
Game dev simulator! Now you can live it! Pixel Ripped 1978: An Atari Adventure is a love letter to everything ATARI. Players are caught in a whacky time-traveling adventure as one of the main programmers at ATARI. Get INSIDE the gaming world to prevent history from being rewritten!
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Game dev simulator! Now you can live it!
| BEST META QUEST VR GAME - NYX Game Awards 2023 |
Pixel Ripped 1978: An Atari Adventure is a love letter to everything ATARI. In this totally interactable environment in VR, players are caught in the eye of the hurricane in a whacky time-traveling adventure where they are one of the main programmers at ATARI and have to get INSIDE the gaming world to prevent history from being rewritten by a pesky super-villain!
Be our hero Dot's right hand in this groovy adventure!
- First-person shooter puzzles
- Power-ups and abilities to help you traverse your journey
- Fully explorable "real" and gaming worlds
- Lore-heavy storytelling
- Groovy 70s soundtrack
- Tons of easter eggs and hidden items
- A callback to amazing ATARI classics such as Millipede, Yars' Revenge, Swordquest, Tempest, Fast Freddie, Asteroids, Crystal Castles, and much more!
Grab your headset and get ready for some good ol'nostalgia wackiness!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pixel Ripped 1978, mittlerweile der dritte Teil dieser kleinen Saga von Arvore. Dieses mal steht Publisher Atari an der Seite der Entwickler und das nicht nur als Vertrieb. Pixel Ripped 1978 funktioniert storymäßig etwas anders, als die beiden Vorgänger. Daher springt nicht nur der Titel in der Zeit weit in die späten Siebziger zurück, um uns mit der Atari-Generation zu konfrontieren. https://steamcommunity.com/sharedfiles/filedetails/?id=3044226151 Die Protagonistin ist im dritten Teil eine Spieleentwicklerin mit dem Spitznamen Bug, eine Expertin im Lösen von, naja Bugs eben. Als Dots (die eigentliche Heldin im Spiel) Reich erneut von ihrem miesepetrigem Widersacher heimgesucht wird, müssen wir nun versuchen, ihr zu helfen. Neben unserem eigentlichen Auftrag, Bugs aus Spielen zu entfernen. Aber das ist noch nicht alles, denn zum ersten Mal können wir die Reise von Dot auch aus der Ich-Perspektive erleben. Natürlich fehlen die bekannten 2D-Spiele, die Pixel Ripped so beliebt gemacht haben nicht. Wir wechseln im Spiel immer wieder zwischen Dot und Bug hin und her. In 3D also in der Spielewelt, um Feinde auszuschalten und die Welt in der ersten Person zu erkunden, und dann sozusagen von außen, um eine „Atari-Version“ der Welt zu spielen, dabei bauen beide Arten auf einander auf. Dadurch ergeben sich viele interessante Welten. https://steamcommunity.com/sharedfiles/filedetails/?id=3044227097 In fast allen Level müssen wir Feinde mit unserer Schusswaffe auszuschalten oder ein kleines Rätsel mit unseren Kräften lösen. Das ist an sich kein schlechtes Design, erweist sich aber, als ein wenig zu repetitiv. Die Steuerung funktioniert dabei fabelhaft. In den 3D-Welten steuern wir Dot, wie in jedem anderne VR-Spiel, mit der Außnahme, dass wir nur über Snapturn verfügen. Teleportation gibt es nicht. In dem Teil des Spiel, wo wir vor den verschiedenen Atari-Konsolen sitzen, benutzen wir die passenden virtuellen Kontroller. Dieser liegt automatisch in der Hand und wird über die realen Köpfe der Controller bedient. Das funktioniert einwandfrei. Ziehen wir eine der Hände vom virtuellem Controller weg, lässt auch Bug los. Dann können wir mit der freien Hand interagieren und beispielsweise Papierbälle werfen. Was jedoch am meisten Spaß macht, ist die tolle Optik bzw. die Grafikstile. Die Welt von Pixel Ripped ist immer farbenfroh und originell in diesem Teil sogar noch mehr als früher. Auch finde ich den dritten teil deutlich besser inszeniert als die beiden Vorgänger. https://steamcommunity.com/sharedfiles/filedetails/?id=3044227411 Pixel Ripped 1978 ist ein tolles abgedrehtes Abenteuer, das bestens an die Vorgänger anknüpft und sowohl Fans als auch Neulinge der Reihe Spaß machen wird. Wer Pixel Ripped 1989 und 1995 gespielt hat, kann sich 1978 nicht entgehen lassen. 👀[url=https://store.steampowered.com/curator/32170554/]Reviews mit 64 Farben[/url]🎊 auf meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] [u]English:[/u] Pixel Ripped 1978, now the third part of this little saga by Arvore. This time publisher Atari is on the developers' side, and not only as distributor. Pixel Ripped 1978 has a slightly different story than its two predecessors. Therefore, not only does the title jump back in time to the late seventies and confront us with the Atari generation. The protagonist in the third part is a game developer nicknamed Bug, an expert in solving, well, bugs. When Dot's (the actual heroine in the game) kingdom is once again haunted by her mean-spirited adversary, we must now try to help her. Besides our actual job of removing bugs from games. But that's not all, because for the first time we can also experience Dot's journey from a first-person perspective. Of course, the familiar 2D games that made Pixel Ripped so popular are not missing. We keep switching back and forth between Dot and Bug in the game. In 3D, that is, in the game world to take out enemies and explore the world in first person, and then from the outside, so to speak, to play an "Atari version" of the world, both ways building on each other. This results in a lot of interesting worlds. In almost every level we have to take out enemies with our firearm or solve a small puzzle with our powers. This is not a bad design in itself, but it proves to be a bit too repetitive. The controls work fabulously. In the 3D worlds, we control Dot as in any other VR game, with the exception that we only have snapturn. There is no teleportation. In the part of the game where we sit in front of the various Atari consoles, we use the appropriate virtual controller. This is automatically in the hand and is operated by the real heads of the controllers. This works perfectly. If we pull one of the hands away from the virtual controller, Bug also lets go. We can then interact with the free hand and throw paper balls, for example. What is most fun, however, is the great visuals, or rather the graphic styles. The world of Pixel Ripped is always colorful and original in this part even more than before. I also find the third part much better staged than the two predecessors. Pixel Ripped 1978 is a great wacky adventure that ties in perfectly with its predecessors and will be fun for both fans and newcomers to the series. For those who played Pixel Ripped 1989 and 1995, 1978 is not to be missed. 👀[url=https://store.steampowered.com/curator/32170554/]Reviews with 64 colors[/url]🎊 on my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list]
Remember the Atari crash of the 1980s? Well, this game perfectly recreates that when you reach the year 1980 and the game crashes. 10/10 for the memes but 0/10 for playability. If I managed to play the rest of the game, it would be alright. I had more fun with 1995 - it felt more cohesive and the level design was more interesting and varied - but 1978 is still pretty good. I just can't recommend it if I can't finish it.
日本語で誰もレビューしてないので適当に書くよ! 10段階評価で7点 <<普通・興味があればアリ>> 2Dと3Dの世界を行き来して世界を救う話 シリーズ未プレイでも序盤に簡易的な説明があるので大丈夫 メインストーリークリアに4時間、実績コンプリートでプラス2時間 〇 2Dのゲーム中にリアル寄りの邪魔が入って笑える ✕ 3Dのピクセルワールドの探索は単調に感じた △ 難易度に関しては前半は簡単すぎてやや退屈、後半は難しくて丁度良かったが、アクション苦手な人は苦労するかも ◎ バグ報告してから24時間以内に修正されて驚いた!早っ!!
What are developers doing? Shame! Don't work with htc controllers ! Very disappointing.
I wasn't sure at first and almost just became another game in my library but when I played a little longer on the second time I started having alot of fun and am now really enjoying it.
doesn't work with vive wands... really a shame as the other games in the series worked fine
Primeiramente, posso dizer que é o jogo mais interessante da série. É meio confuso, mas o primeiro Pixel Ripped lançado foi o 1989, depois o 1995 e agora este, 1978. Como os antecessores, o jogo de traz uma mistura de elementos de épocas de jogos do passado, junto de tecnologias atuais (ou nem tanto) como o VR e gráficos atuais também, misturados com uma espécie de gráficos 3D quadrados, como se você estivesse vendo conteúdo da época do Atari 2600, só que completamente em 3D. Este título, possivelmente por conta da experiência dos títulos anteriores, se mostra mais interessante que os mesmos (mas não anulam a experiência dos antecessores, contudo). Você terá uma mescla, passando por mundos tridimensionais e também jogando em alguns momentos dentro de um video game dentro do jogo em uma TV antiga, que inclusive precisa de uma pancadinha de vez em quando pra voltar a exibir a imagem corretamente (pois começa a chuviscar). São elementos pensados para tentar ver como era a época dos jogos lá no início. É bem interessante. No final será, inclusive, lembrado a importância de ter um vilão nos games. Além de passar as fases, missões e chefes (este último permanece criativo como sempre foi), você precisa coletar cartuchos e armas secretas se quiser conquistar tudo no jogo. Este é o único título da série que acabei, automaticamente, tendo a vontade de completar todas as conquistas, pois, diferente dos títulos anteriores, este acaba te incentivando a fazer isso de uma forma quase que, natural. O jogo está disponível em vários em alguns idiomas, incluso o nosso (só o primeiro, 1989, que não tem PT-BR). O preço está OK, ainda mais por ser recente (no momento desta análise não tem nem 6 meses de lançamento). O tempo de diversão que este jogo me proporcionou, que inclusive foi o suficiente para completar todas as conquistas, foi de 11 horas, que me foi bem aproveitado. Recomendo o game, é o meu favorito da série.
"I want a silly game to play for a change. Hey what's this??" "... How did it get to be 11pm so fast?" .. Gameplay overall is pretty simple, but so were Atari games so I'll totally give it that as a bonus. Definitely giving me some bad pitfall flashbacks with some of the 2d games lol Strangely the bug smashing bits are some of the most fun. The interruptions are pretty amusing, I just wish the NPC's had some reaction when i start repeatedly throwing food at them. 9/10 because I can't return the annoyance to the NPC's.
[h1]Have You Played ATARI Today?[/h1] If you have played any of the other Pixel Ripped games, you know what to expect here. Playing retro games that come to life inside the 3d realm, only this time you actually walk around inside the game, which is actually very cool! I thoroughly enjoyed my time with this game. However, I can't help but to feel a little disappointed with this iteration. [b]--- Game Ends Prematurely ---[/b] I felt the game ended abruptly. In the other two Pixel Ripped games, you had to beat a challenging end boss, but here, no. It just ends after a (however cool) game of [spoiler]Dungeons & Dragons[/spoiler]. The game kind of lacked in difficulty I feel. There were some areas in the game that were challenging (mainly a few platforming parts), but other than that the game is kind of a breeze. I actually felt that Pixel Ripped 1995 was longer, but I guess not judging from my playtime. But, then again, this game did suck me in (as with all the other Pixel Ripped games) and I was able to beat it within 2 sessions. I feel I could beat this game in one go though. [b]--- Camera Blackout/Fadeout Effect ---[/b] There was another thing I did not like in this game and that was in the 3d sections, the camera would black out if you did not stand the center of your play area. If you slightly go outside, the camera would black out which was very annoying. I play on a treadmill and leaning in the direction of my walk causes the camera to black out which was a problem. I had to scale the world up a bit via SteamVR settings (135% scaling) just so that the area was bigger so the camera would not black out as much. I wish the developer would just remove this effect, it is absolutely terrible and really broke my immersion at times. [b]--- Everything Else... ---[/b] Those were mainly the two problems I had with this game. Everything else was great! Playing remixed/"bugged" versions of actual games from the ATARI days with augmented VR was really awesome and gave me so much nostalgia. The soundtrack is great as well (again, like the other Pixel Ripped games). What is more to say about this game other than just go and play this game! It is great fun!
[h1] Played with Quest 3 + Virtual Desktop [100% completed] [/h1] Final Score: 9/10 Pixel Ripped 1978 is a pretty unique VR experience. It mixes retro game style with real world VR interaction in a kind of hybrid setup where you are constantly switching between being inside a game and interacting with a physical office space. The result feels less like a traditional game and more like an experiment with different layers of gameplay. This was actually my first game in the series. I bought it on a Steam sale thinking, based on the year in the title, that it was the first one, when in reality it is the most recent release. Later I also played Pixel Ripped 1995, which ended up being my main comparison here. Before going further, I need to say that [b]this review only compares Pixel Ripped 1978 with Pixel Ripped 1995[/b]. The reason is simple: [b]the first game in the series, Pixel Ripped 1989, did not work at all[/b] on my PC or my wife’s PC. In both cases the game [b]crashed immediately on startup[/b] with an access violation error. I tried a bunch of fixes and troubleshooting steps, but nothing worked, so [b]I could not actually play it[/b] and therefore cannot include it in this comparison. Even without it, Pixel Ripped 1978 works fine as a standalone experience. In fact, it feels more solid and better put together than Pixel Ripped 1995. [h2] Story [/h2] The story follows Dot, a recurring character in the series, as she teams up with Barbara Bug Rivers, a programmer working at Atari in the 1970s, to stop Cyblin Lord. A digital threat that tries to rewrite gaming history and erase Dot’s origin. The story connects real world office spaces with classic arcade style worlds, constantly jumping between physical and digital layers. The idea is fine but not really that original. It mostly works as a setup for the gameplay rather than something you play for the story itself. What matters more here is how the game uses this structure. There are two main modes happening at the same time. In the first one, you are in the Atari office. You interact with stuff on your desk, answer phone calls, do small tasks, and deal with coworkers interrupting you. This part is fully seated and based in a physical VR space. In the second mode, you actually go inside the game world. Here you are actively playing a retro style game with full movement and combat. This dual structure is basically the core idea of the game, and compared to Pixel Ripped 1995 it feels way more complete. In the previous game, the in game sections were mostly scripted moments just to show the story instead of real gameplay. Here, that idea is actually turned into playable sections. Being able to switch between sitting at the Atari console and being inside the game makes everything feel more connected and gives you a better sense of control. Even if the interactions are still pretty simple, the idea is used well. [h2] Gameplay & VR [/h2] In office mode, you also play some Atari style mini games while doing tasks around you. This is a clear step up from Pixel Ripped 1995, where the controls often felt kind of awkward and you had to remap things just to make it comfortable. Here everything feels more stable and ready to go. That said, the Atari games themselves can get a bit repetitive after a while. They feel more like thematic extras than deep gameplay systems. While playing, coworkers will sometimes interrupt you and ask you to do things. If you ignore them, they might even turn off your console and force you back to a checkpoint. At first this sounds interesting, but in practice it does not really change much. It feels more like a scripted annoyance than something that actually affects how you play. There are also sync points where you jump into the in game world. At these moments the gameplay changes completely into something closer to a simple FPS with exploration and combat. It works well enough and keeps things varied, even if the mechanics are still pretty light. Both modes are connected through progression, which makes things feel more tied together overall. From a VR point of view, the tracking and controls are really good. Everything feels responsive and accurate. But the actual VR interaction is pretty limited. Most of the time you are not really touching or manipulating the world in a meaningful way. The in game sections feel more like a normal game inside VR, while the office part has only light interaction with objects. Compared to Pixel Ripped 1995, there is a small improvement in how intentional everything feels, but it still does not fully use VR as a core mechanic. [h2] Graphics & Performance [/h2] The visuals change a lot depending on the mode. The office has a more cartoony and playful look that fits the tone of the game. Inside the game world, everything becomes low poly and very retro looking, almost like simplified arcade graphics. It is very basic, but it actually fits the concept really well. Compared to Pixel Ripped 1995, this one feels more consistent visually and better directed. The older game had a more uneven look, while here everything feels more put together. Performance is really good. The game runs very smoothly even at high settings, with no noticeable stutters or drops. I finished the game on an RTX 2060 6GB with max settings and high SteamVR resolution before upgrading to an RTX 5060 Ti, and it stayed stable the whole time. [h2] Difficulty and Achievements [/h2] The game is not hard at all, and it does not try to be. Compared to Pixel Ripped 1995, the difficulty and pacing feel more balanced. The previous game had some uneven moments, while here everything flows better and feels more consistent. I got 100 percent completion, including all achievements, in around 9 hours. Nothing is missable, and you can clean everything up after finishing the game without any stress. The achievements are simple and easy to do, which fits the overall relaxed style of the game. [h2] Final Thoughts [/h2] Pixel Ripped 1978 is not really a big reinvention of the series, but more like a better and more polished version of the same idea. It takes what was done in Pixel Ripped 1995 and just executes it in a cleaner and more confident way. The biggest improvement is the dual gameplay structure actually working properly. Being able to play both inside the game world and in the office makes everything feel more complete instead of separated ideas. At the same time, the game still has its limits. The gameplay is simple, VR interaction is not used that deeply, and some mechanics like coworker interruptions never really evolve beyond the basic idea. Even so, it still works well overall. These limitations do not really break the experience, they just define what the game is. It does what it tries to do really well, even if it does not push VR in a super ambitious way. It feels more like a solid refinement than something groundbreaking. By the end, it feels less like something missing pieces and more like a focused experience that knows exactly what it is doing. If Pixel Ripped 1995 felt like a good idea that was a bit rough around the edges, Pixel Ripped 1978 feels like that same idea properly finished and cleaned up. It is an easy recommendation if you like creative VR games or retro inspired stuff. FInal score: 9/10 ⭐
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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