
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 24.5Kreviews | 82% | — | $4.4M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
C'est le jeu du sprint héroique
If you're looking for Marvel XCOM, you will be disappointed. The making friends part is kind of meh, but the combat is great.
Game is good. Worht your time. So many combos, progression and decent story. Animations are great.Really has good mechanics and gameplay loop. Be aware that it is mostly 60% conversations/scenes/exploration/reading and then 40% combat. Does not remove from the fun. The game feels pretty much immersive and alive. Do not go into this game thinking it is a roguelike. It is not that. The gameplay loop is not 1-hour runs. It is an expansive story with X-COM2 mission choice style.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UPDATE: I am changing this review for positive only because from my world perspective a person can't leave negative review on a game one spent 43 hours in and keeps playing it. But everything bellow is still valid with one exception - core gameplay is developing greatly through the game progress and i enjoyed it a lot. That's the reason for 43 hours. When I heard "marvel game from XCOM team" I was sold immediately, but the truth is, it is extremely questionable. It tries to be so much and fails miserably at everything so in the end we get a mixed-genre abomination with mechanics from everything that just doesn't work. It feels like a game planned to be a F2P Mobile Card Gacha, that for some reason switched into a PC singleplayer. The game introduces tons of meta-mechanics like relations, training, resource-gathering, base decorations etc, etc, etc. But all of that is to compensate for the lack of deep core gameplay. Core gameplay design is... acceptable. I was honestly expecting something xcom-like, but I guess the idea to make Marvel game less tactical and more puzzlish works towards more broad audience (not like XCOM has a small audience, but super-hero theme can certainly attract lots of kids and casual players), I can't really comment much on it as it feels like I have lots more to try with it. What I really want to comment on is EVERYTHING ♥♥♥♥♥♥♥ ELSE! The pacing of the game is terrible. They tried to go hard CRPG with HOURS of dialogues and killed any motivation on exploring those dialogues. So we have casual gameplay with BG3 dialogues and a relationship system. You think it's weird enough? Wait, there's more. How about lootboxes? And MORE LOOTBOXES? [b]AND EVEN MORE LOOTBOXES[/b]? There are at least 3 types of those. And you can't just get the rewards after a mission. The gameplay loop forces you to WALK between different locations to do everything. Imagine if the base at XCOM was a 1:1 replica where you have to walk on foot to do everything you usually just clicked. Sounds terrible? Not to MMS designers apparently. The game doesn't appreciate your time at all. You want to speed up animation? No. You want to skip the lootbox opening animation you saw 50 times already? No. You want to read dialogues and not wait for them to be voiced to you? Well. Not always. 50% of dialogues are cutscenes where you can either skip it whole or watch it at a 1x pace. As a Summary: Is it an overall bad game? - No. It can be fun and the core gameplay feels fresh, even though it doesn't play like XCOM at all. Can I recommend it? - Honestly, no. Playing it feels like being forced to eat 7 appetisers that were made by a motel cafe cook to have a lick of a main course cooked by a master-chef. Not worth it.
The combat was way too repetitive and slow-paced. Story is meh. It wasn't absolutely terrible, but there are a ton of other games I'd rather waste my time playing.
very fun game!
A great game with problems.
This game is solid. The open world exploration bits aren’t as fun as they should be, and hanging out with your favorite hero’s isn’t quite as fun as it should be. The gameplay is pretty solid, a combination of deck builder and grid based strategy, and all of it with a marvel skin. It’s… fine. I didn’t finish it, I just got bored after 25ish hours. I set it down and never came back, and never will. If it’s on a big sale it’s probably worth it.
Spider-man
Decent tactics game made better by a whole host of characters and really good effects (even if they take awhile sometimes). Excellent voice acting with some hit or miss dialogue, but that's any Marvel thing tbh
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 5 | 80% | — | |
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