
Megaloot is an addictive Inventory Management Roguelike RPG, where meticulous loot management lets you create diverse and powerful builds for each run. With every new attempt, start from scratch and loot strategically to craft dominating setups and become the ultimate power hunter.
Modeled estimate, not a reported figure. How we estimate →
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About
There is a mysterious tower in this world that replicates all sorts of objects from other realities, creating an indefinite space full to the brim with monsters, strange creatures, people, and loot. You have found yourself in this reality, and now it’s your path.
Entering the tower, you find yourself in fierce battles that require valuable loot items - armor, magic rings, weapons, and much more. These are essential tools for developing your unique builds while clearing the tower's floors.
Defeat enemies and earn gold, which can be spent on new loot items. Continuously manage your loot to become stronger right in the battle by absorbing the mythical power of the items you discard - even if for a mere moment, but with dedication it’s enough to ascend to near godhood and kill whatever twisted creature stands in your way.
Use potions and tomes to boost your power, seek out reforged items for unique and enhanced gear, and banish excess loot to refresh the shop with better options. Make the most of every item and be ready for any enemy.
Combine loot strategically to craft dominating builds and become the ultimate power hunter. Balance between strengths and weaknesses to maximize your power to the fullest extent.
Key features:
150+ unique loot items with many variations of characteristics that have a synergistic effect to create unique builds
27+ stats like Toxicity, Strength, Wisdom, Faith, Recovery, and more, which can be combined with loot and keystones for a unique strategy and tactics
10 characters with their abilities
Simple, addictive, and challenging gameplay
High replayability at any time
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muss leider sagen bin sehr enttäuscht. Durch die Updates wirklich nicht mehr so wie es überall gezeigt wurde und auf Youtube ist das Spiel seit 10 Monaten ausgestorben. Müsst ihr wissen.
For the amount of money, game is worth it. It's fun for short amount of time, it keeps you engaged. Couple of issues are, no instructions, no reward after each run, and too much clicking and not enough rewards for it. Hopefully in the future they will fix these issues cause the game has a lot more potential.
Game gets a lot of hate ever since design updates were made. I do agree the original was really good and that ignoring players who love the game may not be the best design decisions as you see mixed reviews and clear off-putting comments. I also put it down for awhile myself. Picking it back up again, I was able to make it to level 100+ with Tyr in the current state of the game after forgetting how to play because of all of the changes (0.4% achievement btw). I found it fun to figure things out and I do think the game has merit and is fun to play as it scratches an itch for me not found in other games. You can also revert back to the earlier versions - the dev added that functionality yet people still complain. I do think it's worth trying if you like this genre. I'll likely continue to play it. I do think it had better synergies before and some of those are broken in the current version or just not as bearable to play, but its still worth exploring. I like a good challenge.
Абсолютно бездарный интерфейс. Все термины спрятаны за паузой в отдельном меню, где нет никакой сортировки и поисковой системы. Часть терминов откроется только при покупке предмета, а до этого сам гадай как это работает и что даст. Где-то что-то вовсе не пишется, где-то пишется в неочевидных местах, где-то что-то пишется и в этой писанине написано что-то еще, но это уже нигде не написано, кроме другой шмотки о которой ты даже не знаешь.
Первые несколько заходов очень понравились, но потом понимаешь , что если шмот не заходит то ты идешь начинать с начала.
Was a great game but be warned. After a while, the game will no longer launch and there's nothing that can be done to remedy it. The developers will tell you "use the test branch". Not an acceptable fix from Feb 2026 on. Game is mixed because it's broken. Fix it.
This game makes no sense. You start multi hitting but have no idea why, some time your life goes to a 1m others it says at 15k, same thing for armor. Passives and abilities are clunky and not fun. Multiplayer desyncs all the time you end up fitting completely different enemies. There is no skill tree that I have been able to find, no clue where it would hide since there are like 3 buttons on the main menu.
A wonderful inventory management rougelite that gets you to think about your build, your decisions, the enemies you choose to fight, each time you enter to dungeon. Each time you fall down, you want to get right back up and start a new run hoping this time you will reach floor 100.
It is sad that i can NOT reccomend this game. It used to have character and balance. with each update everything kept making less sense and the balance was thrown off the window. Co-op is also unstable at times. I always give second and more chances but as time goes on it is evident that this game kept dissaponting me. I wish for this game the best and maybe return to the original version i once loved! Kind Regards.
Great game, if you enjoy theory crafting and trying to make a build work - you will have a lot of fun. Dev has also interacted with the community a ton and pushes a lot of changes which has kept the game fresh and worth returning to. Are there things to work on, yes - the game has been evolving, and each iteration refines what is offered. Big numbies, lots of chaos, and somehow still a pretty chill way to hang with your friends.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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