
Terraform a lifeless rock into a lush and habitable world. Build trucks, trains, and sprawling factories on an enormous hexagonal planet. Grow its population to millions. Enjoy a dynamic simulation of atmosphere, temperature, water, and forests.
Modeled estimate, not a reported figure. How we estimate →
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About
Transform a Barren World into a Thriving Planet
Plan B: Terraform is a calm and contemplative sci-fi simulation game set in a near future where humanity must look beyond Earth for survival. Your mission: shape a newly discovered planet into a habitable world. Explore a vast, hex-based terrain with over a million tiles and harness a full ecosystem simulation.
Shape Climate, Water, and Life
Raise global temperatures with greenhouse gas generators, unlock underground ice to form flowing rivers and vast oceans, and restore vegetation across the land. Experience dynamic weather systems, including evaporation, wind patterns, and rainfall. Turn a lifeless rock into a living world covered in forests, rivers, and oceans.
Build Supply Chains and Grow Cities
Extract minerals, manufacture goods, and move them with trucks, trains, drones, and ships. Establish automated supply lines to support expanding cities, transforming small outposts into thriving metropolises with populations in the millions. Every stage of growth depends on your ability to manage logistics, optimize infrastructure, and keep automation running smoothly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Italian, Czech, Polish +4 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another indie game that I like far more in theory than in practice. It has a pleasant visual style, and the terraforming system is both meaningful and satisfying. The problem is that much of the gameplay revolves around fixing mistakes you made hours earlier. Mistakes you had no way of knowing would become problems in the future. I guess that's realistic, but it often feels more frustrating than rewarding. As your colony grows, the game becomes less about building something new and more about untangling old logistical issues. Eventually, it starts to feel like a chore. I reached a point where I'd rather watch an experienced player build a perfectly optimized planet than spend more time wrestling with the consequences of my own early decisions :(
A simplistic but beautiful logistics game with cool evolving landscape+gamplay. Keep in mind that you are always building for scale and the game becomes easy, at least in comparison with some of the more hardcore logistics games out there. Pathing is kept simple (There is no vehicle collisions here, so no need for the complicated TTD signals), so linear scaling is easy to accomplish.
A [mediocre] "city-builder" with automation. Has a great vibe, visuals, and concept, but the automation and progression feel lackluster. The main issue with the game that prevented me from going further and having more fun is the awkward progression, which required constant restructuring to stay efficient, especially when you start supporting all cities. Those minor yet constant restructurings are annoying to deal with. Another issue is that it is rather simplistic. Everything is caling horizontally - you simply cut and paste the same setup after you've mined the resource patch, connect the road, and repeat. On top of that, logistics were also annoying to set up. My issues might be due to focusing on one bus lane and one city first, making the progression awkward. After realizing how much time it would take to optimize everything, and then likely having to restructure again and again, I lost interest in continuing. This might be a game for more casual/cozy terraforming rather than for someone looking for actual automation game.
Solid title. Very well designed randomized worlds with a great visual aesthetic. For those like me coming from Factorio, the depth of this game is more shallow and less polished. This is mostly a good thing and It still provides about 100 hours of fun so it is well worth the price. It is well differentiated from other automation games. Plan b focuses on environmental engineering and there is plenty to build. Only negatives are an over-emphasis on rebuilding and rebalancing due to environmental changes / tech requirements. The first playthrough will have some tedious and repetitive moments. There were a few small UI quirks like not having build hotkeys and terrain leveling being a total bearcat to master. I definitely sunk over several hours using trial and error to make new waterways and not drown my cites. This is due to an amazing mechanic of the water being very complex, but it's very tedious to control because it responds slowly and unpredictably. Can't wait for a sequel or future title from the dev.
I’ve put around 40 hours into Plan B: Terraform, and I’ve had a mostly positive experience. The core idea is fantastic: taking a barren planet and slowly turning it into a functioning civilization is incredibly satisfying. Terraforming is not just a progress bar either. It becomes part of the logistics puzzle. Digging canals through mountains, reshaping terrain for infrastructure, and building massive industrial networks are some of the most memorable moments the game offers. The logistics are surprisingly deep too. Trains, trucks, and ships each have their own strengths, and building a centralized industrial hub that supplies cities across the planet feels great. The biggest weakness is that many systems are more opaque than they need to be. It is difficult to know how to design things "correctly" without a lot of experimentation. Transport capacity numbers can be misleading because loading times, unloading, and travel distance all matter. Ship docks and drone logistics are especially tricky to optimize. Late-game scaling is also a mixed bag. The planetary scale looks incredible, but growth is almost entirely horizontal. If you need twice as much steel, the answer is usually to build twice as many steel plants. Watching your industrial footprint spread across the planet is cool, but eventually expansion starts to feel like maintaining more of the same rather than finding new ways to improve efficiency. Rebuilding infrastructure is another pain point, since moving large transportation networks is tedious. Performance has also started to become a concern on larger worlds. My planet is around 400k population, and while that is not even the game's intended endpoint of 1 million population, moving around the world can become unpleasant due to stuttering and lag while panning around the map. For reference, I am playing on a fairly capable system (Intel Core i5-12600K, NVIDIA GeForce RTX 5070 Ti), so I do not think the game is not performant, but the late-game experience could use more polish. Overall, I really enjoyed Plan B: Terraform and think it has a unique sense of scale. I just find myself losing motivation to push all the way to the end, partly from the natural fatigue of a long factory game and partly from the friction of managing such a large world.
Довольно интересная игра про колонизацию и терраформинг безжизненной планеты с элементами автоматизации. Очень простая и не перегружена сложными механиками. Из трудностей скорее только наводнение, настигающий с повышением температуры планеты. Но игра буквально на одно прохождение и после интерес держится только на получении всех достижений.
if you're anything like me, you play automation games like factorio and shapez in "test runs" where you start a low-risk save and restart having a better understanding of the mechanics and what to do and what not to do. if this is true then do not buy this game; the progression is rigid and you will not make any short-term decisions outside of logistics. it's not much of a problem if you're not looking for replayability or if you have actual patience to get back to where you were in the game during the last save.
Guys Would recomend 10/10 do play
yes
Jogo muito bom, administração de recursos, automação, expansão e otimização. jogo excelente.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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