
Kautic is an action platform game where villagers from a little Town have been petrified and now Kautic, the Bald Wizard, has the hard mission of saving them, but he will need to venture into a world controlled by evil creatures.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This little game is pretty good! Yes, the art is somewhat poor and that may drive off many folks, but the game is actually pretty fun and it's simplicity is kinda what makes it interesting. The music is really good ambient type stuff and is pleasant to listen to. Character controls well and exploring the little open world is cool. Developer also just patched in proper dpad controls, qol improvements and fixed some bugs too. My only suggestions to further improve the game is make a few of the enemies take less hits like the walking trees and gorillas, slow down the rate of arrow enemies, let Kautic shoot a little faster and/or extend his shot a bit further. Having the arrows the point you to a new area is good but I wish there were more of them since there isn't a world map- not that the world is huge it just can be a little intimidating at first for newcomers. It would be better if it had a sign showing what area(s) is up ahead, same thing for when the section splits off too. A world map would be awesome though. Hope they make another one!
Si eres de argentina y quieres comprar este juego por sus cromos te recomiendo que te alejes, sus cromos son muy malos y casi que no valen nada
[h1]Весьма не дурный экшн-платформер с пиксельной стилизацией и многочисленными локациями на пару вечеров, могу рекомендовать👍🏻[/h1] [h1]Суть игры: [/h1] Волшебника по имени Kautic просят о помощи жители городка, на который напали монстры и наложили проклятье (жители города окаменели), собственно говоря, в данной игре нам предстоит победить всех крокозябр, наложивших проклятие на город. [h1]Плюсы:[/h1] 🌿Игра хоть и на английском языке, но его уровень настолько примитивен, что разберётся даже ученик начальной школы (который не забивал на уроки английского, разумеется) 🌿Оптимизация хороша, так же никаких вылетов, багов и прочих радостей за всё игровое время замечено не было, игра не кушает систему, майнеров не встроено)) 🌿Саундтрек подобрали для такой игры весьма неплохо, всё в тему, не режет слух. 🌿Ценовая категория очень лояльна, со скидкой - 15 российских рублей, без скидки - 30. 🌿Босс файты и относительно сложные уровни присутствуют. 🌿Коллекционные карты в качестве бонуса. Явных минусов не обнаружила, какие обычно присутствуют в других инди-проектах подобного формата и ценовой категории. Выбить карты можно, да к тому же и поиграть тоже от нечего делать - вполне себе)) [h1]🌺Всем добра🌺[/h1]
Not bad
I've given this game quite a bit of fair tries (as seen by my above playtime), and gone through at least one patch (that seemingly made things worse, as will get discussed later), so I gotta say that while it does pack a few good ideas, it's sadly on the negative side of things. There's some pros, which I'll talk about near the end of the review. To start, let's talk about how basic the core gameplay loop is: you move, you jump, you have one attack: a rather short range shot with a decent fire rate. That's literally all you'll be playing with all the game. While limited move pools aren't inherently bad, I want it to be clear that what you do throughout the game is never all that complicated. There are no puzzles, no unlockable shortcuts, no unlockable abilities which make some obstacles easier, nada; all areas are about getting from point A to point B. Or rather Points B or C, as we'll see when discussing one of the game's selling points: [quote=Bad Coffee Games] Choose your way through the game [/quote] Hey, remember how in Shadow the Hedgehog all campaigns were a set of six levels, where completing missions determined what happened in the next one? This game is that, except unlike that game, you never unlock levels to play separately, and rather than missions, it's just separate exits, with most areas having branching paths at some point. This means you'll be playing the starting level in every run of the game, and while you do get a handful of next possible levels, they too will end up getting played more times than you'd ever want to have played. There's a bit of choice here in which one you pick, since various of the earlier levels have exits which lead to the same level (the branches are not entirely exclusive), but that's more out of convenience than anything else in the long run. Oh, and the above "at some point" sometimes means at the tail end of the areas, so most of your journey will remain the same. None of this would be so bad if it weren't for: [quote=Bad Coffee Games] Difficulty like in the classic plataform games [/quote] Yeah, that is true... in a less than great way. What's particularly frustrating about this is that the game has [i]some[/i] thought put into it that a lot of time you can eventually learn to avoid damage and go safely though the levels, but a lot of this requires you to go very slowly. There's a few opportunities where you can try to outpace the level hazards, but more often than not you'll be semi-methodically dodging enemy attacks (or hiding from them from a convenient part of the level geometry) while you wittle away at the often larger than necessary health pools. The game is thankfully not too heavy in terms of trial and error (there's a few "surprises", but it's not like the game is constantly throwing undodgeable stuff at you like many bad old and "retro" platformers do), though getting experience is what will make levels more manageable on future runs. To make matters worse, there's both a life system and your health within each live only ever decreases (no HP pickups, no healing between areas). Dying always boots you back to the start of an area, and generally this will end up being a death from a thousand cuts (a few late game areas do feature bottomless/lava pits, but [b]most[/b] of those falls are your fault). There's a few RNG-dependent enemies and a few others which have horrible positioning, so it's always possible that you make it a new area with almost no HP and you get killed by something minor before you've properly acclimated. The game used to have a (somewhat glitchy) difficulty selector which let you play with more lives, but at some point that got ditched and now you're stuck with two retries. And to exend the game's lifetime, and to exarberate all of its problems, we have: [quote=Bad Coffee Games] Easter eggs [/quote] I honestly don't know if these are just available in the post-game or if I didn't play around enough on my initial playthrough, but the game does feature a few extra collectibles scattered in the levels. All of those I could/bothered to find were basically tucked away in secret passages you could only find by running/jumping at them. While a couple of them you could make a case that the area around them was suspiciously large, these crevices are never in places where it feels like you were actually clever for finding them. I dunno if they unlock something cool if you find them all, because due to the above structure getting to the late areas is a chore, and one of them is particularly precarious in terms of platforming in its lower path so I am not even sure if I properly explored it and there was indeed nothing, or if I missed the correct section because I was bad/unlucky. This was all a while ago, and given how the game shows no indication of which area had its collectible collected, trying to % the game would require me to re-explore the entire map. Which I don't plan to do. [b]It's not all bad, there were some good ideas here[/b] The four bosses at the end of each successful run were actually cool enough concepts and competent executions. They suffer from an overly large health pool, yet a couple of them I beat in my first try, and the other two I felt were fair challenges were deaths were my fault (even if for one that meant I had to restart the whole run since I'd lost my retries earlier). Sadly once they're dead you cannot rematch them. Some of the late game enemies do have patterns which feel legitimately rewarding when you beat them, and these therefore feel less like they overstay their welcome, as opposed to previous ones which were pure damage sponges. There's also a nice mechanic where the world has a "completion percentage" and more of your starting town (a short section before the first level) has more of its citizens become freed from their petrification. There's also a few background details which change, which may or may not have been tied to the specific bosses which got defeated (the game has only one save slot, and I am [b]not[/b] planning to undo the progress I've done even if I don't plan to replay it unless I'm feeling desperate). A nice bit of this is that part of that completion is tied to defeating enemies of each type, which "encourages" combat to a degree (a bestiary would have been nice), so that's a bit of a bonus to the experience. I don't know if the percentage is bugged or not, as it didn't go to 100% after finishing the game for me, and the easter eggs don't seem to increase it (again, I may be misremembering). Look, the game is now just a dollar and perhaps even less on a sale. It's far, far from the worst thing I've played, and if there was a neutral option on Steam I'd debate on whether to give it that or the thumbs down, in spite of all its flaws. But the sad truth is that while the game did provide some minor enjoyment to me, the experience became less and less fun as time went on. Even as I "mastered" some parts each area, the game felt more like a slog each as I pushed myself to play further rather than a triumphant run through previously punishing challenges.
Not into platformers but a cute, charming game nonetheless.
Buen cromo dame lIKE
joguinho bem simples porem muito legal
⠀ "Kautic - The Bald Wizard" is an indie plat-former by "Bad Coffee Games", which also brought you "RATUZ" and "PhoToq" (both of which are considerably better games). As for this one, I would give it a neutral review if I could due to partial accuracy, there is indeed a bald wizard in the game that is called Cautic with a K, likely a clever reference to either "Chaotic" denoting chaos magick (spelled with a K) or "Caustic" denoting incisive sarcasm. While this is a good use of etymology and the devs deserve recognition for the intelligent name, I sadly still can't recommend "Kautic - The Bald Wizard", as I believe the game's many flaws and defects push it far below the standards PC gamers have come to expect. The controls of "Kautic - The Bald Wizard" are severely limited, no modern graphic options such as Ray Tracing by NVIDIA, no multiplayer and no modding support. All these are great additions that when properly implemented, enhance PC gaming and make it truly shine. A game like "Kautic - The Bald Wizard" would be better suited for mobile gaming, where quality control is not a concern and the target demographic is very young children or unsavory simpletons. The soundtrack and sound design are decent enough but in this day and age, decent is the equivalent to subpar and PC gamers deserve only the absolute best in digital media entertainment content, as the PC platform is the superior medium for enjoying videogame entertainment - which by itself is a form of creative design, not adware, crapware, spyware, fake games, dead games, "AI games" or mediocre games like "Kautic - The Bald Wizard". This pushes it far below the standards one would expect to find on the PC platform, making it impossible to recommend this product at the time being. PC gamers deserve only the best in digital gaming entertainment, wonderful titles like "Witcher 3", "The Elder Scrolls V: Skyrim" and "Minecraft" are among some of the most beloved videogames on the PC enjoyed by millions of gamers worldwide. These games are crafted by professional developers who pour their hearts and skills into the craft, while "Kautic - The Bald Wizard" doesn't even come close. "Kautic - The Bald Wizard" is unfortunately not GOTY material, and a quick look at its [url=https://steamcharts.com/search/?q=Kautic+-+The+Bald+Wizard] player count [/url] will tell you it's not very popular either, with a whooping -100.00% gain in the last 30 days and a current record of 0 active players. Having no players makes "Kautic - The Bald Wizard" a dead game, which is a sign that PC gamers consider it to be an inferior product that does not meet the reputable expectations of PC gaming, therefore making it a bad game. The game is simply inferior to many other excellent titles you can find on the PC platform, which is the chosen medium of PC gamers that enjoy only the finest in digital media entertainment and fine simulation craftswork produced by real professionals from reputable studios, such as Electronic Arts Inc. (my personal favorite) which produces highly affordable and original concoctions of excellency, their games are true "digital delicacies" or even "byte-sized treats" that millions of PC gamers around the world have come to enjoy at affordable prices. As for "Kautic - The Bald Wizard", the product is impossible to recommend as all its problems push it far below the standards one should expect to find on the PC platform, home of the PC gaming community, which expect only the finest in digital media entertainment arts, sound design, realistic physics, modern up-to-date game creation engines (such as Unreal Engine which I personally favor) and wordsmanship (hiring talented writers such as William Shakespeare, J. K. Rowling, R. L. Stine or even Dr. Seuss to deliver only the finest writing for their videogames. These developers pour their hearts, minds and spirits into their craft and deliver millions of PC gamers around the world beloved titles such as "Leisure Suit Larry: Magna C#m Laude", "Deer Avenger", "Plumbers Don't Wear Ties" and even "Donald Trump's Real Estate Tycoon! 2002E." These products are the type of digital media entertainment millions of PC gamers around the world have come to love and expect in terms of quality, pushing "Kautic - The Bald Wizard" way below the standards you would hope to find on the PC Gaming platform, home of PC Gamers and only the finest works of digital media entertainment, savory digital intricacies and reputable professionals working day and night to deliver byte-sized simulations or even "tasty treats" to millions of beloved PC Gamers all around the world, which have come to expect nothing less from the high standards of PC Gamers. Sadly, this puts PC Gamers far below the accepted standards of "Kautic - The Bald Wizard" due to a number of technical, legal and otherwise "sugary" issues with the product - that as stated is not a "real game" and falls under the umbrella category of "lesser works of digital media entertainment" which encompasses crapware, poopware, fartware, asset-flips, cryptoware, underwear, 'fake games' aka 'zombie games' or even 'delicious sugary treats of digital media entertainment' and even 'Assburguers syndrome' - which pushes the product far below its recommended price point. Conclusively, I will have to recommend "Kautic - The Bald Wizard" as billions of beloved PC Gamers all around the world have come to expect only the most excellent traditional crafts and organic forgery (or even 'byte-sized sugary tits and farts' from these types of digital media entertainment content producers and videogame entertainers. This makes "Kautic - The Bald Wizard" impossible to recommend. ⠀
Muito bom
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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