
Skull and Bones is an open world naval action RPG where ship combat, build choice, and sailing skill define your pirate legend. Conquer rival ships and mythical beasts in a vast ocean of up to 20 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 66% | — | $2.8M |
| $29.99 | 26.2Kratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After reaching out to Ubisoft's customer support, I understand now why the company is in such dire financial straits.
Ehh, it's 4$ so i finally picked it up. Well, it requires me to make a Ubisoft account before I can even load it up! Asks for your date of birth, runs you through a bunch of pages asking if they can spam your email, bunch of random rules to make the username and password, and you better remember it because it asks for the user and password again after you start up the game! None of my other games ask me to make an account, if i see that I immediately refund and leave a review to warn others.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $29.99 |
| 4.6Kratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 437 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3][b]Shipwrecked Before Sailing 🏴☠️[/b][/h3] [hr][/hr][b]Update as on Aug 1st 2026[/b] I eventually managed to get the game to launch by moving the game installation to my C: drive using Steam's [i]Move Install Folder[/i] feature. Ubisoft Connect had already been reinstalled on C: as part of my earlier troubleshooting, so moving the game itself was the only meaningful change. I normally install both my game clients and games on my D: drive. Since I haven't actually had the chance to play enough of the game yet, I'm leaving my review and recommendation unchanged for now. I'll update this review again after I've spent a considerable amount of time with the game. [hr][/hr] [h3]...my original review below...[/h3] I got this game earlier this month when it went on a deep discount. I really wanted to give it a fair chance. I wasn't looking to play with others online and simply wanted to experience the game solo, but unfortunately I never got that opportunity. From the moment I installed the game, I was [b]never able to get beyond the initial splash screen[/b]. It would just remain stuck there indefinitely. Every launch ended the same way. [u][b]What I Tried[/b][/u] Instead of actually playing, I spent nearly [b]two hours[/b] troubleshooting. [list] [*] Verified game files [*] Performed a clean reinstall of the game [*] Performed a clean reinstall of Ubisoft Connect [*] Reinstalled BattlEye [*] Verified graphics driver compatibility [*] Disabled overlays and antivirus for testing [*] Reviewed Windows error reports [*] Followed numerous troubleshooting suggestions from the Steam Discussions and other community forums [*] Tried changing compatibility settings for the game executables [/list] [b]Result:[/b] Nothing worked. [u][b]Ruling Out My PC[/b][/u] To rule out an issue with Ubisoft Connect or my PC, I also installed and launched [b]Watch_Dogs 2[/b] for the first time. It worked perfectly on the first attempt without any issues. [b]Based on my testing, the issue appears to be isolated to Skull & Bones.[/b] [u][b]My Experience[/b][/u] The most frustrating part is that the game doesn't provide any meaningful error message. It simply gets stuck on the splash screen, turning what should have been a gaming session into a session of trial and error. I can't comment on the gameplay because I never had the chance to experience it. As a customer, I can only review the product based on my experience, and unfortunately I was never able to use it. [u][b]Refund Update[/b][/u] UPDATED: The refund request was denied because the purchase exceeded Steam's standard 14-day refund window, even though I only had the chance to try the game today. Regardless, that doesn't change the fact that I was never able to get the game running despite spending that time troubleshooting instead of playing. I'm leaving this review to share my experience and hopefully help others who may encounter the same issue make a more informed decision. [b]The so-called Ubisoft AAAA experience ended up being a single A: "Almost launched."[/b] My entire Skull & Bones adventure began and ended on a single splash screen. 🤦🤦🤦 [b]Verdict: Absolutely Not Recommended.[/b][hr][/hr]
got the game for around $3. The game itself is good, just don't expect Black Flag-like gameplay. Lower your expectations and just treat it as a simple pirate game, then you'll enjoy it.
Одним словом - линейное ММО, открытый мир условный, он маленький и у него есть границы. На слабеньком кораблике нельзя даже с напарницей забить босса, или около того, урон проходит такой, что - ваншот. Т.е. прокачайся - пройти босса - иди в следующую локацию. Это - раздражает, и от игры не ожидалось настолько банальной линейности. В остальном очень интересные бои морские. А, да. Вечно поющая команда, это не только идиотизм, но издевательство над игроком.
Basically, Elite Dangerous in the sea. If you want a more detailed description: I waited until finish the main quests to review. Bought the game after seeing a video and wishing to try the combat, and the game is much better than I thought, with me playing it every night. The way NPCs interact with you makes the world alive and the campaign is not bad, sometimes very entertaining, sometimes it suffers the problem of modern gaming, specially the Ubisoft problem, and because of that I think the company deserves all the criticism it is suffering. The world is full of stories and secrets, the inhabitants reacts to your presence, wisper and chat with each other and even the chants of your crew tell you some, proving that they can create something fun. But overall the main quests are good. There is plenty of ships to choose and fabricate, one different from the other concerning roles and strategy. If you like creating builds, here you have several options of cannons and accessories to it and as you climb the worlds, it becomes important. Like in Diablo 3: you can climb with a random build and good equips, but it is better that you create something with a synergy. The combat is awesome, to the point of pure chaos sometimes, where you need to control everything, exactly like Diablo, again. Smoke, explosion, water, scream, a great experience. You don't just stop and shoot, you need to aim, control your sails, pay attention to your direction, cooldowns, brace (a type of shield bar) in the right time to do not waste stamina, watch the waters, sometimes in a fog, heavy storm... This last aspect itself is great. The winds and waves truly offer a challenge and if you do not navigate them correctly, you damage your ship. Not only that, the physics are really well made, you can feel sailing your ship. Concerning the activities, you have a lot, like I said, ED on waters. I never fast travel and I don't rush the game either. I like to walk in the outposts, there's plenty of details to see and to do, people to talk and so. After finishing the main quests, I started to see everything else. I jump on my ship and check the map: the game have a bunch of world activities you can check and join by the map or the quest list: faction war activities to help your faction if you choose one, world bosses, investigations, mini events, you can claim factories and manage them, produce goods in your lab and run trade routes, treasure hunt that gets "harder" to decipher as the quality of the map you get, you can plunder outposts, steal merchants, all while improving your ship, your cannons and accessories, building more ships, etc. I play with PvP ON, which is optional, and faced other players three times and it was great. First my ship were rank 18 against a 22 and I were massacred in the open world. One rank is a good difference already, concerning weapon and ship upgrades. The other I were 19 and destroyed a 17 in a PvP event. And the last I were 21 against a 21 and it was fantastic, I won because my strategy worked. So I liked the game a lot. Its fun and even tho I don't care about graphics, it's beautiful even in my old rig. I like to play inside the ship and you can see your crew working, which is nice. The details are everywhere too, with birds and dolphins chasing your ship, rats and flies in outposts, crabs, even the sound change as you alternate the view of your ship. The engine performance is great and game breaking bugs I encountered only 1 that required me to re-login to finish a mission, a minor one in the UI and an invincible world boss with no explanation why it is/was there.
First of all, I don't care what people say about Ubisoft, those dudes made some of the most legendary games in the world and shaped the industry as we know it. Skull and Bones is fully made in their style: it's colorful, a bit chaotic, slightly annoying at times, but it's overall quite fun (especially with friends), uplifting, and made me fall in love with that sound of sea wind blowing through the sails. Ubisoft knows how to make these arcade-y games that allow seamless player experience, don't require too much thinking all of the time, and still allow players to get immersed in the game world. Their worldbuilding usually makes me feel like at home at most in-game locations, and I simply love that feeling of familiarity and warmth every time I come back to the game. I live by the sea and consider myself a waterman, so Skull and Bones speaks to me on a deeper level, which means devs did a good job. It's NOT a pirate-sailing-maritime warfare simulator - it's a mechanically simple yet a rich game that offers lots of exploration, energetic battles, and an awesome feeling of being on water. Highly recommended, especially on sale.
辣鸡,玩了快2000小时了第一次遇到更新完结果游戏都打不开的情况,一直卡在弹出来的窗口进不去游戏,以前从来都没有遇到过bug,就这一次更新完后出现的,甚至更新前我都还在玩,结果更新完这次后,nm直接打不开游戏了,而且不是所有人都有这个bug,很多人都可以正常玩,只有部分人连游戏都进不去,就跟上赛季刚开始一样,有些人也是因为某个原因进不去游戏,有些人可以,没想到这次更新竟然轮到我了,是不是每次新赛季大更新都要来一次这种情况?不能干的话干脆工作室解散算了,我用steam第一次这么气,遇到这种情况,而且根本不知道什么原因,也不知道怎么解决,我吃外卖,给我送撒了我都没有给过差评,网购多少年了不管质量有不行我一次差评都没有给过,但是这次我真的受不了看着别人能玩我自己却玩不了,完全不知道哪里出了问题,也没有方法,也没有视频,没人知道怎么回事,真的绝望,而且看到这里不止我一个人说进不去游戏,我就知道不是我的问题
这游戏的质量就像政务大厅里劳务派遣工提供的办事服务,国央企里四十岁男科员交上来的工作周报,警务大厅前台斜井提供的报案接待,公立学校里23岁在职考公的追星女教师的启蒙教育,转单杂牌平台的未认证网约车司机开的比亚迪秦,美团拼好饭首页店铺的鸡排烤肉拌饭。
Game isn't really exciting. This review won't be helpful, just wanted to say it is a bad game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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