
In this thrilling point-and-click adventure game, you’ll confront strange phenomena while exploring the dark corners of the Medieval castle, the old scientist’s secret laboratory and finally the troubled waters of Loch Ness.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"The Cameron Files: The Secret at Loch Ness" ist ein klassisches 360 Grad Point-and-Click-Adventure aus dem Jahre 2001. Schottland in den 1930ern. Südlich von Inverness liegt das legendäre Loch Ness. Wir sind der amerikanische Privatdetektiv Alan Parker Cameronmit Sitz in Chicago, der selber schottische Wurzeln hat und zu einem mysteriösen Fall gerufen wird. Ridge Manor, das alte Anwesen, liegt am Loch Ness. Der Hausherr Allister MacFarley, der auch unser Auftraggeber ist, wurde überraschend entführt. Was steckt hinter den ganzen Merkwürdigkeiten, hinter den geistartigen Erscheinungen und hinter dem Auftauchen des Monsters von Loch Ness? Mechanisch bewegen wir uns im klassischen 360 Grad Point and Click, das heißt auf verschiedenen Bildschirmen klicken wir auf Gegenstände und nehmen sie in unser Inventar. Letztere können wir dann wieder einsetzen oder kombinieren. Im Inventar finden wir auch Notizen und eingesammelte Seiten und Bücher. Trotz einer First-Person-Perspektive können wir uns nicht frei bewegen. Wir klicken lediglich auf Pfeile, um weiter im Raum voran und in den nächsten Screen zu gelangen. Das ist heutzutage ohne Frage veraltet, war aber vor 20 Jahren durchaus noch üblich. Die Übersichtlichkeit ist dabei nicht ideal, aber in Ordnung. Die Rätsel sind nicht allzu schwierig. Problematischer ist eher, daß man nicht immer weiß wo es denn genau weitergeht. Das liegt auch an dem linearen Spielprinzip, das dazu führt, daß Orte, die irrelevant waren, auf einem nach einem Trigger relevant und anklickbar sind. Man sollte auch definitiv immer mal wieder speichern, denn ab dem zweiten Tag (von fünf Tagen, die die Geschichte dauert) können wir in Situationen laufen, die für uns letal enden und zu einem Game Over führen. Ungewöhnlich ist auch, daß es immer wieder Situationen gibt, in denen wir nur eine begrenzte Zeit zum Handeln und Reagieren haben. Die Story ist interessant, durchaus intelligent aufgebaut, verfängt sich aber gerne auch mal in merkwürdigen Mystizismen. Durchaus gelungen ist dabei die deutsche Synchronisation. Die Sprecher machen ihren Job ordentlich. Auch der Sound und die meist kurzen Musikeinsprengsel sind passend und durchdacht. Das mit einer Spielzeit von etwa 3-4 Stunden recht kurze Adventure ist in Bezug auf Vieles merklich veraltet. Insbesondere die Grafik ist, wenn auch liebevoll gestaltet, durch die schwache Auflösung reichlich verwaschen und unscharf. Leider kann man die Auflösung nicht umstellen und auch nicht im Fenster spielen, was auf Widescreen-Monitoren den nervigen Effekt hat, daß das Bild grundsätzlich verzogen ist. Auch die Animationen in den zahlreichen Zwischensequenzen sind merklich aus einer anderen Zeit und heute kaum noch ernst zu nehmen. Insgesamt ein sicher veraltetes Adventure, daß schon zu seiner Veröffentlichung bestenfalls durchschnittlich war. Allerdings ist auch vieles durchaus gelungen und unterhaltsam, was primär an der passenden Erzählhaltung liegt. [h1]Wertung:[/h1] 7/10 Atmosphäre 7/10 Story 6/10 Grafik 7/10 Sound 5/10 Spielmechanik 5/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Niemals Bourbon in Schottland trinken. [h1][b]6/10 Gesamtwertung
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"The Cameron Files: The Secret at Loch Ness" is an ancient game from 2001. It's a whopping 22 years old at the time of this review. The game lacks proper widescreen aspect ratio support (it's locked at 4:3) or support for any modern gaming display resolutions, hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge. There's no problem with the theme or the concept here, you're exploring a mystery surrounding the famous Loch Ness in Scotland, and you do this with the usual point and click adventuring, you can look around a 360 degree image sphere and move between them to give the illusion of moving around a real 3D space... despite the fact that in 2001 the FPS genre was already in full raging glory, so there's no excuse for the retrograde Myst ripoff gameplay here. The problems with this are just because it's so badly dated. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics, and as mentioned it's locked to a stretched 4:3 resolution so unless you're gaming on a rig from 1996, this is going to look rubbish. And it does, sadly. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 8 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. "The Cameron Files: The Secret at Loch Ness" is relatively expensive for an abandonware nostalgia gouge, at $3 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again.
不要去拼多多买什么激活码,真的傻批,这游戏画质糙,鼠标点还不灵,狗几把玩意,我日了狗了
I played this game a [i]ton[/i] when it came out so I'm probably biased. But this is a really fun one! If you grew up during the 90s/00s and played a ton of the point-and-click adventure games by The Adventure Company or Dreamcatcher then you'll know what to expect. Graphics are pretty dated (but were awesome when it came out!) but they still hold up pretty alright. Good little mystery game for a nostalgia flashback, or even someone who wants to get into that time period of 3D adventure games. Tip: Remember to save often! There are several different times in the game where you can die and this was before autosave. There's no undo button so if you die, you have to reload a save.
Overall a pretty fun short point-and-click mystery game that will certainly challenge your gray cells. This game was released in 2001, so I do not think anyone expects the graphics to be all that pretty. The game gets a pass for age. Movement is very simple as it is a point-and-click game. It does not get much more simple than that. The story itself is interesting and kind of funny, although there are some confusing points. There are some parts of the game that you might get stuck on, as the game really leaves you to figure everything out on your own and sometimes there is no indication of what you need to do. Finding things can also be hard sometimes as you pretty much have to look over the entire area multiple times without finding anything, and than it will randomly be available where you already looked. I am not ashamed to admit that I used a guide. I personally prefer waiting for sales before I purchase anything because I'm cheap like that, but I can definitely see it being worth it's normal price. Live a good and long life!
point click bulmaca oyunu baya eski bir yapım grafik görüntü yok oynanacak durumda değil
sadly, the story is a bit short. although the game is old and the mechanics are cranky, I enjoyed it. the timer was not necessary for most of the puzzles. this game is perfect for hardcore fans of adventure games, point and click games or even people who like a bit of puzzles (they weren't that difficult).
Games aight, good plot, very controlling, my name ander gingus. definately dont need a tutorial for it.
I have this game on a CD-ROM somewhere and I've tried playing this game multiple times since it released and literally never got through the first day. Tonight I changed all that and sat down and looked up a walkthrough just so I could experience this game that I've spent 23 years trying to beat and I've got to say I have mixed feelings. The main character is completely unphased when random things happen that you should probably freak out about (loch ness monster appearing and talking to a literal spirit) but he takes it in complete stride. The underwater maze is an unbelievable nightmare to navigate, especially on your return trip which is timed. Be sure to save often because there's a few timed segments, the last one being over incredibly fast. Honestly I don't want to not recommend this because it's cheap and charming in it's own right but I also really don't want to recommend that you waste your time playing it. I think if you can find a playthrough of this game in your language you'd have a better time watching that than playing this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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