏
挺好玩的,记得以后开创意工坊哈ψ(`∇´)ψ
简陋,尚属半成品,但对的起价格。 只开放了两个角色,玩下来,一些卡牌的效果非常雷同,还有普攻和技能两种伤害稀释buff。 最大的共同点就是元素法师。 拿斧头的还能铺场元素,有点抽象。 不如改成aoe的吃攻击加成的技能。 玩两轮就没有继续玩下去的动力了。
游戏还不错,就是内容有点少,需要再打磨一段时间,而且遗物强度差距过大,整体太拉。 悲报,官方群号炸了
there are too many bugs. the 虛妄長弓 (the bow) turn into ??? when I try to concise. I tried it for 2 times.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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