
Mega Man Zero/ZX Legacy Collection brings together six classic titles in one game: Mega Man Zero 1, 2, 3 and 4, as well as Mega Man ZX and ZX Advent. The collection also features Z-Chaser, an exclusive new mode created just for this set of games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.3Kreviews | 76% | — | $1.5M |
| $29.99 | 1.5Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我只是想说,b站up“漂浮的白云”制作了汉化补丁,大家搜索steam洛克人汉化补丁能找到
I feel kinda sad about not recommending this collection because Mega Man is one of my favorite franchises of all time. However, I have to tell that this port is simply disappointing, especially if you're playing on modest hardware... These are supposed to be Game Boy Advance and Nintendo DS games, I can't grasp how they run so badly. Wouldn't be that much of a problem if we could at least extract the games so we can legally play it on a Nintendo DS system, but that's not possible. The games are good, but this port is just not that worth it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 267ratings |
| 92% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm really conflicted about how to rate this collection, all the games are flawed, but the save assist helps a lot. Both series get progressively better, but they are not good, here are some points about all the games Zero 1 - This game is terribly hard without the save assist, there are limited lives and you can fail a mission and just miss stuff - You have to spam you attacks to level up, if you don't know this you wont get through the first boss Zero 2 - The fairy system is weird, the game punishes you for using this mechanic - This is the first Mega Man game that has a lead to the next one Zero 3 - This is an improvement over the previous ones - The plot is actually interesting Zero 4 - The weather mechanic is weird - There are a lot of connections to the X series ZX - First metroidvania, but the map system is terrible - Sometimes It is hard to know where you are supposed to go - Talking to NPCs is a pain in the ass - The quest system is annoying ZX Advent - The map and flow of the screens is better than the previous one - The plot is terrible, It is a battle royale of Mega Man - The voice acting (at least in English) is horrible, sounds like a parody or an amateur job - The medal system is weird Z chaser - I tried this mode once and realized I couldnt change the controls, just gave up tl;dr: a collection of bad to average games, each one with different flaws
要不是有大神做漢化 基本回去玩模擬器
A series of decades-old games, uploaded with minimal effort, and with shady Russian DRM added after the initial release. Avoid like a scorpion-infested jockstrap.
Play this series, or at least the Zero games, with save assist on. The original experience gives no thought to quality of life and I cannot recommend playing them in the modern day and age like that.
没有中文是最大的短板了,想炒冷饭就好好的炒,选择菜单有中文,然后游戏里面一个中文都没有,怎么玩,买的就是情怀,奔着边打边看剧情去的,你这么一弄,真的恶心人了,都不如直接弄个盗版的直接玩算了
卡普空我操你妈逼一百多的游戏连个中文都没有,而且身为一个掌机游戏就给之前合集的平滑化搬过来就不管了,游戏本身难度偏高开简单模式还不给大部分成就,要续作没续作要体验没体验,如果不是洛克人这个ip我压根不会买它卡普空操你妈逼
I played Megaman Zero 2, 3, and 4, but I never actually played the first game in the series. I also never played the ZX series due to ... circumstances surrounding the time. This cherished gift let me do all three, to beat the old games I never played... and also revisit the tragedy that is the Zero series. Anyway, this PC port is super accessible. Definitely a definitive way to define it, yo. Thank you . . . Fraga.
当时也是盛夏,捧着比我手大不少的掌机,也玩过和烈日一般赤红的机器人。 不过当时年纪尚小,加上语言不通,并没有玩的深入,后来也就渐渐淡忘了。 直到Zero的音乐响起,又将那个小小的我唤醒。 (轻柔的前奏后骤然响起的电子重击,令我心潮澎湃。) 这次一口气将Z1-Z4全部打完了,内心也是久久不能平静。 (虽然依旧是仅菜单中文加暴力移植,卡普空你该死啊!) 玩法方面: Z系列的玩法是较高难度的横版高速战斗,在极速的跑图中享受将过路敌人一刀两断的快感。 (我仅用手柄游玩,菜单上面改建自定义将跳改成a,枪改成X,下面选方案b) (这样改比较符合大部分我的常规键位,大家可以参考一下。) 从z1玩到z3我的体验是直线上升的,你能感受到制作组在不断完善玩家的跑图体验和流程感,将一些差劲的设计慢慢删除掉。 比如z1很多需要跳跃的平台在视野外,之后再没出现。 Z2手感奇差的钩锁也没有在后续出现过。 Z3新加了跳过已读剧情的功能,让重复打怪体验大大提升。 能感受到制作组将卖点也是玩家最喜欢的点做好做精,让整个跑图充满了挑战与爽感,也难怪曾有如此多的玩家钟情于此。 Z系列将收集品和精灵都藏在地图的边角处,大多数第一次跑都会漏非常多(比如我),很容易顶着几乎初始的血上限和缺少极多能力的情况下通关。(也得益于卡普空不肯做汉化,依旧看不懂很多词——) Z的地图交互非常出色,比如你可以用冰弹冰冻岩浆块,用火烧掉树藤,用雷给一些装置充电,打boss也有其弱点属性,所以选择对属性和打boss顺序会大大降低boss战难度。(速通大佬们的顺序应该是最好的,不过不追求速度慢慢背板也挺有意思,现版本加了boss门口的存档点不需要次次跑图了。) 依旧有许多大佬作者速通挑战和二创,z系列非常值得一玩。 不过比起z3的巅峰,z4就显得有点格格不入,我在z3与欧米茄zero血战后,连续游玩z4体验上有不小的下降。 作为该系列最后一部,制作组是想要创新的,新加入了天气,合成,和偷取武器的系统。 天气系统每个关卡有有利天气和不利天气,但只有不利天气通关可以获得ex技能,大部分玩家应该都会选择不利过关,而在z4的关卡比起之前更自由,如果你和我一样第一次选择了不利的沙漠图,那跑图体验简直是惊人的糟糕。 合成系统就是让怪物会产生掉落物,每种怪物杀死后有概率掉落专属的物品,我们可以将至多4种在基地进行合成,合成后作为能力和强化装备在芯片上,但是没有合成品加纯随机的合成模式,让我通关时仅仅成功合成一个芯片,虽然可玩性和刷刷刷也都算不错的设计,但会让一周目少非常多体验,至少z3通关时我拥有了大部分能力。 偷取武器和高速战斗过关战斗有点背道而驰,因为手短加上偷取的伤害低(用空手杀死怪物可以偷取),我并没有太多使用这个。 虽说总体从精进转向了更杂而广,但依旧是一部可圈可点的好作品,美术和配音数量更是比前几部优秀了太多。 剧情—— Zero的剧情脉络非常简单,热血浪漫又残酷悲伤的英雄史诗。 我想了好一会儿,觉得剧情总结并不重要,也不需要我去剧透什么。 每当想起 两位zero在记忆醒来的地方对决, 曾经的敌人用身躯挡下所有冲击, 赤红英雄成为守护星球的流星, 那树下哀歌的少女—— 我总能再次想起这段回忆。 购买小建议:steam版本仅有菜单中文,游戏内是没有中文的,且暂时没有补丁,卡婊在这非常没有诚意。 剧情英文版阅读难度适中有基础就可以看懂大部分,不过专有名词这些很磨人。 看评论区说键鼠不能改键,我是手柄玩的,没有测试过,手柄体验良好。 玩之前记得打开存档点,需要做成就记得关闭辅助mod。 总评:玩完之后怅然了很久,天边划过的流星,随着婆娑树影下哭泣的少女,在歌声中结束了英雄的结局—— 谢谢你,zero。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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