
A sci-fantasy roguelite deckbuilder set in a world collapsing under cosmic instability. To stop the turmoil, humanity created a white-haired, godlike girl with overwhelming power and social anxiety. Enter the Vortex Zone, summon your allies, form your battle line, and tear through the enemy forces.
Modeled estimate, not a reported figure. How we estimate →
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About
Endless chaos reverberates throughout a world where the only constant is war.
In an effort to overcome the turmoil, the people decide to create a little warrior. But this white-haired, god-like entity has a major case of social anxiety?! She turns the once apocalyptic, barren world into a new one filled with races and civilizations previously known only from mythology and fairy tales, and grants the mysterious power of The Source to its inhabitants, including humans. Voice of Belldona takes place in this fantastic world created by Cheryl and tells the story of her adventures after being unexpectedly awakened again.

Step into a collapsing universe where cosmic horrors, corrupted machines, and winged god-engines roam the void.
Voice of Belldona blends sci-fantasy atmosphere with tactical roguelike deckbuilding: summon allies, control the battlefield’s formation, and clash against everything from twisted robots to Pegasus-like divine war machines. What starts as clean strategy soon becomes a dance of positioning, timing, and high-risk decisions that can reshape your entire build.

In this game, you need to decide how to carve your path through The Vortex Zone. Do you want to dash into battle as Rinsana or command the field with Griza’s summons? Each hero plays differently, offering unique strategies and routes to mastery.

Build your deck through every battle you fight, and every path you take can alter the cards you obtain. Shape your strategy to enhance the sense of progression and further increase the tactical depth of each run. Every choice reshapes your build, and every build opens new ways to outsmart the void.

Explore shifting maps where no two runs are ever the same. Each route presents new events, unpredictable rewards, and bosses that can appear in different sequences. Your decisions on the map are just as important as your decisions in combat. Let your deck spiral, twist the map’s fate, and break the run in ways the void never intended.
Now when reality starts folding…
Will you be the one to reach the True Ending and survive what’s inside?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
《纺织者之咏》定位是一款二次元风格的卡牌肉鸽爬塔游戏,没想到的是,游戏无论是二次元画风、卡牌构筑、肉鸽爬塔等各项内容竟然都整得挺好! 《纺织者之咏》美术相当优秀,角色立绘和剧情CG都具有很高水准。整个世界有着浓厚的暗黑二次元氛围,角色辨识度颇高,乍一看很容易就以为是Galgame,还是很容易让人想歪的那种Galgame画风!制作组还挺有想法,就连游戏开始页面都能由我们自己主动更换成游戏内获得的壁纸,玩起来更添几分感觉。 但各位正经的小伙伴请放心,《纺织者之咏》的确是一款正正经经的卡牌构筑肉鸽爬塔游戏,而且还是做出了一些自己想法的那种小精品! 游戏目前还在EA阶段,因此“故事模式”还没放开,现在能玩的是“经典模式”,能操纵的角色有男主角源术师格雷萨和女主角战士琳娜,从职业就能看出,格雷萨偏向于召唤与卡组运营,而琳娜则是典型的进攻型角色。俩个角色开局都各有几个职业可以选择,不同的职业有不同的初始卡组,也会影响后续我们BD流派构筑的方向。 游戏的地图探索方式和常规的树状爬塔方式还有所不同,这里采用的是方格大地图探索方式,就是把大地图分割成多个方格区域,每片区域都被迷雾覆盖,可以消耗灯芯驱散迷雾提前查看事件内容,也可以选择直接深入未知区域。战斗、精英怪、商人、奇遇、休息点分散在地图各处,路线自由度明显高于传统卡牌肉鸽。我们在各个区域行走还需要消耗“物资”,“物资”可以在探索过程中的各种事件和战斗胜利获取。 游戏的战斗也挺有意思,俩个角色不同的职业有不同的战斗方式和卡牌构筑。男主角的卡牌构筑较为常规,来来去去就是各个有相互作用的卡牌构筑起强大的战斗BD!但女主角那按特定顺序来出牌,以此完成连携作用和高爆发伤害的方式,多少有点类似格斗系统的“搓招”,只是把按键变成了卡牌构筑,这既保留了构筑策略,又增加了战斗出牌的节奏感,也算是相当新颖了! 另外,除了主牌组外,游戏还加入了召唤系统,战斗的时候可以召唤不同的手下来一起战斗,然后通过摆放前中后排和上下层站位来提高构筑策略和乐趣。 对了,战斗积累到一定的点数还能使用不同的“终结技”,那威力可是相当的惊人!选择好使用时机往往是绝处逢生的关键! 整体而言,《纺织者之咏》就是一款相当有新意的二次元风格的卡牌肉鸽爬塔游戏,无论你是喜欢二次元、还是喜欢卡牌构筑、又或者是肉鸽爬塔,它都有自己独特的闪光点可以吸引到你!值得期待它正式版的更多内容的! [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
众筹有补偿。EA的就没补偿了?你这内容不就跟众筹时候一样?
一句话:目前不值50,要看未来的更新。 1.美术,虽然是高贵的全人工作画,而且有大量的动图动画,但是大部分画面崩坏有些严重,以及存在画风不统一的问题。说实话,画师没那么多精力的话,真不如让AI承担一部分绘画工作,然后再让画师精修。 2.UI,很一般(其实就是丑),但该有的都有,后续仅需美化。不过还需要优化一下出牌预览这个功能,目前无法指定目标的攻击牌都得自己算能打多少伤害。 3.玩法,相当复杂、新颖且有深度的玩法。但是缺少进阶教学,大量机制都得自己摸索。 4.平衡,这游戏是有很明显的平衡问题的。玩家和敌人两边都是神仙导致平衡很难做。(出6张牌就强制结束回合,每出一张牌boss加两位数伤害,叠防御就给你塞负面,每出四张牌boss回10%的血还要扣你2力量,但就是这些逆天玩意还是被我力量翻倍再翻倍当减速带碾过去了)。我看到制作组在削弱敌人数值,个人认为这并不是最合适的做法。个人认为目前最需要做的是加强一些卡牌和流派(战利品烙印这种要打6次终结技才有收益的废牌是谁想出来的?6次终结技早该杀光对面了。极破剑刃怎么自己没消除,还有血腥前奏这种意义不明的)。 5.由于体系差异大,内容量还算可以,但你要问值不值50,那目前肯定是不值的,得等后续出故事模式或者更多角色再看。 6.目前bug已经不多了,但加载相当的慢,慢到了影响体验,不知道为什么 7.过了前期后灯芯意义不明,提前知道事件类型好像也没什么用 8.由于体系很多,很多加护又和体系挂钩,导致加护大部分都是烂加护。
bug太烦了。攻击宣言在攻击牌不够的时候直接给你张复制牌然后出bug。打最终boss打到二阶段了就卡死。又要重开一遍,烦得要死。什么时候修复了什么时候改好评。
Cyclic Breathing my beloved Roguelike Deckbuilder that hits in all the right ways! As of this review there's still a lot to get done before the game is in a complete state (as well as some localization issues, but nothing major) but so far so good. It's a bit on the easy side, but I still had a ton of fun! Ran into one major bug but it was fixed barely a day after reporting it on the discord. Looking forward to what the devs are cooking
现在总体上还是在观望观望,bug有点多,平衡有点差,作者在修,建议等等
BUG真tm多。第一次是战斗卡死啥也干不了,第二次是熬过了第一张图,刚到第二张图就卡死在精粹商店了,点离开没有用,重启加载后还是卡在那里,死档了,只能全部重新打。然后是DLC皮肤,换上皮肤后状态详情界面显示的也还是原皮,也没个看立绘的地方。玩的不爽看的也不爽,把玩家当小日子整是吧?
哥们,游戏里面界面卡死动不了了。解决下啊
I haven't played a ton yet, but the combat/card systems show some real promise. The art is also quite good and the music is great. As far as I've seen this has a lot more polish than many early access games, and I've only seen one bug so far in a minor ui description mismatch. Definitely worth trying out early.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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