
Megaloot is an addictive Inventory Management Roguelike RPG, where meticulous loot management lets you create diverse and powerful builds for each run. With every new attempt, start from scratch and loot strategically to craft dominating setups and become the ultimate power hunter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
There is a mysterious tower in this world that replicates all sorts of objects from other realities, creating an indefinite space full to the brim with monsters, strange creatures, people, and loot. You have found yourself in this reality, and now it’s your path.
Entering the tower, you find yourself in fierce battles that require valuable loot items - armor, magic rings, weapons, and much more. These are essential tools for developing your unique builds while clearing the tower's floors.
Defeat enemies and earn gold, which can be spent on new loot items. Continuously manage your loot to become stronger right in the battle by absorbing the mythical power of the items you discard - even if for a mere moment, but with dedication it’s enough to ascend to near godhood and kill whatever twisted creature stands in your way.
Use potions and tomes to boost your power, seek out reforged items for unique and enhanced gear, and banish excess loot to refresh the shop with better options. Make the most of every item and be ready for any enemy.
Combine loot strategically to craft dominating builds and become the ultimate power hunter. Balance between strengths and weaknesses to maximize your power to the fullest extent.
Key features:
150+ unique loot items with many variations of characteristics that have a synergistic effect to create unique builds
27+ stats like Toxicity, Strength, Wisdom, Faith, Recovery, and more, which can be combined with loot and keystones for a unique strategy and tactics
10 characters with their abilities
Simple, addictive, and challenging gameplay
High replayability at any time
Genres
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game gets a lot of hate ever since design updates were made. I do agree the original was really good and that ignoring players who love the game may not be the best design decisions as you see mixed reviews and clear off-putting comments. I also put it down for awhile myself. Picking it back up again, I was able to make it to level 100+ with Tyr in the current state of the game after forgetting how to play because of all of the changes (0.4% achievement btw). I found it fun to figure things out and I do think the game has merit and is fun to play as it scratches an itch for me not found in other games. You can also revert back to the earlier versions - the dev added that functionality yet people still complain. I do think it's worth trying if you like this genre. I'll likely continue to play it. I do think it had better synergies before and some of those are broken in the current version or just not as bearable to play, but its still worth exploring. I like a good challenge.
MegaКалл
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
キャラクターや装備によってさまざまなシナジーがあり、それを模索しつつ攻略していくのは非常に面白い。 初めのころは手応えを感じながら進行できるが、後半は理不尽な死を乗り越えればならず、対応する装備がないと進めなくなったりもする。 そのため、装備を模索するのだが、ある程度の知識を得てしまうと、同じような装備を揃えて攻略法が確立しまい、後半はほぼほぼ作業になってしまう。 ちょこちょことバージョンが変わっており、それによりどんどんと難易度が下がっていってしまっていると感じられる。
Was a great game but be warned. After a while, the game will no longer launch and there's nothing that can be done to remedy it. The developers will tell you "use the test branch". Not an acceptable fix from Feb 2026 on. Game is mixed because it's broken. Fix it.
Абсолютно бездарный интерфейс. Все термины спрятаны за паузой в отдельном меню, где нет никакой сортировки и поисковой системы. Часть терминов откроется только при покупке предмета, а до этого сам гадай как это работает и что даст. Где-то что-то вовсе не пишется, где-то пишется в неочевидных местах, где-то что-то пишется и в этой писанине написано что-то еще, но это уже нигде не написано, кроме другой шмотки о которой ты даже не знаешь.
Great game, if you enjoy theory crafting and trying to make a build work - you will have a lot of fun. Dev has also interacted with the community a ton and pushes a lot of changes which has kept the game fresh and worth returning to. Are there things to work on, yes - the game has been evolving, and each iteration refines what is offered. Big numbies, lots of chaos, and somehow still a pretty chill way to hang with your friends.
Honestly expected more from this when i saw it but its a very boring game with zero progression in it
Первые несколько заходов очень понравились, но потом понимаешь , что если шмот не заходит то ты идешь начинать с начала.
Ganz komisches Spiel.
SO just shy of 50 hours, got all achievements (each char to floor 100). There is an 'ascend' options but meh...just not into it. For 10 bucks, it was good value for what it is. Sadly once you figure out what combos of things are OP, you can take every character (with some variation) to floor 100 pretty easy. For me what worked: - Magic damage all the way - But the extra item from chest trinket - Buy the wisdom to eldership book - Purchase tinkering - Unlock the special hood (arcana hood [12 battles] + golden helm [12 battles]) and use that. (upgrade its tinkered bonus to diamond level) - Unlock the special silver armor chest (Silver chest + Faith set life ring) - Royal Leggings, Leather Boots, Power/Penetration Amulet, Power ring, Darkness/Magic ring, and common brand weapon. That gives you 3x common items to get rank 4 in all the various sets. Basically, everything is feared (doesn't attack you) so long as you have more magic damage, and you transfer debuffs (madness, etc) to enemies with purging. Always make sure your chest and leggings are giving you enough Holy for cleanse to work or you'll kill yourself with madness. Disassemble things that add to your: Power, Eldership, Armor, toughness. Its sorta a balance act between base numbers and % increases. early game, disassemble those rod/staffs that start at 1000 magic damage. Late game use the common magic weapon, and the one expensive ring to disassemble (over 12k eldership for a basic one of the ring, upgraded is even better). All but 1 character this works for no matter their 'gimick'. There is one who starts with armor attack and no weapon slot. Couldn't get this strat to work for them, but leaning into stacking (disassemble) turtle gauntlets made it pretty easy to buff them with armor/adaptive/stolen armor on strike focus. Cute game, had been on my list to snag for a long time, glad I got it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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