
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 24.5Kreviews | 82% | — | $4.4M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a super hero guy but love Blade and tactics
Может сделать интересных и разнообразных врагов и сосредоточится на тактике? Нет конечно!! Просто бесконечно закидывай игрока мясом! ♥♥♥♥♥ стараться?
not fully done yet, but compared to the hot garbage Marvel usually push out this far exceeds EVERYTHING. i will 100% this mark my works, and the game is so cheap on sale. if you enjoy using your chud brain and like marvel get it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a pleasant game. Nothing too crazy. But good enough to spent several hours on it.
Awesome game, I get why people might not like the social link features but I think it really adds to the game and allows small stories to build up, making your time playing and teams more meaningful. I wasnt sure about having a premade protagonist but it really works and allows you to make a build that reflects how you want to play as you kick ass next to superheroes.
Midnight Suns is a great game. It's fun to play as the Avengers and X-Men heroes, and the mechanics and collecting are not too much of a burden. The voice acting is excellent, with the individual heroes true to their movie selves, even the annoying parts. If you haven’t played card-based games before, this is a good one to start with. The randomness is sometimes frustrating, but you can always find a way through. This is a long game with a good plot, little repetition, and regular refreshing changes.
Love the gameplay and the lore always nice to learn more about the marvel universe
(This review ended up being really really long, so here's a TLDR. The game play is very fun and surprisingly deep, but can require some annoying grind to get the cards you need to make your characters reach their full protentional. The story is serviceable at best, and the game has an INSANE amount of dialogue.) I was, for some reason, led to believe that this game played like XCOM before I bought it, and was disappointed and confused when I saw it was a card game. I got over that very quickly, tho. The gameplay is designed pretty well, and rewards you for analyzing the situation thoroughly, making the most of what cards you have available and how to best use them with your limited number of card plays. Games like XCOM can be played on autopilot once you have a good enough understanding of them, and often just devolve into you taking the same turn over and over again. "Move here. Shoot. Take cover there. Shoot. Stack the same 4 buffs I stack on this guy every turn. Shoot." In this game, there are a wide variety of characters who play very differently from each other (for the most part) and you can only bring 3 at a time. You can mix and match and find what heroes compliment each other best while having a different hand of cards every turn. I never found myself stuck in a loop of using the same abilities over and over again in a game that only has 4 classes and little room for new strategies. The amount of cards you can bring per deck is very small, and you can redraw cards in your hand, discarding it to replace it with another card, to basically reroll what you get. This makes having a useless hand very rare, and almost eliminates the main gripe people have with card games, the fact they can be very luck based. After watching some tier list and "what are the best cards" videos, it's apparent that everybody has very different opinions on who or what is top tier. This is a great sign that your game is very well balanced and doesn't force you into specific playstyles. Most people love Ironman and consider him S tier, but I think he's a solid C. A lot of people say Wolverine is the worst character, has no real identity or strategy in his kit, and struggles to do anything notable. Uhh... I agree with all of that, but a lot of people don't :D. Spiderman is all over the place. Every video you watch will have him in a different tier. Some people get great use out of him, others consider him to be too weak for late game missions. Every character is viable, almost every card is viable, and many playstyles and preferences are viable. The game is balanced is basically what I'm saying. My biggest gripe with the actual gameplay is the fact that you can only get one card per mission, two after an upgrade, and you can only get cards for characters you bring to the missions. You can craft cards after another upgrade, but you need to have at least one copy of the card to craft any more, and it requires a lot of resources that you will always be running out of. This means if you want more of Deadpool's cards, you'll have to bring Deadpool on every single mission until you get the cards you need for him, and the characters you've been ignoring will be significantly weaker. Some missions require you to bring specific heroes, some missions even deciding your entire squad for you, so there will likely be times were you have to bring characters you have no good cards for because they've just been on the backburner while you focus on other guys. The actual gameplay is great, but unfortunately, the game is like 30% actual missions and 70% endless rambling pointless dialogue and socializing with the other heroes. Mass Effect is one of my all time favorite series (not Andromeda. I will always hate Andromeda and the new age Andromeda apologists will NEVER break me.) so I am not one of those people who hates any game with more than 15 seconds of dialogue, but this can be soul crushing at times. Before every mission, you walk around the main base and socialize with the other heroes (and Morbius for some ♥♥♥♥♥♥♥ reason). There are usually like 4-6 people who want to talk to you every morning. When I say every morning I mean every. Single. Morning. The amount of dialogue in this game is frankly absurd. After the mission, you're not done, tho. There will usually be about 3 MORE people who want to talk to you, and a nightly hangout where you can pick one of the other characters to play video games with or watch a movie or something, and there's also clubs that have meetings every once in a while. Blade has a bookclub in this game. No, really. Blade runs a bookclub. And you have to attend. Then it's off to bed just to wake up and have 6 more characters ready to talk to you before you can FINALLY get on with the next mission... ugh... I wish I was exaggerating, but it sometimes takes me an entire hour to get through all the socializing between missions, and missions don't take very long. Technically, you don't need to hangout, or join bookclub, or chat with the other heroes, but if you don't build their friendship meter, you won't gain access to their passive abilities or their legendary cards. The game presents the never ending avalanche of dialogue as optional, but you are shooting yourself in the foot pretty bad if you do skip it, as you won't have access to your team's most powerful abilities until you build friendships. Okay, you say, there's a lot of dialogue, sure, but it's probably interesting enough to keep me engaged, right? There's no way they're just waffling on about NOTHING forever or endlessly repeating themselves over and over right after the last person you spoke to said the SAME EXACT THING THEY'RE CURRENTLY SAYING, right? That's exactly the case, actually. Talk to Cap and he'll say, "Wow, I can't believe this thing happened. Can you believe it? Wow. I can't believe it. Wow. It's crazy. Can't believe it happened." and then go talk to Caretaker and she'll just repeat everything Cap already said but for even longer. The ghost of the player character's aunt also shows up to talk to you about the Salem Witch Trials for like 45 minutes straight for NO REASON as well. I'm telling you, it can be so frustrating sometimes to sit through all of this. I almost never skip dialogue in video games, even games I've played several times over, but I skip a lot of this game's even on my first playthrough, and I miss basically nothing because almost all of it is pointless or stuff you've already heard. Most of the characters are pretty surface level, too, and it hardly feels like you're building a relationship with them like in most dialogue heavy RPGs. Like I've said repeatedly now, a lot of the dialogue is pointless and adds nothing. You're just talking to cardboard cutouts of the Avengers until the heart meter goes up. Some of it is not that bad. I did actually laugh a couple times, and some characters are better than others. I maxed Blade's friendship out first because I actually don't mind talking to him, but I avoid Robbie Reyes like the plague. Most of the characters are very petty and childish, and take nothing seriously while spamming lame ass half jokes every sentence, but I guess that's to be expected for a Marvel product. The entire world is being invaded by demons and the heroes have almost no way of realistically winning. Tony Stark's response to all of that is something like, "don't even talk to me til I've had my coffee 💅." Like, come on. How do I take this seriously when you clearly aren't? Childish bickering and confusing levels of incompetent communication breakdowns are abundant. Stark and Strange are trying to figure out a plan to fight Venom, while Peter pouts in the other room crying to the player about how they didn't even ask him when he's fought Venom a hundred times before and knows him better than anyone. Okay? Get your ass off the couch and go talk to them then. (I have more to say but I hit the character limit. I didn't know Steam reviews had tha
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Marvel's Midnight Suns - 9/10 - I don't usually replay games often, but Marvel's Midnight Suns was one of my favorite games the year it came out. Playing it again a few years later, I can safely say that's still true. First off, the weakest part is probably the main plot involving Lilith and Hydra. It's nothing special, evil forces taking over and we have to stop them. You've heard this Marvel trope before. Luckily, the characters are great. Hanging out with them at the Abbey, getting to know them through the friendship system, watching TV, playing video games, and chilling at the pool is perfect. Seeing their emotional growth through the game as you build your custom protagonist, The Hunter, and watching them become a massive, cohesive team is awesome. The gameplay, though, is the absolute best part. It features a fantastic tactical, turn-based gridless system mixed with a deep, deck-building card mechanic. It's easy enough to get into if you don't usually like card games but still love turn-based RPGs, thanks to the environmental attacks that don't cost cards. But if you're like me and like both, it's super fun to build character-specific decks, manage Heroism, and become OP as ♥♥♥♥ with certain team synergies. Since this was a replay, I got to try the DLC characters for the first time. Morbius was a surprise, a very fun "Bleed" mechanic user. Storm can be fun with her high-voltage chain attacks, but she's probably my least favorite of the four. Deadpool is a total wildcard, no pun intended, with a fun "En Fuego" mechanic that rewards you for avoiding damage. But the best is Venom; he's a hulking monster who utilizes a unique Ravenous meter to dish out an insane output of damage. I absolutely loved him. Overall, I love this game. Even with a weaker main plot, the gameplay, the deep character interactions, the cosmetic customization, and so much more make this a joy to play. A 9 out of 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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