
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If it's not broken, don't fix it. Aside from the graphics, if this released for the NES in the early 90s as Megaman 7 instead of the Megaman 7 we did get, it would be completely believable. This is just as fun as Megaman 6 was when I was a young man, which is proof that I didn't stop liking video games, it's just that millennial and zoomer devs keep ruining them instead of sticking to tradition. Stop complaining about the price. It's not like there are a whole lot of other good modern games to spend money on, and this is cheap compared to what Megaman games cost in the late 80s/early 90s. If they were worth it then, they are worth it now. Don't be intimidated by the double gear gimmick either, as the whole game is designed to be beatable without it, and if you think it makes the game too easy and can't resist using it, there's an expert mode to make this even harder than NES hard to balance it out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am so used to old school megaman and this one, I just can't get into it, MegaMan X is the epitome of games, this one, I just can't get into.
Impossible to play on controller, you cant assign all the mechanics to buttons, Ie. No slide can be assigned without losing another button, slide wasnt even assigned and it was integral for even get past the 1st stage. crazy if you ask me. well without an extensive work around out of game its unplayable, and i cant play kb. i dont have time for it, sorry. i was looking forward to trying a megaman for the 1st time and unfortuanely a bad first experience
I'm a Megaman fan, but this one just isn’t for me in this day and age. XD Jumping often feels unintuitive, and the lack of a dash makes movement feel stiff, especially for someone like me who enjoys agile platformers. I prefer Mega Man X, with its dash, fits my playstyle much better. That said, the game does have interesting mechanics, with a wide variety of enemies and creative level designs. However, I was disappointed that there are no puzzle areas that require using boss skills, which could have added more depth and experimentation.
这个折扣性价比很高了,也是目前元祖系列唯一的高清作品。其他除了PS/SS上的8代都16BIT时代的画质。结局威利博士使出猛虎落地式土下座笑死了,情怀拉满。 相比系列作品特色是蓄力加攻或者子弹时间的齿轮强化系统。另外有条件限制的时间挑战和小关卡挑战可以网络排名。本作特殊武器全都有蓄力形态,从X系列学来的。 某些关卡跳跳乐有点过头了,容错率比之前的作品还低。不过也有相应的辅助道具逃课,比如尖刺免疫、掉坑救援、自动蓄力。 流程中没有必须收集的道具都可以买,导致某些角落疙瘩位置的东西没有去捡的动力浪费了关卡设计。 元祖12发布了消息,不知道X9什么时候能安排上,还是喜欢ZERO的近战。
Mega man is a series I love dearly and have played many in my history. Mega man 11 stands as a true return to mega man and while not necessarily my favorite series (I Prefer Mega man X), regardless the game truly does a great job bringing you back into the series. Lets discuss the game. Gameplay Mechanics Mega Man 11 keeps the classic run-and-gun formula tight and responsive, while introducing the Double Gear system to freshen things up. Speed Gear lets you slow time for precision, while Power Gear boosts your attacks for big damage moments. It feels modern without losing that old-school rhythm, and every action remains satisfying and deliberate. Graphics The shift to a 2.5D visual style works beautifully. Characters are expressive, animations are smooth, and environments are vibrant without being overly busy. It respects the classic look while giving it a polished, contemporary shine that feels right at home. Music The soundtrack delivers energetic, catchy music that fit each stage perfectly. Tracks ramp up intensity during key moments, especially when the Double Gear system kicks in, adding a subtle dynamic flair. It’s memorable without overshadowing the gameplay. Level Design Stages are cleverly designed with a mix of platforming challenges, hazards, and gimmicks that stay engaging throughout. Each level introduces unique mechanics that evolve as you progress, keeping things fresh while still feeling fair and readable. Boss Design Robot Masters are full of personality, both visually and mechanically. Each fight emphasizes pattern recognition and timing, rewarding patience and skill. Their designs feel inventive, and learning their weaknesses adds to the classic Mega Man satisfaction loop. Gear System The Double Gear system is the standout addition. It adds a layer of strategy without overwhelming the player, giving you more control over how you approach tricky sections or boss fights. It’s intuitive and blends seamlessly into the core gameplay. Weapon Power-Ups Weapons gained from bosses are diverse and fun to experiment with. Each one has practical uses beyond combat, encouraging creativity in how you tackle stages. The expanded upgrade system lets you fine-tune your loadout to match your playstyle. Replay Capability Mega Man 11 offers strong replay value through multiple difficulty settings, time trials, and collectible challenges. Mastering stages, optimizing runs, and experimenting with different gear setups gives players plenty of reasons to come back. Difficulty The game strikes a great balance between accessibility and challenge. New players can ease in with more forgiving settings, while veterans can push themselves with tougher modes. It stays true to the series’ demanding roots without feeling punishing. Story and Lore The story brings back the familiar rivalry with Dr. Wily, leaning heavily on nostalgia. While it ties into the broader Mega Man lore, the presentation feels a bit underwhelming compared to the gameplay. It gets the job done, but lacks the depth or impact to stand out. Overall Mega man 11 was a super fun experience that I plan to return to soon to try to achieve more challenges and achievement farm. There's so much to do here and as a fan you will enjoy this one. Thanks for reading.
Eu sempre curti jogos do Mega Man, este agora foi show só pelas legendas em português. Nota 10
何故かfps低下バグが発生し、何故か治りました。 原因定かなりませんが、無料dlcの導入で治った可能性もあります。
Si sale un Remake de Megaman Legend me corto los Kojimas
I'm more mad than disappointed in this game. I've recently played through gravity circuit and it was so good it made me want to play some mega man. If I were to guess how much changed in the series from the first rock man to this one, I'd say probably a lot, since as you know, the first game was relased in 1987 or so. There is one new mechanic. That's it. And that sucks because the new mechanic (double gear system) feels awesome to use and the level design really seems to be done around that mechanic. I feel like Capcom has been stranded in time when it comes to megaman. The game is really damn hard, but it's not because of the enemies or encounters and such. It is due to poor, ♥♥♥♥♥♥♥ fossilised game design, Some mechanics were meant to die in the 80'. The stages are littered with insta-kill hazards, which take you back to one of the 3 checkpoints around the stage. The checkpoints absolutely suck. They are too sparse, so each death feels like it takes out 10 minutes from your life. Worst of all, Mega Man 11 contains lifes for your character. Maybe that's just my skill issue, but I just despise this system with all my might. Megaman himself (in the english dub) also sounds like he's having an orgasm every time you smooch the beautifuly placed insta kill spikes, making the whole experience so much more frustrating. I also personally dislike the rock paper scissors mechanic, since the bosses are really well made, and to me it just feels like cheating when I'm killing them with 4-5 hits. The graphics are great, music, boss encounters, and level design (excluding the insta-kills) are however really well made, but for me they are not good enough to outweight the negatives. Which is a shame
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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