
Weapon of Choice is a high-energy, side-scroller in which each playable character is unique with their own special weapon and abilities! Blast insane aliens, find new player characters, and choose between branching paths!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Totally worth the 0$ ive spent on this game
Que juego más raro... de producción ramplona y cutre, con una trama delirante y una serie de ingeniosos aliens.... no hay quien se entere de nada... oye que me lo he pasado bien.... pero recomendarlo... no se yo....es muy cortito y eso está bien.
Weapon of Choice DX não é meu tipo de jogo, mas achei legal o suficiente pra recomendar. Um side-scroller onde qualquer dano é fatal, mas você têm chance de desviar no ultimo segundo e se for atingido, trocar pra outro personagem (até acabar os personagens e você perder o progresso). O maior diferencial é que cada personagem tem uma arma bem diferente de munição infinita, como um lança chama, uma arma que atira serras ou um arma de energia, além de uma mochila que permite escalar paredes ou arvores como uma aranha. Não achei o jogo difícil (mas também não dediquei tempo pra terminar), rodou bem apesar da idade e embora não seja o que você procura nesse tipo de jogo, têm uma história simples, mas boa o suficiente. Recomendo pra fã de jogos do gênero, para a maiora dos dos outros jogadores recomendo assistir algum gameplay primeiro. -------------------------- Weapon of Choice DX isn't my type of game, but I found it cool enough to recommend. A side-scroller where any damage is fatal, but you have a chance to dodge at the last second and, if hit, switch to another character (until you run out of characters and lose your progress). The biggest difference is that each character has a very different weapon with infinite ammo, such as a flamethrower, a weapon that shoots saws, or an energy weapon, in addition to a backpack that allows you to climb walls or trees like a spider. I didn't find the game difficult (but I also didn't dedicate time to finishing it), it ran well despite its age, and although it's not what you're looking for in this type of game, it has a simple but good enough story. I recommend it to fans of the genre; for most other players, I recommend watching some gameplay first.
Weapon of Choice DX(WCD) - это какой-то дикий психоделический трип, но в хорошем смысле. Сначала кажется, что происходит полный хаос, но потом втягиваешься: бодрый геймплей, куча странных врагов, разные персонажи со своими пушками и способностями. Визуал очень необычный - местами даже слишком, но именно этим игра и запоминается. Напоминает старые аркады с Sega, только гораздо безумнее. Для любителей ретро-шутеров и странных инди-игр - самое то. Короткая, динамичная, местами непонятная, но точно не скучная. Если любите экшен с ноткой абсурда - рекомендую WCD. 👍
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Забытая легенда F. этот абсурд и сюрреализм просто отдельный вид искусства, ОСКАР в студию ОСКАР!!! реально этот вайб вы на долго запомните
This game has a very unique art style that really feels like an acid trip. The gameplay is decent and you can choose your own paths. If you get this game for free its worth trying.
I'm not feeling it. A bit everywhere, but wasn't that fun enough to get into.
Extremely average game, with SOME interesting ideas (some guns are cool) but too short, too hard to control and too bizzare to recommend. Font/graphios suck too
Ну такая себе пародия на старые игры на Сеге... Реально получилось сделать только то, что ничего непонятно. Игра мне вообще не зашла и никому не рекомендую.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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