
Mental Hospital VR is a truly scary first-person stealth horror game. Discover heart-thumping terror, chase and scary creatures in this atmospheric horror game.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
да почему так страшно то бл*** xD
Крайне рекомендую данную вещь всем, без исключений, ОБЯЗАТЕЛЬНО!!! Очень понравилась игра!!! Если, вы, фанат Сайлент Хилла, то она прям для вас!!! Ностальгия обеспечена!!! Спасибо разработчику, за столь атмосферное погружение в эту гнетущую атмосферу! В игре, как мне показалось, взято все по чуть чуть из разных хорроров и сделано все по высшему разряду!!! Моё прохождение в ютубе: https://www.youtube.com/watch?v=oElwzQe670s&t=6526s&ab_channel=Sckooba
Освещение в игре это конечно просто ******, даже с фонарем не видно ни черта дальше 1,5 метров. Не прям чтобы страшная игра, скримеры слабые, только пару раз было более менее страшно. Если бы эту игру купил я сам, не рекомендовал бы
i dont know i didnt really like it i went in a room it was really dark i couldnt even find the door to get out so this game isnt really my vibe sorry.
Wat fürn scheiß gayme ik kann net mal ne drecks tür öffnen
Voilà un jeu "indépendant" au moins aussi bon que des jeux à franchise ! Excellents graphismes, l'ambiance effrayante s'installe puis bascule comme dans les films d'horreurs. Assez facile d'arriver au bout... à condition de vaincre sa propre peur. Pourrait être vendu plus cher !
Sinceramente, nao valia a pena antes, e continua nao valendo a pena. até arrumaram a maior reclamação da comunidade que era a movimentação, porem o jogo peca em muitas outras coisas tbm, principalmente o portão, jogo de 2019 com o mesmo bug ate hoje em 2026. PS: se vc quiser passar pelo portão, a melhor maneira é ficar grudado nele e apertar o botao do seu controle pra se reposicionar, isso obriga o jogo a te reposicionar apos o portao.
Уважаемый разработчик. Очень прошу, сделай что то с этой кошмарной темнотой в quest 2 и 3! невозможно играть!!! Купил игру давно и из за такой тьмы не смог играть. думал со временем выйдут обновления и всё решится но, до сих пор ничего не поменялось..
It put me into a room killed my only source of light (torch) and I couldn't get out. This was within in the first 30 minutes. Being stuck in a tiny dark room with no way out is not my idea of fun. Rule 1 of building a game; Make sure critical elements like opening doors, gates, and using utilities work 100% of the time. It's not rocket science.
Pros: as far as I got the game manages to create a creepy atmosphere Cons: The VR experience is absolutely terrible - There is no snap turning, so you are either ok with smooth turning (which is where people tend to get nauseous) or you have to physically turn, which on cv1 only is workable if you have at least a three sensor setup - your walking direction is tied to the hmd with no option to change it to controller direction, which means you are unable to look around a corner while walking past it or you can't look ahead on a curve when you are walking along a path - the graphics aren't great. They are serviceble though and I guess they used low res geometry for quest compatibility which I can understand and would be fine with if it was the only problem - interactions arent working reliably (the only way I could get through the front gate was by physically walking though it, wich depending on your gaming space might be not an option) - the game doesn't properly do height adjustments, which means for me the floor is a hand wide below my physical floor which means if I drop an Item I can't reach it again. I know there are external tools that could help with that, but you shouldn't have to rely on them. I can't speak on the game mechanics. Its massive flaws in its VR implementation made the game so unenjoyable to me that I didn't get very far.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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