
Maid of Sker VR is a first-person survival horror, set in a remote hotel with a gory and macabre history from Welsh folklore. Brave the nightmares of the Quiet Ones. Do not panic… don’t even breathe!
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About
Wales Interactive brings its award-winning survival horror to life in Maid of Sker VR.
Step inside Sker Hotel, a remote estate steeped in Welsh folklore, unsettling history, and the twisted legacy of the Williams family. With only a handheld sound device to defend yourself, you must stay hidden, stay silent, and use every shadow to survive the cult that hunts by sound.
Brave the nightmares of the Quiet Ones. Do not panic… don’t even breathe! Set in 1898 and inspired by the haunting Welsh tale of Elisabeth Williams, this is a story of a family empire driven by torture, slavery, piracy and a supernatural mystery that suffocates the grounds of the hotel.
Stay Quiet to Stay Alive
Experience the Quiet Ones in terrifying proximity as they patrol, search and charge based on the sounds your character makes.
Manage breathing and movement to stay hidden. Heavy breathing, rushing footsteps and panicked noise can attract danger.
Use the Phonic Modulator to stun enemies without killing them. A well timed blast buys precious seconds to escape or reach safety.
Hands On VR Horror
Operate the Phonic Modulator by hand with manual firing and reloading.
Interact with the hotel using natural VR actions: open doors, use puzzle mechanisms, pick up notes, collect dolls and examine key objects.
A realistic 1898 setting presented at human scale, with detailed interiors and close quarter tension.
A Welsh Folklore Nightmare
A narrative inspired by the Welsh tale of Elisabeth Williams and the disturbing history surrounding the Sker Hotel estate.
Reimagined Welsh hymns Calon Lân, Suo Gân and Ar Hyd Y Nos performed by Tia Kalmaru, as featured in the original game.
Multiple endings shaped by your exploration and the clues you uncover.
Support for 15 languages including Welsh.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[h1]Ein Spiel, das mich hasst, meine Hardware beleidigt und trotzdem gewinnt A Game That Hates Me, Insults My Hardware, and Still Wins[/h1] Mein Ersteindruck zu Maid of Sker VR fühlt sich weniger wie ein Spieltest an und mehr wie eine spirituelle Reise durch die fünf Phasen der VR-Trauer. Phase 1: Optimismus. „Ach, das wird schon laufen.“ Phase 2: Verwirrung. Warum… sind es 50 FPS? Warum fixe 50 FPS? Wer hat das beschlossen? Ist das ein Fluch? Habe ich jemanden beleidigt? Phase 3: Verhandlung. „Okay, ich gehe runter auf 90 % Auflösung… 85 %… 80 %… bitte, nimm meine Pixel, aber gib mir Frames.“ Phase 4: Akzeptanz. 72 FPS. Wir haben’s geschafft. Ich habe mich noch nie so sehr über Mittelmaß gefreut. Zum Vergleich: Half-Life: Alyx läuft bei mir auf 176 % Auflösung stabiler als meine mentale Verfassung während dieser Einrichtung. Irgendwo in einem Paralleluniversum lacht gerade ein Entwickler von Maid of Sker. Über Virtual Desktop rede ich nicht. Das ist kein Feature, das ist ein Lovecraft’sches Konzept. Wer da zu tief reinschaut, verliert den Verstand. Dann die Grafik. Und jetzt wird’s wirklich wild. Das Spiel sieht stellenweise so unfassbar gut aus, dass ich kurz dachte, ich hätte aus Versehen die Realität gebootet. Beleuchtung, Atmosphäre, Details – absolut krank. Und dann… DREHST DU DICH UM… und eine Wandtextur begrüßt dich mit der visuellen Qualität eines Toasters von 1997. Ich schwöre, ich habe kurz erwartet, dass Crash Bandicoot um die Ecke hüpft und mir eine Kiste ins Gesicht wirft. Ich weiß nicht, wie man gleichzeitig fotorealistisch und archäologisch sein kann, aber dieses Spiel hat den Code geknackt. Der VR-Port selbst fühlt sich an, als hätten die Entwickler gesagt: „VR? Ja, klar, füg halt Hände ein.“ Und dann sind diese Hände passiert. Diese… Dinger… sind durchsichtig, leuchten wie ein schlecht gelaunter Weihnachtsbaum und sind ungefähr so anatomisch korrekt wie ein Kartoffelsack mit Finger-Aufsätzen. Außerdem sind sie so riesig, dass ich kurz dachte, ich spiele aus der Perspektive eines mutierten Riesen. Und wenn ich versuche, einen Zettel zu lesen, verdrehen sich meine Handgelenke in Winkel, die vermutlich gegen mehrere Naturgesetze verstoßen. Interaktionen? Praktisch nicht existent. Ich habe schon mehr physische Interaktion mit meiner Fernbedienung. Roomscale? Das Spiel schaut dich an und sagt: „Beweg dich nicht.“ Nicht im Sinne von „vorsichtig sein“ – eher im Sinne von „wenn du einen Schritt machst, beleidigst du die Engine persönlich“. Und jetzt kommt der schlimmste Teil: ES IST TROTZDEM GEIL. Ich verstehe es nicht. Wirklich nicht. Dieses Spiel ist wie ein kaputter Freizeitpark – alles quietscht, nichts funktioniert richtig, aber die Achterbahn macht dich trotzdem komplett fertig. Die Atmosphäre ist so dicht, dass man sie schneiden kann. Die Schockmomente kommen jedes Mal aus dem Nichts und treffen mich mit der Präzision eines Snipers. Ich habe mehrfach Geräusche gemacht, die ich so nicht nochmal reproduzieren kann und auch nicht möchte. Und gegen jede Vernunft will ich unbedingt wissen, wie es weitergeht. Mein Fazit ist daher ein emotionales Desaster: Ich gebe Maid of Sker VR eine positive Bewertung. Nicht, weil es das verdient. Nicht, weil es ein gutes VR-Spiel ist. Sondern weil es mich psychologisch manipuliert hat und ich offenbar gerne leide. Ein Meisterwerk der Atmosphäre, verpackt in einen VR-Port, der sich anfühlt, als wäre er nachts um 3 Uhr unter leichtem Zeitdruck und starkem Kaffeeeinfluss entstanden. Ich kann es nicht guten Gewissens empfehlen. Ich kann aber auch nicht aufhören, es zu spielen. Hilfe. My first impression of Maid of Sker VR feels less like testing a game and more like a spiritual journey through the five stages of VR grief. Phase 1: Optimism. “This will run fine.” Phase 2: Confusion. Why… is it 50 FPS? Why locked 50 FPS? Who decided this? Is this a curse? Did I offend someone? Phase 3: Bargaining. “Okay, I’ll drop the resolution to 90%… 85%… 80%… please, take my pixels, just give me frames.” Phase 4: Acceptance. 72 FPS. We did it. I have never been this happy about mediocrity. For comparison: Half-Life: Alyx runs at 176% resolution smoother than my mental state during this setup process. Somewhere out there, a Maid of Sker developer is laughing in a different dimension. I’m not even going to talk about Virtual Desktop. That’s not a feature—that’s a Lovecraftian concept. Anyone who stares too long into it loses their sanity. Now, the graphics. This is where things get truly unhinged. At times, the game looks so insanely good that I briefly thought I had accidentally booted up reality itself. Lighting, atmosphere, detail—absolutely phenomenal. And then… you turn around… and a wall texture greets you with the visual fidelity of a 1997 toaster. I genuinely expected Crash Bandicoot to jump around the corner and throw a crate at my face. I don’t know how something can be both photorealistic and archaeological at the same time, but this game has cracked the code. The VR port itself feels like the developers said: “VR? Yeah sure, just add hands.” And then… these hands happened. These… things… are transparent, glowing like a mildly annoyed Christmas tree, and about as anatomically accurate as a sack of potatoes with fingers attached. They’re also so oversized that I briefly thought I was playing as some kind of mutated giant. And whenever I try to read a note, my wrists bend at angles that probably violate several laws of physics. Interactions? Practically nonexistent. I’ve had more physical engagement with my TV remote. Roomscale? The game looks you straight in the eye and says: “Don’t move.” Not in a “be careful” kind of way—more like “if you take a step, you personally offend the engine.” And now comes the worst part: IT’S STILL AWESOME. I don’t understand it. I really don’t. This game is like a broken amusement park—everything creaks, nothing works properly, but the roller coaster still absolutely destroys you. The atmosphere is so thick you could cut it with a knife. The jump scares come out of nowhere and hit with sniper precision. I have made sounds I cannot recreate and frankly don’t want to. And against all logic, I desperately want to know what happens next. So my final verdict is an emotional disaster: I’m giving Maid of Sker VR a positive review. Not because it deserves it. Not because it’s a good VR game. But because it has psychologically manipulated me, and apparently I enjoy suffering. A masterpiece of atmosphere wrapped in a VR port that feels like it was put together at 3 AM under severe time pressure and questionable amounts of caffeine. I cannot recommend it in good conscience. But I also can’t stop playing it. Help.
Edit: Finished it and highly recommend. The vr presence of this house is phenomenal. It was very scary yet fun to sneak through secret passages and solve some basic puzzles unlocking more and more areas. Often I was just running for my life to my best friend - the save room. Great graphics, beautiful story, good length, intriguing design, epic endings, outstanding music and sound. No jank, crashes or bugs. Thank you, devs! ------------------------------------------------------------------------------------------------------- Give it a try! I am 3 hours in and having a great time so far. At the beginning there was the odd missing texture (and some are muddy), and the outside could have looked much better with a different colouring but other than that a solid, bug-free experience. I did not get any stutters like mentioned in a review on yt. The artwork, lighting and the incredible sounddesign in particular create a spine chilling, very immersive atmosphere. When I first got into the house I was just ♥♥♥♥♥footing around not daring to touch anything in fear of triggering something bad. You can only save in certain rooms, however, they seem to be placed fair enough. Cutscenes are in 2D only, unfortunately. With regards to gameplay I am not sure if I have fully understood the mechanics yet and had to set the game to 'easy' at some point since I kept getting caught (this being the second easiest out of 4 difficulties). I hope, they will not overdo it with the enemies as I move on. Since the PSVR2 and the Quest versions seem to be subpar, sadly this game is getting a lot of bad reviews today. Don't let this keep you from trying the pc version. It is a good vr game imo, and I am excited to see what happens next. Another positive: It worked out of the box with my HP Reverb G1 (Oasis driver).
Купил Игру чтоб сделать на нее обзор и прохождение.. пожрал графона из 2000х хапнул один скример в титрах в начале игры и залагал в первом же уровне возле телефона вплоть до того что дальше играть не возможно.. пока что возврат средств...
The gameplay is an adventure genre with a tense and interesting plot, for fans of the atmosphere of horror and mysticism. Gameplay mechanics, you need to figure it out, it's a little complicated. But you will get an unforgettable impression of the game. Don't panic... and don't breathe! I recommend playing in a room with the light on)))))
[h1]Experienced on the Meta Quest 3[/h1] I gave this game the benefit of the doubt. I played it once and ran into a game-breaking bug. If you start the game launch option with OpenXR, the game will bug out during the first telephone booth. You're supposed to get dialogue options, instead the game bugs out and doesn't let you move or interact with anything. You're just stuck there. I changed from OpenXR launch option to the Steam VR launch option and was able to get around this game-breaking bug. So I gave the game another chance and this time I got much further into the game. I finally had to use my inventory and that's when I came across another very annoying bug. There's a huge black rectangle in your view that you cannot get rid of when you use your inventory. It blocks your view. I would say it's game-breaking, but I guess you can play if you can manage to move it outside your view. Either way it's super annoying to deal with. However, that's enough for me to tap out. I lost a lot of my progress as well. I would say the game is nearly unplayable. It's unpleasant enough for me that I do not want to continue dealing with the bugs. You can view my gameplay here dealing with 1st bug: https://youtube.com/live/FaFssRtl6zA And here is gameplay dealing with the 2nd bug: https://youtube.com/live/WOQkJZ8gqwM [b]Rate 2.5/10.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Увы, как уже писали, глюк у телефонной будки не позволяет играть... полный стопор. Графика отстойная, всё квадратное, текстуры ужасные. Возврат средств однозначно.
7/10 I like the presentation, and atmosphere. Good graphics, and smooth game play, but I have to take away points away for the big Hulk like transparent hands, it just ruins the immersion of a haunting game. I have to take another point for not adding the four distinct Challenge Modes, that would of been the most awesome part to play in VR. If anything changes in the future, I will come back and rereview.
Adaptación de un juego antiguo de pantalla a la VR. Historia de terror intrigante y entretenida. Ojalá más estudios se animaran a pasar sus juegos a la realidad virtual ya que siempre van a estar mejor pulidos que los mods VR. Así que gracias a los desarrolladores y no puedo más que recomendar este juego si eres de los que les gustan los scape room de miedo
Listen, after eight hours in Maid of Sker VR, I can say for sure: it's one of the most atmospheric horror games I've ever played. The Sker Hotel feels eerily real in VR—the 1:1 scale and 1898 Victorian interiors create a truly surreal sense of presence. The main thrill, and simultaneously the nightmare, is the sound: you literally freeze, afraid to breathe even once, while the "Quiet Ones" lurk just a few centimeters away. The sound modulator gimmick is incredibly well implemented; you panic and try to activate it yourself to somehow save yourself. The plot, based on Welsh legends about the Williams family, keeps you on the edge, and the search for notes and dolls is truly captivating. The music deserves a special mention—those eerie folk hymns create such a mystical backdrop that it gives you goosebumps. The game doesn't feel like a cheap port; it's a fully immersive experience, steeped in silence and horror. If you love stealth and a dense atmosphere where you really need to "survive" with your ears, then these 8 hours will fly by.
The game works perfectly with Index controllers - hands are properly aligned and all buttons work as intended. Seems devs made some great work - the game looks great with some dynamic shadows, many high-res textures, great lighting, fog effects, nice reflections, nice water effects and much more. The PCVR version is 15GB, the Quest version is just 3GB - surely PCVR is the premium version. PSVR2 owners are troubled by lack of foveated rendering and very blurry image quality - but the PCVR version looks razor-sharp using TAA and high level of super-sampling. https://steamcommunity.com/sharedfiles/filedetails/?id=3686964776 I'm getting some vibes of The Vanishing of Ethan Carter with this adventure game - but there are also steong vibes from Resident Evil and the like. So far I've met a few enemies, but easy to cover your mouth to let them not hear you. The gameplay is based on sneaking/stealth and the adventure genre (finding items), but is interesting, even if somewhat repetitive, and can be intensive. There a few jump scares, the game is way less scary than Madison VR - or Jeff in Alyx ;-) The game, even with its shortcomings, seems like a work of passion - congrats to the devs for making a seemingly awesome VR game. Being a 2D port, only few things can be interacted with - but you can open doors, pick-up and manipulate important objects, much like in The Midnight Walk. There is snap and smooth turning, head or controller oriented movement, I do not have any big issues with the controls. Having played about 3 hours, my rating would be 7.5/10. https://steamcommunity.com/sharedfiles/filedetails/?id=3686956377 The game uses TAA, but image quality is really sharp forcing Index res 300% - and I need some motion smoothing for that with an RTX 3090, but this is an adventure (horror) game, motion smoothing works great. https://steamcommunity.com/sharedfiles/filedetails/?id=3686956710
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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