
Memoriapolis is a historical city builder where your city grows organically across 5 ages, from Antiquity to the Industrial Revolution. Manage resources, interact with factions, and shape your dynasty toward building a final Wonder with easy, normal, or hard difficulty levels.
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Place the buildings. The city grows organically and districts expand. Manage resources, navigate faction demands, and guide your dynasty to its final goal : building one of three Industrial Revolution Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
Relaxed or challenging : difficulty settings adjust objectives, faction pressure, and resource balance to match how you want to play.

Factions now have personalities: Altruist, Warrior, Expansionist, and more. They don't all want the same thing, and they won't all negotiate the same way.
Your dynasty's goal : reach the Industrial Revolution and build one of three final Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
The city is more open than before. No more cycle limits. No more closed districts. New maps, Steam achievements, difficulty levels have also been added and more!
At the heart of it all : the Dynastic House that grows with your city across every age.

Memoriapolis spans five historical eras : Antiquity, the Middle Ages, the Renaissance, the Age of Enlightenment, and the Industrial Revolution. Each age transforms your city with new architecture, new challenges, new Monuments to unlock.
No rigid grid. Your city develops naturally, expanding through districts shaped by your choices and your citizens. No two playthroughs look the same.
Construct iconic landmarks like the Library of Alexandria, Windsor Castle, Leaning Tower of Pisa, Palace of Versailles and more to give your city a unique identity through time.
Factions have personalities — Altruist, Warrior, Expansionist, and more — and they have demands. You can accept proposals directly, negotiate terms, or choose to favor one faction over another. Engage as much or as little as the game calls for.

Your city grows organically and you guide your dynasty across the ages. Factions add depth but you are free to engage with these systems at your own pace.
Banners & Wonders is the biggest update since launch. Factions now have personalities, construction is more open, new maps have been added, and your dynasty now has a final goal : build one of three Industrial Era Wonders.
Yes and no! Select your difficulty at the start of a run: resources, faction pressure, objectives and more… all vary depending on the level you choose.
Each playthrough is different thanks to different maps, different factions, different Wonder to build at the end. The organic growth of your city means no two runs look the same.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai acheté le jeu dès sa sortie en accès anticipé, les graphismes étaient magnifiques, l'effet de cités réaliste était là! Mais il y avait encore des manques vu que le jeu était encore en développement, ce qui était normal donc de laisser le jeu se développer... Mais quand je reviens dessus bien plus tard, je vois que le jeu à été défiguré par une pâte graphique cartoon! Des gros traits noirs partout! Pixellisé! C'est affreux et ça tue l'immersion! Et impossible de le désactiver contrairement à ce qu'ils disent! C'est dommage! Si j'avais su qu'ils allaient passé à cette effet graphique j'aurais jamais acheté le jeu en l'état actuel! Comme quoi, on devrait plus acheté de jeux en accès anticipé et attendre qu'ils sortent définitivement leur jeu pour voir le résultat final! ça éviterait les mauvaises surprises de ce genre!
It's nice but I can't recomend it due to performance issues: it is literally impossible to play after the medieval age with half a map occupied. Everything is painfully slow, it makes no sense. something is eating up all cpu and ram. my pc is decent btw. 32gb ram old nvidia 2060 but reliable. I've played simulations way more complex than this game with this pc and was no where near all the lag I had in medieval time. When I passed to rennacense it made no sense, I can't play this anymore.
Мне не понравилась игра. Фишка с органично растущими районами, проложенными дорогами прикольная, но это единственное что есть в игре. Есть система политики и фракций, но на базовой сложности она не влияет не на что. Хочешь трогаешь, хочешь нет. Чет себе мельтешатся, иногда ивенты (одни и те же) проходят, да и фиг с ними. Гораздо большая проблема - город мертв. Даже дым из зданий статичен и просто нарисован, это муляж, с статичными модельками. Возможно, если кто-то хочет на дефицитах, высоком уровне сложности поиграть, то найдет себе что-то в это игре. Но если есть желание построить город, наблюдая за работой его систем между собой - проходите мимо.
TLDR A fun game full of potential, but the new systems added need more depth to them. but again its a fun play I have thoughts. It seems like the game is pivoting in a new direction, Its fun don't get me wrong, but the new systems show so much potential for mechanical depth that they don't seem to have yet. I love the factions idea, but I would want more variety and personality with them and their quests. The citizen needs bar is a cool idea but overall seems to not matter much after the first two ages. the scenarios are a cool idea, but they lack variety and actually impacting your game. I love the building evolution and unlocking, I just wish there were more options and choice, especially in the late stages. I want more out of the research tree than just the production buildings, maybe passive buffs... If anything my biggest gripe is I find frusturating is the amount food needs fluctuates. The way I can go to having +300 to -972 because the factions passed an increase in food by 10% is just really jarring, especially when the factions then decide to remove it.
Much improved from the first time I played it, no more forcing you to move to the next age, systems are fully flushed out, a good fun city builder
Хорошая игра. Она про политику. Попробуйте открыть меню фракций, зайти в карточку какой-нибудь из них и начать переговоры. А потом просто сунуть им 500 золотых. Тут Вы и поймёте как игра играется и откуда лидеры. А потом попробуйте заручиться поддержкой двух фракций в сенате и принять закон на 100 ходов, который повышает налоги.
Really innovative city builder but sometimes it feels like watching paint dry. I can see why the achievements show only 0.2% of players complete a city. Ran fine for me otherwise, 80+ fps and never encountered a bug or a crash.
unfortunately just a game of waiting and no meaningful decisions
CK meets Civ.... I can dig it as an interesting time user (I would say "waster" but I actually am enjoying this).
Not worth the full price. Interesting concept indeed, but the game has too simple mechanics to justify the €32 / $32 / 138 PLN price tag. That's an AA price for indie quality. I'll buy it again once the price falls below $20 to experience the mid and late game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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