
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a bit torn on MM11. On the one hand, it's a bold new entry that shakes the formula up for the first time since MM7. On the other hand, it's far from the best game in the series due to important MM staples being underwhelming or missing outright. Regarding positives, the game looks pretty good most of the time. I believe this is the first 2.5D numbered entry. There are some cool visual effects from abilities with more depth to the animated backgrounds in levels. Bosses are much more complex even having multiple attack types and forms they take on as the fight goes on. The charged Mega Buster is back with an additional charge for a larger stronger blast and it's awesome. There are some great very challenging levels here as well with Torch Man's stage being my personal favorite. All the new abilities from bosses are awesome and even add additional movement options like the Pile Driver doubling as an air dash. The Double Gear system is cool and fun to use. This is a welcomed new addition. Being able to not only strengthen the classic Mega Buster even further, but also strengthen all other abilities. The speed gear is where issues come up. It really REALLY mitigates a lot of the challenge of most bosses and platforming sections since you can upgrade it so you move at a normal speed while everyone and everything around you moves slower. This allows you to bombard enemies and bosses with attacks shredding them in seconds before they even have a chance to respond. That's not to say the game is easy. The challenge is fairly close to what you expect from a Mega Man game. Rumor has it, our Normal is their Hard mode just renamed. Not sure if that's true. My issue with the difficulty is that without using Double Gear, the game can stomp you hard. With Double Gear, the shop, and upgrade system it's one of the easiest games in the series. Some stages absolutely stink with Bounce Man's being one of the worst in the series. It's incredibly annoying being bounced around constantly, but the general look of the level is just uninspired. What is the theme here? At one point it looked like I was in an indoor bouldering room. What does that have to do with bouncing? The boss was absurdly easy too. The Wily Stages were fairly tough, but the bosses left a lot to be desired. There's just nothing new here. Yellow Devil from MM1 returns. Then there's a boss gauntlet of all of the same bosses you just fought to get here. Then finally you fight the Wily Machine 11 which looks nearly identical to the Wily Capsule from previous games. There's no surprises here. I think they played it a little too safe with the final fortress. The biggest issue by far is with the soundtrack. It's not that the compositions are bad. They just sound too soft and don't fit Megaman's usual style of rock and metal. It's a problem. It all just blends into the background. The mix sucks too. The music doesn't cut through enough to stand out even with turning down the two other volumes to hear it better. It's just not Rock Man. It reminds me of the awful PS1 version of MMX3's badass soundtrack. The voices and sound effects are too loud by comparison. At least the voice acting is adequate which is an achievement after the infamous "acting" featured in MM8. It's nice to have new Mega Man and I hope we get more, but I really want to see something different in regards to bosses and levels with the return of the classic characters. Where is Proto Man? Where is Bass? There are no unlockable characters to play as like in MM10. More creative bosses than the typical lineup of fire-type, bomb-type, electricity-type and ice-type. And maybe it's time to move on from Wily. We've been fighting him for 11 games now and that's not including spin-offs. I like the new additions and I would recommend this to fans of the series. (6/10)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man, either I'm not good a Mega Man or this game is just stupid hard (probably a combo of the two). I grew up on the X series and was excited to pick this up, but coming from those games where controls and movement felt so tight, this is a floaty mess that still requires absolute precision. And the number of insta-death tiles scattered in some of the maps is ridiculous. I'm almost 2 hours into my attempts on the 'Normal' difficulty and still don't have a save file yet because I can't manage to clear a single stage. Sometimes I can make it to a boss fight, but the stages themselves are sometimes just designed to be infuriating. I had an easier time with Hollow Knight: Silksong. I'll probably keep the game and just be angry while I die for hours since I'm into that sort of thing, but I'm glad I waited until this was on sale for less than $10 because I don't think I'd have been very happy with the content otherwise.
10/10 Great game! This game is one of the most accessible Mega Man games of all time! You can play at various difficulty levels (from beginners to casual players to pros). The gameplay is fantastic, and the graphics and soundtracks are also great. Story Mode is my favorite part. Finally, we get to learn more about Dr. Light and Dr. Wily’s past and the reason why Dr. Wily keeps causing trouble. Total and a message to Capcom: Anyway, thank you so much for releasing this game for PC. I have a question (and I don’t know where to ask it): Could you please also release your older games on GOG? I’m already looking forward to “Mega Man: Dual Override.” ^^
我心中接近完美的元祖洛克人,除了流程有点短以外挑不出什么毛病,没有zero的评分系统精灵养成和x的道具人质收集,就是纯粹的玩,体验最纯粹的快乐 难度分级上照顾到了新人同时也给老屁股一定的挑战性,现代的手感和创意的关卡设计真的太棒了,每个特武都可以和关卡的一些场景进行互动,小兵的摆放也进一步加强了互动性,还有一键召唤莱西和右摇杆一键切换特武,真的省略了不少切换的时间,让跑图变得更流畅更有观赏性,最神的设计就是双齿轮系统,力量齿轮甚至让p弹打boss都变得轻松,几炮秒杀冻原人这种放在以前真的想都不敢想,用炸弹报复泥巴人也是真的解气,三四个回个就打完了,速度齿轮还能紧急避险,打道中boss也能秒杀 这代的画风也非常棒,真的是可爱又帅气,boss设计的真的太好看了,我在p站看的图真的是帅死我了,唯一的遗憾就是这作没有布鲁斯和佛鲁迪登场,感觉是和以前有些割裂的感觉 总之玩的很入迷,反反复复玩了很多遍,甚至用小号5个小时打了全成就,之后就一直在ns平台上玩了
[h3][b]A return can feel right even when it still has things to prove[/b][/h3] Mega Man 11 feels like a sincere attempt to modernize the classic formula without losing what made it work in the first place. I liked the clean visual style, the solid controls, and the way the stages still demand precision and pattern learning. The Double Gear system clearly sits at the center of the design, and while I never fully connected with it, I can see why Capcom built the game around it. My main caveat is the soundtrack, which did its job for me but never reached the same impact I expect from the series. I enjoyed it because it reminded me that Capcom is moving in the right direction with Mega Man. It is not my favorite entry, and I still missed a few touches that gave older games more personality, but the foundation here is strong. I would warn that some challenges feel built around mastering Double Gear more than I wanted. Even so, I recommend it to fans of classic action platformers and to players curious about the series, but less to anyone expecting the best Mega Man right away.
I'm a Mega Man fan. I've played most of them and beaten 1-10 and X and I think I hate this game. The controls are so stiff, the worst of any Mega Man. Worse than the Wily War's on Genesis which are infamous for that reason. The level design is of the "♥♥♥♥ you" school and is difficult in a cheap and aggravating way instead of the satisfying design of earlier games. I'm dissapointed that 12 looks like more of the same, I hope it controls better. I'm going to DNF this a second time upon getting to Wily's I don't have the patience for this anymore. I played it on Playstation before and it's just as ♥♥♥♥♥♥ on PC. Save your money, play any other platformer unless you enjoy irritating games.
作为一个对这个系列没有情怀的新入坑玩家,玩这个真的好难受啊。。。从头到尾位移竟然只有跳跃和滑铲吗?(如果还有其它位移那就是我没玩明白,我也确实没玩明白),躲技能全靠齿轮,切攻击也很别扭,特别是到后面形态越多越别扭,我一开始以为是我记不住顺序太菜了,后来看视频攻略人家是暂停从选择界面里切的,那这游戏体验也太不连贯了吧。。。 反正体验不好应该是我自己的问题吧,但是这游戏玩下来真的很不习惯,感觉如果不是洛克人系列的老粉最好还是别入了,我是觉得这游戏和现在的多数动作游戏的操作逻辑挺不一样的,如果没有基础大概率会和我一样不适应。
O jogo é bom e agrada muito aos olhos. Porém, achei ele muito curto...em 5 horas da pra zerar a história principal. Depois disso só o que tem são os desafios e os achievments. As fases e a plataforma do jogo são onde o jogo é mais difícil. Os bosses são fáceis se você souber a fraqueza deles. A loja do Dr. Light deixa o jogo mais fácil, sem ela ia ser muuuito mais difícil zerar o jogo.
If it's not broken, don't fix it. Aside from the graphics, if this released for the NES in the early 90s as Megaman 7 instead of the Megaman 7 we did get, it would be completely believable. This is just as fun as Megaman 6 was when I was a young man, which is proof that I didn't stop liking video games, it's just that millennial and zoomer devs keep ruining them instead of sticking to tradition. Stop complaining about the price. It's not like there are a whole lot of other good modern games to spend money on, and this is cheap compared to what Megaman games cost in the late 80s/early 90s. If they were worth it then, they are worth it now. Don't be intimidated by the double gear gimmick either, as the whole game is designed to be beatable without it, and if you think it makes the game too easy and can't resist using it, there's an expert mode to make this even harder than NES hard to balance it out.
紛れもないクソゲー 過去作ロックマンに比べてステージが1.5~2倍近く長いのにも関わらず残機が無くなれば最初からという鬼畜。 それに比べボスは雑魚なので横スクロール系のソウルライク的な魅力も皆無。 初見殺しのステージギミックやイライラさせるつもりしかない敵配置、敵の攻撃でHPが0になって死ぬことはほぼ有り得ない、それよりも一撃で即死する棘や落下で殺すため一度のミスで全てが終わる。クソほど長いステージを死に物狂いで最後の方まで行ったら死んで1からリスタートはステージのボリューム増加に見合っていない。 爽快感はなく、買ってしまった以上やるしかないという意識でしかプレイできない。 ステージ途中でやめることも出来ない。ただただクソ。イライラしかたまらない。 昔のゲーム特有の圧倒的鬼畜を体験したい人間にしかお勧めできない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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