
Explore a random generated space. Find artifacts and treasure maps. Build and develop your base on a flying platform. Attack or defend against enemies and save the universe!
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I beat the game's easy mode in 3 hours flat. Normally that would mean a do not recommend from me, but that's because I generally use a "dollar per hour" pricing scheme for games, and well, you can't argue with one dollar. The coding is solid, the graphics adorable, and the mechanics easy to grasp. There's not a tutorial beyond a help menu with a few tips, but it's simplistic enough that an astute gamer doesn't need that. I could have left it in the default russian and still had a general idea of what I was doing and where I was going. If you're a parent wanting to buy something a 3-10 year old can enjoy an evening with, this <100MB game is definitely it. It also drops steam cards, so if you're into that it's cheaper than a booster pack for the gems and tradable value you get out of it. All around I rate this game candybar out of ten, because it's sweet, enjoyable but brief, and only a dollar. Go get yourself a RODbar, you deserve it.
Your base consists of a 6 by 6 grid of land tiles, and all the tiles can be flipped in unison to reveal 6 by 6 more land tiles. Part of the strategy is choosing when to flip your tiles during a fight. Your base needs oxygen and adding more people requires adding more trees to compensate for oxygen usage. In fast mode people use more oxygen than normal. People fight melee, but if there are defense towers, then they battle first before any melee takes place. You'll need a warehouse to collect stone, wood, chests, or fuel and then choose what other buildings (hospital, armory, artifact house, shields, trees, walls, offensive towers). Chests are opened with purchased keys. Gameplay consists of flying your base from node to node through space, where nodes are either enemy bases, enemy super-bases, repair nodes, stores or treasure. Enemy bases either wait to be attacked or attack immediately. There are 6 enemy super-bases, and conquering them unlocks new weapons. When all 6 super-bases are destroyed the game is won. Pros: - Combines game mechanics from the following genres: Tower defense, Roguelike, 4x - Randomized maps - Artifacts - Early game tension - Every enemy base you wipe out opens new weapons, which adds some variety. Cons: - No save. I have beaten the game both in easy and hard modes in one sitting perhaps under an hour. So the lack of saving is not as bad as you might think. - The tension seems to wear off later - There are still some bugs - The game defaults to Russian and it's tricky to get it into English again. It's sort of an introductory mini-game "decipher the language to find out the English setting" :) - The game gets pretty grindy near the end. Not being able to save is a big minus. Is it worth $1? No it's worth $2 or $3 - maybe even $5 after it's polished. Get it while it's cheap and buy 3 copies to share with your friends! Is it better than many games you pay $50? Of course not! Why would you think that? Whenever you pay more money you automatically enjoy the game that much more. Especially when titles are developed by armies of people and all of them are throwing each other under the bus and the bugs are left to the player base to catch and gripe about in the forums. Actually this game (as far as gameplay goes) is at least as good as many higher end titles (like Civilization for example). Is it fun? I think so. But buy it yourself and find out! Get a refund if you don't like it before 2 hours are up. I think it's well worth the time to give it a try.
Interesting little game. I bought it because the game description reminded me of the flying cities from James Blish's _Cities in Flight_ written in the 1950s. Gameplay consists of constructing items in your flying city and travelling to different star systems. Star systems can contain a store, a repair center or another flying city. One can harvest resources at another flying city; sometimes this involves slaughtering the locals. The game appears to be developed by a Russian or Ukrainian (sorry, I can't read the Cyrillic alphabet well-enough to distinguish between the two languages), but the instructions are clear enough. For the price, it's a reasonable game.
I experienced some game changing bugs that really destroyed my gameplay. About 50% of the planets i could not even explore because my people just ran in to the corner of my "spaceship" and waited there. So if i sacrificed some turrets to take over a planet i could not even loot it. You can not even save the game. You have to play through the whole game in one sitting. Yes i know this is a very cheap game but if these things were fixed i would most definitely give this game a thumbs up.
While the premise is interesting at first, you'll get bored of this game pretty quickly fighting the same tower vs. tower platform battles over and over. This would be fine if there were some sort of variation to them, such as different types of towers, but build strategy in this is very limited. Exploration is kind of neat for a few minutes until you notice the repetitive nature of it, with randomly generated platforms almost identical to yours with the amount of turrets seemingly scaled to the number you have. Not only is this game very flawed on a gameplay level, it is also just downright broken on a technical level. So there's a few minor bugs like the game starting in Russian by default for whatever reason, and the final upgrade for turrets not displaying the amount of money it costs, but then there's the game-breaking ones like the armory not functioning as intended, and occassionally getting stuck "in combat" forever, unable to jump to other platforms or do anything. Although this game has a lot of potential, it really isn't worth your time in it's current state, and I have no idea whether or not the problems will be solved or new features added.
And here I sit staring at the upvote/downvote buttons, really confused as to why I'm almost tempted to upvote this game. Cause the thing is, I kinda enjoyed playing it. Despite the fact that it looks, feels and plays like a game prototype at its early stages. Its strategy is puddle deep, none of the gameplay elements go anywhere, the game progression is completely unbalanced, and once you understand what on earth it is you're supposed to be doing, the only thing left is to hop from star to star till you reach all the circled stars and get the black screen of deflating victory. And I still found it charming. Even though the gameplay is horribly repetitive, the UI makes student projects look fancy, someone forgot to add a save option, and there are very basic design and/or execution mistakes. Like treasure maps that consistently lead you to completely empty stars, teaching you never to trust pirates ever again. Or like how you can lose the game by having too many people and not enough oxygen - and by having no way to get rid of people or generate more oxygen. Which, I have to say, almost added tension to the game for a second there. Till I decided to just sent my minions into combat without any turret or hospital support, killing half my city along with them in a desperate suicide mission of incompetence. Not that destroying the city mattered. After scrambling to get set up in the very (very) early game, you soon realise that you have tons of resources and absolutely nothing to spend them on. So you hop here, and hop there, not fighting enemies, not collecting resources, just trying to figure out whether the next star will get you any closer to the end game, all with the creeping suspicion that there really is no end game. (Hint: There isn't.) The question remains: Why was I entertained by this barely half baked project? I'm honestly wondering. There are some good design ideas somewhere in there for sure. The random maps can make the early game entertaining, for a short while. Also the star map is strangely fascinating - hopping from star to star just feels... satisfying somehow. And that's pretty much all I can come up with. Maybe I was just in the mood for an odd lil alpha build of a game. If you are too, maybe buy it anyway. Personally, I'm not willing to recommend it - low price alone does not a good game make. But hey, what do I know? You wonna trust someone who found this trainwreck oddly charming? :)
A randomly generated space exploration game coming out the same day as No, Man's Sky. While I did not buy NMS because I dont care about hype and I would never spend $60 on a fully procedural indie game, I saw ROD for rediculously low price of $1. Based on the price, I had no expectations of this game actually being good. I was pleasantly surprised. ROD is not only good, but it has some amazing and unque systems that separate it from anything else I have ever played. Its an interesting mix of tower defense, rogue-like, exploration and resource management. Good music, solid design and and twist of mystery make ROD the best deal I have seen in a long time. GG!
This is a very fun game, and well worth the cost. I finished the game in both easy and hard modes, and it can certainly be done despite there being no save game option. I have left a lot of feedback that I think can improve the game, and the dev has been responsive. I have high hopes that this game will be great in future. Right now it's good, but it has a ton of potential. There's a lot of randomness in the game, which I think makes it more fun. Fuel isn't a problem, but it's definitely tough to balance the other resources. I found it's best to explore a bit at the start, and then complete the mission. First time I played, I explored a ton at the start, but that made the late game very tricky as the number of enemies you fight seems to be related to the number of times you've moved since the start of the game. If this is balanced a bit more, then you can easily use multiple strategies. For now, especially considering the lack of a save game feature, playing quickly is definitely best! It's certainly an interesting combination of turn based and realtime strategy, plus of course there's some tower defense elements. There's no mazing involved, but there's several types of turrets that can be levelled up. Overall, I certainly recommend this game.
kendi çapında kısmi bir bulmaca simülasyonu , save yok en kötüsü bu bide çok karmaşık sevemedim
No save button. There's no way I have time to play for days to complete the whole star map in one go. :( Also, I tried again and after another hour or two ended up locked in an endless battle. My towers kept shooting and so did the enemy, and the people were stuck, and I had to exit. No save, so no going back, and with the potential to lose hours of play for nothing due to bugs I won't play this again. Good concept though I must say; Hopefully it gets better.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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