
Step into the shoes of a hotel owner as you design, build, and manage grand hotels around the world. Juggle demanding guests, frantic logistics, and plenty of unexpected surprises in Hotel Architect; the ultimate hotel construction and tycoon management game!
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About
Your job? To design, build, and manage grand hotels scattered across the globe.
You’ll juggle demanding guests, keep your establishment running smoothly, and face a delightful array of unexpected challenges. All this and more awaits you in Hotel Architect: the ultimate hotel construction and tycoon management game!
Demonstrate your managerial prowess and creative talent as you build your hotel from the ground up in Career Mode or let your imagination run wild in Sandbox Mode.
Rejuvenate rundown buildings or transform empty plots into five-star destinations that tower above the Empire State Building – figuratively and literally! Design and dress lobbies that are sure to inspire envy in any would-be rival hoteliers!
Make each hotel your own with an expansive range of décor and furnishings tailored to the needs of your guests and your establishment’s unique style. Explore endless combinations across multiple floors with numerous zones and amenities available to construct. There are no limits; want to build a prison-style hotel that maximizes how many rooms you offer, regardless of how your guests feel? Or how about a pyramid-shaped building that offers some…strange amenities? Make every hotel your own!
In the fast-paced world of hospitality, you’ll need to impress the harshest critics, satisfy the most demanding of guests, and tame logistical chaos behind-the-scenes to earn that coveted 5-star rating.
Hire the right staff, balance your finances, and make the tough calls; Will you splash out on a world class chef at the risk of hiring a clumsy receptionist? The choice is yours!
Get ready to check-in to Hotel Architect; where your creativity meets clientele challenges, and every great stay begins with a little chaos!
Climb the ranks in Career Campaign Mode by completing a variety of objectives, or play in the Sandbox Mode available for each location.
Design your own hotel from the ground up or breathe new life into a neglected property. Design layouts, hire construction crews, and watch your vision come to life in real time. Plan carefully though. Annoy, disturb, or remove items your guests are using, and your reviews might plummet!
Customize every corner of your hotel! Set up themed zones, install amenities, and choose from a wide selection of furnishings, wallpaper, and flooring to create a five-star atmosphere that’s uniquely yours.
Every detail matters. Hospitality reviewers will scrutinize every room, every meal, every stay. Earn glowing ratings to attract wealthier guests and expand your growing hotel empire.
Expand your hotel empire across multiple locations across the globe, each with their own unique character and challenges. Some sites will come with existing structures to build on, while others are blank slates waiting for you to make your mark.
Recruit and train a capable team to keep your hotel running smoothly. Each employee has unique attributes that influence their performance, and they’ll grow and level up as they gain experience! Balance staff levels with guest needs, and coordinate with contractors to manage supplies, restock pantries, and keep every room spotless.
Adapt as demanding guests, special events, and unpredictable situations keep you on your toes. Meet expectations or brace yourself for the reviews!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a fun surprise this game was to play. I have thoroughly enjoyed both the campaign and sandbox modes - specially the latter! It has a lot of potential to improve to an already great gameplay. Looking forward to what the devs have in store for its future.
This game is ridiculously addictive. I picked it up alongside another game because it looked cute and figured I'd give it a try for an hour or so. I started playing around 11 AM. As I'm writing this review, it's 12:50 AM. Somehow I spent almost my entire Saturday playing this game without even realizing it. Honestly, I don't even regret it. The gameplay loop is incredibly fun, the mechanics feel solid, and there's always something happening. Watching the hotel slowly descend into chaos and then scrambling to get everything back under control is oddly satisfying. My favorite area was Vegas, it was definitely the most challenging part for me and kept me hooked. The only real complaint I have is with the staff shortage alerts. When the game tells you that you're low on cleaning staff or kitchen staff, I wish there was a way to quickly highlight where the problem is coming from. It can be a little hard to track down sometimes. Other than that, I'm having a blast with this game. Definitely worth it.
I bought this game during the Summer Sale as kind of a "pick up, play eventually" kind of thing. Now I have 40 hours in it and the other games I bought are relegated to "eventually". That's the review.
Hat Suchtfaktor und macht richtig Laune. Wer Aufbau und Simulation-Spiele mag, kann hier ohne Bedenken zugreifen und viele Stunden darin verbringen, ohne das es gleich anfängt, langweilig zu werden. Der Preis für dieses Game ist angemessen. Die Auswahlpalette der Wände, Böden und Deko-Gegenstände, könnte aber noch ein bisschen größer sein. Kleiner Tipp zu dem Kampagnen Lv. "St. Anton" [spoiler] Man hat gleich am Anfang einen Mitarbeiter mit der Eigenschaft "stinken", Den gleich suchen und feuern, sonst wirst du nie den 3 Stern bekommen. [/spoiler]
Für Fans der Theme bzw. Two Point Spiele ist dieses Game hier ein echter Hingucker. Für einen schmalen Taler bekommt man eine sehr gelungene Simulation, die in alter Theme Park bzw. Two Point Hospital Grafik den Bau und das Management eines Hotels simuliert. Dies entweder per Kampagne in unterschiedlichen Ländern mit unterschiedlichen Herausforderungen oder via Sandbox von 0 an in einem ausgewählten Bereich maximal flexibel einsetzbar. Mir macht es sehr viel Spaß. Zumal die Schwierigkeit auch frei ausgewählt werden kann und das Ganze so halt mehr oder weniger herausfordernd ist. Sollten sich alle Simulationsfans mal anschauen!
This game is my new hyperfixation... I like to think this game is similar to The Tenants! Its pretty straight forward, you build and manage a hotel! I love the building mechanism, it is on a grid so some of it will likely upset the OCD people but I love it personally! The zoning is so cool and unique! I love the way i can zone a large room with several different zones and not have to have all the walls! The events in game are so fun and exciting. The only con i saw was that I couldnt figure out how to get rid of ghosts, its not as straight forward as the rest of the game lol Overall, its 100% worth it!!!
Suchtfaktor 10
Haven't played a game this addicting in awhile. I look forward to expansions and more levels. In 29 hours I have only found a single UI bug that fixed when I reloaded. I have not experienced any of 'glitches' other posted about - There are certainly elements game doesn't hold your hand through but once you figure it out your hotel runs quite smoothly. User error as usual in the comments!
Pretty solid management sim thats a bit on the casual side. All my hours were put into doing all the campaign missions, which I found there was a decent bit of variation between them at least for the second half of missions. Gameplay loop is pretty straight forward, you design some rooms, guests check in and you provide them amenities from a gym to a bar, give them entertainment and so on. Get tech points from your guests checking in to research new stuff and build up even further. Cash flow is a bit gated by check ins for your guest which will have you fast forwarding alot in the early game as you try to get on your feet. Customization options are pretty solid, theres alot of uniforms for your workers if you wanna have fun with it and alot of options for your hotel itself from different decorations to put on the walls, wallpapers and flooring for each room and more. One slight negative is only a few options give the max attractiveness so a late game hotel is kind of using the same few options for every room if you're trying to minmax a bit. Designing rooms and the hotel itself is pretty fun, On the last map I was able to build a second small building that I used as a stand alone restaurant which I was able to put half inside and outside so guests had some outdoor seating in a little garden I made. Unfortunately outside of decorating there isn't too much interaction with the hotel itself, you make a bar, set the drink menu and then you don't have much to do with it anymore, same goes the restaurant. Some rooms like the spa or conference room are very "place and forget" you make them and then you don't need to ever look at them again if you put enough stuff in them in the first place. Game only crashed a single time over the 30+ hours and I never felt like I experienced any real bugs. Only real issues I had were that workers wouldn't use the closest staff room, which was an issue with my previously mentioned separated restaurant, I made sure to make a small staff room so chefs and waiters wouldn't need to travel almost a day to get rest (This has been fixed but I'm still salty about it so I'm mentioning it). Another issue is the builders, I love the general mechanic for it but they are incredibly stupid if you try to build too much at one time. I set up multiple material sites as I was trying to do construction on multiple floors and I would watch as a builder would take some material then proceed to go 2 flights of stairs to place a single tile instead of actually using the material available right next to them.
Hotel Architect is a fun little sandbox game where you create a hotel, design & manage it. From creating the rooms to hiring employees and customizing the layout. I completed the campaign and all of the bonus objectives and overall I do recommend this game. It is fun to play, but it is not perfect. There are a few things that I really struggled with or found frustrating to deal with - so the rest of this review is really for the developers if they just happen to read this. - At first when you start, I feel like there is a good description of what each staff member does. When you click on them or when you hire them, there isn't anything that explicitly says what they do. It took me forever to realize that my maintenance crew was restocking things that went out of stock. - The waiters drive me absolutely insane. Why is it that I have 1 waiter PER TABLE and yet they still aren't greeting customers and people are leaving the restaurant before being sat. I played the entire game with this problem. I watch the waiters walk around and do absolutely nothing and they don't have the passive trait that makes them waste time day dreaming. I just don't know why my wait staff is so terrible. Even when micromanaging what they do, still not good enough. I also wished that "greeting & serving" did not share the same check box because at this point I wanted someone to only greet people. - I experienced a bug at least twice where everyone in my hotel was randomly kicked out of their rooms. 1 star reviews everywhere and of course the critic was always present. An immediate 1 star putting the whole hotel back was so irritating and time consuming to fix while waiting 3 days for a new critic, just hoping I would get the bubble that allows me to request one right away. and that leads into my next complaint about x3 speed... - x3 speed just doesn't feel fast enough to be honest. There are several times I set the game to x3 and just walked away and ate dinner or something because the only thing I felt I could do was wait for my hotel to make more money or wait for another critic. - Is it just me or do bartenders level up super slow compared to the rest of staff? Same with the Bellhops as well. - You get notifications in the bottom right all the time that "so and so is mad" or "an item broke" or something but when you click on the binoculars that are supposed to take to you the event, it just randomly takes you....to a random location. It does not work properly. - I really wish staff had different color options for the work uniforms. I know you can change the outfits entirely in custom characters but what if I want my receptionists to wear the same outfit but in a different color? - Speaking of colors....sometimes the items such as rugs just really either do not match other items or the small icons don't match what color they actually are. Small nitpick but would love the colors to be a little more matching with other things. - After I did the London mission I unlocked new curtains, which are cute, but they have a double window and then only I think the left side "single window" curtain, but the right side one doesn't exist? Like the base curtains have both? Very strange, this must be a bug or an oversight? - A mass "undo" button would be so nice. I cannot tell you how many times I went to delete a single item, accidentally clicked the floor which selected the "zone", and without realizing it I deleted the zone which then prompted every zone specific item to enter deletion mode where the builders would come remove it. If i replace the zone then I have to go back to every single item and hit the "undo" button or whatever it is to make the builders not take it away. - It also took me awhile to understand I could click on bedrooms and hover over each guest type and it would show check boxes. This then helped me understand that just because rooms are larger, they don't require everything that the "lower" level guest required. It took me several missions to realize I didn't need ironing boards in rooms made for Brats. But I had assumed they required it because business people who are a tier lower, did require it. - I feel like I could add more but that's all I can think of for now. I don't want to sound negative, I have enjoyed the game and do like it, but there lots of QOL updates that could be made.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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