
March to Glory is a turn-based strategy game that takes you through the Napoleonic wars with a new strategic and challenging gameplay, full of interesting mechanics combined with thrilling combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Limit of one unit per field coupled with asymetric fields and small maps creates a feeling of advancing along hells highway. You can't withdraw with your cavalry, you can't advance with your infantry, your own units block one another, your flank stuck cause your units can't enter a hill that your own artillery is occupying and your artillery can't withdraw cause your infantry is advancing. Whole gameplay feels mighty awkward because of that.
Based on the Mixed Reviews I almost did not buy this, I but am GLAD I DID!! To put it Bluntly, I have played almost all Waterloo and other Napoleonic PC games and have been an avid wargamer since the 1980s and a miniature war gamer since the 1990'. I have played everything Napoleonic from board games to miniatures to PC games. The best thing about this game is its FUN. The zones versus hexes is a refreshing change and I love it. It adds an extra element of strategy and tactics as depending on the terrain in combination with the different zones and what occupies them makes for a very in depth challenge. Even on the Easy setting, although I easily won Austerlitz, Jena, Wargram, Aspern Essling, Freidland, I have been stuck on Borodino. I have tried several times and just cannot take all 3 Objectives. Fun but challenging. In addition to zones versus nexes, having unit graphics consisting of soldiers instead of counters is much more appealing. The music and sound is great and the maps are accurate. For example, at Borodino you can easily see the Bagration Fletches, Great Redoubt, etc. Towns can catch fire and Borodino really gave me a sense of 2 army's pummeling each other into exhaustion. This game is also more accurate in how units react and rout, etc. than silly Nap. Total War. Units retreat and also "Cascade Retreat" which is like a domino effect aka the French Rout at Waterloo. Cavalry charges are exciting but just like the real thing you have to fight the urge to keep on going and hacking away. Only negative so far for me, is the campaign is just a series of historical battles in chronological order. But thats FINE! Because it provides such a great and easy to understand history lesson on the battles. The real acid test for me will be Waterloo, since I know and have fought that battle more than any other. BUY IT!
Update: The game needs patches and improvements. A lot of weirdly named units and things like that. A.I. needs finetuning too. But the creators basically have no patch in the works anymore... Regretfully without forthcoming patches and overhauls i'm going to have to change my positive review to a negative one. ------ Temporary review (game yet to be finished): A fun light Napoleonic Wargame. Ideal to waste away time, tackle in between heavier stuff or simply after a long day's work. It integrates some fun visuals with the core elements of Napoleonic warfare namely 'combined arms' (infantry - cavalry - artillery) and the interactions. The other unit type are 'Marshals' (basically leadership units) Overall a good romp for a Napoleonic fan. However a few negatives: 1) No unit growth throughout the campaign. 2) As of yet I did not encounter a lot of my favourite units like the Old Guard etc. 3) Starts in 1805, so no Italy or the likes. 4) Scenarios maintain some of the feel of the battle but only in an abstract way. A bit more 'chrome' needs to be added to up the ante for this one. And the campaign needs some more options to make it worth playing more than once.
Decent strategy game with low learning curve features in game play. March to Glory has a adequate single player campaign with what seems to be good game replay. It also has multiplayer but im no fan of multiplayer (hehe). I can see myself playing this regularly! Two thumbs up!
Its not Scourge of War. If thats a good or a bad thing depends on what you are looking for. This is more simple and also more elegant. On the one hand almost a bit too casual, but on the other hand it captures the orderly and disciplined warfare of the period because of this. With only a handful of units and a simple modifier system for combat and movement, it is easy to learn. However, the number of these modifiers and movement principles accumulates, and together they create a depth that is quite interesting. It is challenging and requires some thought. Sound and visuals are both very crisp and neat. There seems to be a few bugs, and its too early to comment on the AI. I will update this review once Ive spent some more time with the game, and hopefully a patch has been pushed. If you think you would enjoy this kind of game, you probably will. But again, prepare for some bugs and odd behavior.
Un amigo y yo hemos comprado el juego para jugar partidas multijugador; Y está totalmente bugeado, no funciona, creas una partida y no te deja desplegar unidades . Si lo dejas con despliegue predeterminado, si funciona. Pero una vez mueve el primero y pasa el turno, ya no puedes seguir porque le das a play y no hace nada. Me puesto en contacto con los desarrolladores y no me dan ninguna solución válida. El multijugador está totalmente roto. Hay mas gente como yo con varias partidas abiertas y sin poder jugar. Deberian devolverme el dinero invertido.
I don't advise buying it. Nothing is getting fixed. Could be a good game but not like this. version 1.5
so far a good game reminds me of the old Talonsoft games enjoyable to play low key not hard to figure out the playing
the game is broken. ive now met 5 other players all suffering from a game breaking bug. the aretillery is stuck on marching all the time. this game went from my fav game to my uninstalled list. please look up the artillery clitch before purches.
shockingly poor historically and game mechanisms about as realistic as drughts or chequers would be
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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