
Memoriapolis is a historical city builder where your city grows organically across 5 ages, from Antiquity to the Industrial Revolution. Manage resources, interact with factions, and shape your dynasty toward building a final Wonder with easy, normal, or hard difficulty levels.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Place the buildings. The city grows organically and districts expand. Manage resources, navigate faction demands, and guide your dynasty to its final goal : building one of three Industrial Revolution Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
Relaxed or challenging : difficulty settings adjust objectives, faction pressure, and resource balance to match how you want to play.

Factions now have personalities: Altruist, Warrior, Expansionist, and more. They don't all want the same thing, and they won't all negotiate the same way.
Your dynasty's goal : reach the Industrial Revolution and build one of three final Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
The city is more open than before. No more cycle limits. No more closed districts. New maps, Steam achievements, difficulty levels have also been added and more!
At the heart of it all : the Dynastic House that grows with your city across every age.

Memoriapolis spans five historical eras : Antiquity, the Middle Ages, the Renaissance, the Age of Enlightenment, and the Industrial Revolution. Each age transforms your city with new architecture, new challenges, new Monuments to unlock.
No rigid grid. Your city develops naturally, expanding through districts shaped by your choices and your citizens. No two playthroughs look the same.
Construct iconic landmarks like the Library of Alexandria, Windsor Castle, Leaning Tower of Pisa, Palace of Versailles and more to give your city a unique identity through time.
Factions have personalities — Altruist, Warrior, Expansionist, and more — and they have demands. You can accept proposals directly, negotiate terms, or choose to favor one faction over another. Engage as much or as little as the game calls for.

Your city grows organically and you guide your dynasty across the ages. Factions add depth but you are free to engage with these systems at your own pace.
Banners & Wonders is the biggest update since launch. Factions now have personalities, construction is more open, new maps have been added, and your dynasty now has a final goal : build one of three Industrial Era Wonders.
Yes and no! Select your difficulty at the start of a run: resources, faction pressure, objectives and more… all vary depending on the level you choose.
Each playthrough is different thanks to different maps, different factions, different Wonder to build at the end. The organic growth of your city means no two runs look the same.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
CK meets Civ.... I can dig it as an interesting time user (I would say "waster" but I actually am enjoying this).
Great game but keeps crashing when I progress in ages
Thank you to those who recommended trying the game again after the Banners and Wonders update. I'm having a great time with it.
Bevore the last update i din't like the game, becouse of the progression system. Now it's great, you have time to build your city in pace and explore the game deeply. The game guider is also very clear compared to the old one. What I hope it inproves, are the graphiks. When you zoom in, it's very bloory, mostly when it snows (I'm playing with the max. quality).
An unusual city-builder that blends multiple gameplay mechanics with the organic evolution of a civilization, while intentionally taking away some direct control from the player. The progression system gives your city a believable historical identity, combining urban growth with long-term strategic development. Unique, organic, and innovative, with an interesting and visually distinctive art style. Definitely recommended.
这是一个相当好的游戏。我的电脑本身配置相当差,也因此在最初的版本中我并不能很好的体验这款游戏。不过最近重新下回来发现有了中文版本,游戏优化也做得好了很多。 不过有几个问题: 1.游戏中的载具:马车,船只等等,在古典时代以及中世纪还不错,但是文艺复兴时期开始就非常出戏,我实在没法想象工业革命时代还在使用早期柯克船甚至于河流上跑的还是古典时期的船模……希望制作组能够在以后可以改进。 2.我个人认为地图可以进一步扩大……目前的地图已经相当不错了,但是事实上为了满足城市发展需要大概只能使用百分之60甚至50的地块且还有不少限制。以后可能也可以引入AI,类似庄园领主来多样化地图。 3.关于城镇地块的构思:我觉得目前的城镇地块设计相当有趣且引人入胜,然而,目前的城区地块还是相当单调,且仓储区的美术我个人不太能欣赏。或许可以加入类似天际线II的建筑升级或个性化设计,让城市在纵向上形成一个更加错落有致的天际线。此外,装饰这一栏我个人认为也比较单调且会干扰城区的发展,也可以参考其他游戏的装饰设计。 4.关于资源:目前的资源总体上是没什么问题的。然而,在后期,除了木材以外的资源都可以认为是相当紧张的,这不仅仅是因为资源本身有限且城市发展限制了资源开采,更是因为目前勘探工坊的机制相当有问题,且不说能够像造林工坊那样能够做到高速资源再生,能否做到低效率的自动化生产都是问题,需要人手动调控。或许这是制作组的本意,然而我认为这是相当不合适的。我认为可以让勘探工坊获得类似造林攻防的高速资源再生以达到自动化开采,或者将其本身就作为一个开采设施低速稳定地开采资源。此外可以加入每种资源的对应仓储建筑来达到高效的储存而不是改造城区、破坏造景与游戏进程。 总而言之,这个游戏具有相当的深度,本身容易上手也能够带来相当的乐趣。然而上述的问题也不免让部分玩家感到些许困扰,希望制作组能够看到我的推荐与建议并让这个游戏为更多的玩家带来快乐。
mu bien
Un jeu qui change de Civilization, agréable et qui pousse à la réflection
Были те кто писал про отсутствие челленджа, от части так, от части нет, сложно сказать, т.к. в общей сложности играл всего 10-20 часов, но могу сказать одно, задумка, внешний вид и сама игра в общем имеют (имели) потенциал, но как таковое отсутствие контроля над городом порти вообще всё, так же не смотря на простоту добычи ресурсов, в один момент в средневековье не раз была проблема с тем что даже выстраивая хорошую экономику, по меркам не лучшего игрока, получалось так что, или скипал кучу времени что бы или накопить ресы потому что кончились все или сразу несколько конкретных ресурсов даже девать было некуда и все равно приходилось копить. Короче говоря слишком спорно что бы был смысл играть в это дальше, но честно говоря хотелось бы оптимизон получше, у меня не лучшие железки и как буд-то бы я должен помалкивать, но блин, игра не выглядит лучше первого фростпанка, а работает так плохо, что даже оправданий нет.
Es relajante, es entretenido, tiene su grado de complejidad pero es muy disfrutable. Aprovecharlo.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Terminus: Zombie Survivors | $2M | 4.5K | 94% | $13.99 |
| Chorus | $2M | 4.6K | 82% | $24.99 |
| MMORPG Tycoon 2 | $2M | 3.1K | 86% | $24.99 |
| Warlock - Master of the Arcane | $2M | 2.6K | 86% | $6.24 |
| Strange Antiquities | $2M | 3.4K | 95% | $17.99 |
| Disgaea PC | $2M | 4.3K | 87% | $19.99 |