
Comrade, craft our glorious country's natural resources into advanced materials. Discover crafting recipes to create powerful weapons and then sell them. Automate your weapons factory and create many capitalist profits!
Modeled estimate, not a reported figure. How we estimate →
Media
About
This is a trial & error item combination game with a light automation layer.
It is inspired by 'Alchemy' genre games (ex: 'Doodle God', etc) where you experiment to see which items combine together, then rig up some conveyor belts to make a bunch of them.
WARNING: This is a small, experimental game we made in 2015. It was intended as a short experiment to mash up two very different genres and see how it would turn out. >> This game is only an hour long. << Please do not buy it if you are not comfortable with a short game or are not interested in casual games. It has conveyor belts but does not play like 'Factorio' or other deep automation games. Only buy it if you are interested in an hour or so of meme-y trial & error item combination with conveyor belts.
Create products by combining the natural resources of our glorious country. Refine those products to make weapons! How about... vodka + exercise machine = Vladimir Putin's gym shorts? Its manly odor is both powerful and deadly.
Now that you've figured out how to build one weapon, can you make hundreds of them? Build out your factory for mass production with conveyor belts, barriers, pushers, black holes... wait... why did you put a black hole in the factory?! Nooooo
Now that we're mass producing weapons, we can sell those off and upgrade the factory to build more profitable (and complex) weapons. Discover new technology phases like Sand Age, Copper Age, Iron Age, and the most advanced technology: Potato Age.
Craft weapons & create factories
New Game+ mode
Cross-device cloud saving
Create your own resources & weapons in the Blueprint DB -- plus share your mods easily with the world via cloud mod sync
Full game included, no microtransactions
As mentioned above, the game lasts about an hour. As a short experimental game, it doesn't have a ton of replay potential, but after you beat the game the first time, you can new game+ to get an additional factory tool on your next playthrough (with there being new six tools you can get this way.) Since the items and objectives are otherwise the same, this is also a good time to go to the blueprints system and download some custom weapons and build those to give you some variety. You can also try to earn the achievements.
Note for cloud features: I am doing my best to keep the blueprint servers online, but given its advanced age at this point I cannot guarantee those will be up forever. (The game does function offline without the cloud features.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay I came into this game with very low expectations. The "Mostly Negative" Reviews had me very wary and thinking I might refund this game. But It looked interesting enough that it was on my wishlist and it was on sale. Now... I don't get the hate. It's a trial and error factory production game. You have to try and figure out multiple things and create machines that will let you sell it. I find it a lot of fun and it is pretty fun in spurts. It's worth the full price I'd say.
read an other negative and you will undertsand
B BE BET BETT BETTE BETTER BETTER T BETTER TH BETTER THA BETTER THAN BETTER THAN P BETTER THAN PO BETTER THAN POT BETTER THAN POTA BETTER THAN POTAT BETTER THAN POTATO ETTER THAN POTATO TTER THAN POTATO TER THAN POTATO ER THAN POTATO R THAN POTATO THAN POTATO HAN POTATO AN POTATO N POTATO POTATO OTATO TATO ATO TO O pretty sure I'd rather be sent to the gulag than hear that ♥♥♥♥♥♥♥ voice line again.
Not sure why it has so many negative reviews but i love this game. buy resources, design input and output conveyor belts for refinement machines, take what you produce and either sell, send through for another round of refinement or combine it with either other raw materials or other things youve refined to various levels to make an assortment of different things to sell. its not very long or super duper complex, but thats why i like it. despite the number of items and combinations its relatively easy to set up a working factory and watch it operate smoothly, or have fun just trying to control the self inflicted chaos.
As I do agree withsome of the reviews, the reviews fail to tell you about the custom items that people have made for the game. They shouldent be depended on people makeing items but your asking a small team of around 3 or 4 people to keep the game up? otherwise yes this game is short but if you want to make it masive do so, and if you want to be lazy with putin shorts thats your own problem.
Dont Buy Just boring
10 Dolares malgastados :/ El juego esta muy poco elaborado para lo que cuesta
Good game comrades, very productive work! ivan drank all of my vodka, but this okay, i sold ivan. Big thanks to mother russia o7 Nice
Aunque el juego se supone que es de automatización al inicio es muy mecánico (Jugué muy poco). No se si en partes mas avanzadas tendrá objetos para evitar esto. Ahora los objetos del inicio aunque están bien pensados. No funcionan correctamente. Las cintas dan mucha velocidad, los objetos se amontonan en la entrada de las maquinas algunos salen volando de las cintas. Aun podria regresar el juego pero por lo que me ha costado y la idea que tiene la verdad no lo hare. Me gusta mucho este timpo de juegos y si mi compra puede ayudar al desarrollador un poco. Vamos a darle la oportunidad.
очень плохая игра не грузится и открывает рандомные приложения
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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