
TAYAL IS A RETRO FAN GAME. WE WILL FOLLOW A BOY TO FIND OUT THE TRUTH OF HIS FATHER.
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VALI, THERE ARE MANY TRIBES BIRTH HERE. A FIGHTING TRIBE CALLED "TAYAL". THEY FAITH TO "DULA" THE GOD OF NATURAL. TAYAL PEOPLE CAN CONTROL FORCE OF NATURAL BY A MYSTERIOUS TOTEM. "GRAND HUNTER" - BABUSA LADU, TOP OF THE TRIBE'S HISTORY. HE AWAKES THE GODS AROUND ISLAND. FRANTICALLY DESTROYED. BRING THE HORRIBLE TIMES FROM NEVER SEEN.
TAYAL PEOPLE CAN CONTROL THE NATURAL FORCE BY THE TOTEM. BUT THIS TOTEM IS VERY DANGEROUS. ONLY CAN DRAW A KIND ON THE BODY. SIMULTANEOUS DRAWING OF 2 AND USING THE POWER. WILL BE DEAD.

CANO LADU
THE PROTAGONIST, WHO WAS FULL OF ENTHUSIASM FOR HIS FATHER, HOPED TO BECOME A GOOD HUNTER. THE NATURAL FORCES THAT THE TRIBE PEOPLE NEED TO BE MANIPULATED BY THE TOTEMS, AND CANO CAN BE USED WITHOUT THE TOTEMS. WHEN HE IS YOUNG, HE OFTEN OUT OF CONTROL TO OFTEN CAUSING TROUBLE, EVEN IF THEY ARE HATED BY THE PEOPLE, CANNON STILL LOVES THE TRIBE.

BABUSA LADU
THE TOP OF GREAT HUNTER SINCE TRIBE'S HISTORY. AT THE SAME TIME, IT IS ALSO THE FATHER OF CANO, A STRICT AND UNSPOKEN LEADER. HE WAKES UP ALL THE GODIANS, MADLY DESTROYS THE TRIBE AND THEN GOES DISAPPEAR.

EMA
A VERY STUBBORN GIRL. ALWAYS GET LOST FOR SEND A ZON, THEN ENCOUNTER VARIOUS DANGERS
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote]用黑色译作背景,用文章谱写铭记 欢迎光临我们的网站 [url=https://www.blacklist.ink/]黑名鉴赏[/url] 点击关注我们发现更多好游戏 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名组[/url] 点击加入我们 [url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url][/quote] 我又想起了小时候被洛克人系列所支配的恐惧。 我太难了,游戏确实很好玩,不过难度太高了,看得出来作者是真的用了心下了功夫的,简单复古的像素风格画面并没有让游戏看起来很low的感觉,反而因为比特风格的bgm为游戏增色了不少,游戏的其他方面也是亮点多多,很难想像这种游戏居然没有大卖,我觉得应该有不少人会喜欢这种平台动作洛克人风格的游戏呀。 我可能是太手残了,很难驾驭的了这种偏硬核的平台动作射击,我用的手柄,然而还是被打出了翔。 游戏的剧情不难理解,就是主角的父亲因为不知名的原因唤醒了各种神灵疯狂的肆虐村落,主角要去寻找父亲做出这些邪恶的事的真相。 主角会在打败各种神灵的途中越来越强(获得各种能力)然后去面对最后的真相,相当的有洛克人风格,一样的在打败boss获得对应的能力强化自身然后攻略接下来的关卡,而且关卡也是可以选择的。 很开心现在还能见到这种令玩家回忆无限的游戏,如果我还能有当年的年轻劲,不像现在夕阳红一般的操作,我一定要打一个速通出来。 我稍微说一丁点缺点吧,就是移动上的,人物会在你停止按键后往前蹭一丢丢,太油腻了,导致我经常被坑死Orz
Упал в воду - умер. Упал в песок - умер. Прыгнул на шип - умер. Вызвал собаку, прыгнул - умер. Поменял оружие - умер. Не нашел пузырь под водой - умер. Дошел до босса - умер. Не умер - умер, через 2 минуты. Рекомендую всем у кого зудит анус. Избавит вас от него. PS: теперь понимаю почему у игры положительные отзывы. Просто люди хотят разделить жопоболь от игры с другими. Благородно!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ロックマン風のアクションゲーム。 地形が意地悪な道中が多めでボスもなかなかに強く難易度が高め。 ですが、ボスの行動にランダム要素が少ないので避けるのが割と楽。 地形のほうはテクニックか無敵時間でなんとかするしかない。 特に後半のステージでは難しめな地形が結構あったのが気になりました。 小ネタが結構あり 呼び出した犬が寝たり、おぼれたり、ボスにふっとばされたり いろいろな所にいろいろなものが埋まっていたり(場所固定) [spoiler]お助けキャラの服を燃やせたり(実績あり)[/spoiler] どうでもいいような所まで作りこまれています。 こういう要素は大好きです。 細かいバグは残っていますが普通に遊んでいる分には気にならないと思います。 とりあえず、マップ移動と同時に死亡しなければ大丈夫です。 ロックマン好きなら遊んでみてはいかがでしょうか [spoiler]終盤のステージは残機だけならどうにかなります。 お助けキャラのマップに行き、残機[u]だけ[/u]を取り マップを出たり入ったりして残機を取るだけで上限の29まで増やすことができます。 服を燃やしたり、回復アイテムを取ってしまうとお助けキャラがいなくなってしまうので注意です。 v 1.0.7で見つけました。今後修正されるかもしれないので注意。[/spoiler]
It's a fine Mega Man game, but there are some flaws. Too many spike deaths, for one. An overreliance on insta-death does not make a game challenging, it makes it frustrating. Also plenty of poor level design moments, like two different locations where slippery floor on a screen transition leads to your death if you don't immediately account for it by turning around or jumping. For example, there is a moment where the screen scrolls over, and as soon as it does, your character's momentum sends them sliding directly into a spike pit. Not cool. There are some other small things, but the boss fights are fun, and you at least give an ample supply of extra lives and health replenishers to account for some of the cheaper moments. I'd say anyone who likes Mega Man will probably get some enjoyment out of this, though probably best on sale. Oh, and seriously, fix the broken English. You've had plenty of time.
充滿台灣特色的洛克人 關卡設計很有趣 期待有續作
棒
A pretty good Mega Man clone brought down by some lag and the inputs being delayed. The lag is no big deal, but the inputs are a real problem. Because of this, quick and precise jumps aren't trustworthy. Hopefully the devs will fix this issue. However, the game has been like this for over a year now, so I'm not expecting much.
As a lifelong [i]Mega Man[/i] fan, I can safely say that [i]TAYAL[/i] is one of the best fangames I have ever had the pleasure of playing. There is a lot to enjoy about this labor of love, and it deserves to be recognized as more than "just another [i]Mega Man[/i] clone." Something that quickly became apparent to me is that the developer clearly understands what makes the classic [i]Mega Man[/i] games so enjoyable: - The gameplay is tight and the controls are responsive. - The level designs are distinct from each other and offer their own unique challenges. - There are secrets cleverly hidden in each stage that greatly reward you for exploring and experimenting. - The boss designs are detailed and charming, and each one has crazy attack patterns that will keep you moving and require unique strategies to overcome. - The music is catchy and memorable. A few stage tunes will easily get stuck in your head. There’s also a fun little twist on the boss rush that happens at the end of every classic [i]Mega Man[/i] game. [i]TAYAL[/i] even offers some welcome quality of life improvements, such as being able to shoot while sliding and special weapons slowly refilling their energy over time (enemies don’t drop weapon refills). There are also some particularly creative uses for your Shiba Inu buddy ([i]TAYAL[/i]’s version of Rush) and being able to summon him an unlimited number of times gives you a lot of freedom to experiment. [i]TAYAL[/i]’s story, art design, and overall style is based on Taiwanese mythology and folklore, and the bosses are based on real wildlife indigenous to Taiwan. As a result, the game has enough of its own feel and style that there were times where I forgot I was playing a [i]Mega Man[/i] clone. It’s also worth mentioning that shortly after releasing [i]TAYAL[/i], the developer was hired by Capcom as a game designer. Hopefully they can teach Capcom a thing or two about good retro game design. At the moment there are only a couple negatives I can think of: - From my experience, the special weapons aren’t particularly useful outside of boss battles, and most of them are just copy/pastes of preexisting [i]Mega Man[/i] weapons. On the plus side you can charge them for more powerful attacks, and as mentioned earlier they slowly refill themselves over time. - The English translation is unfortunately very poor, which can make the story a bit hard to follow at times (especially the ending). The developer is still updating the game, however, so hopefully it will receive a better translation at some point in the future. With all that said, if you are a [i]Mega Man[/i] fan or even just a fan of challenging action-platformers, you owe it to yourself to purchase [i]TAYAL[/i] and give it a whirl. At $6 it is an absolute steal for this level of quality and polish, and the OST is worth purchasing as well just to give the developer the extra support. [i]TAYAL[/i] has a lot of heart and it deserves far more attention than it has currently received. It's the dictionary definition of a hidden gem. Please show it your support!
This is a VERY well-made Megaman-like. Not TOO difficult, not TOO easy, all special weapons are fun to use, OST is super catchy, would be GREAT as a beginner's Megaman game 100% I recommend.
操作流暢的洛克人遊戲,時數偏短但蠻不錯的
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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