
Comrade, craft our glorious country's natural resources into advanced materials. Discover crafting recipes to create powerful weapons and then sell them. Automate your weapons factory and create many capitalist profits!
Modeled estimate, not a reported figure. How we estimate →
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About
This is a trial & error item combination game with a light automation layer.
It is inspired by 'Alchemy' genre games (ex: 'Doodle God', etc) where you experiment to see which items combine together, then rig up some conveyor belts to make a bunch of them.
WARNING: This is a small, experimental game we made in 2015. It was intended as a short experiment to mash up two very different genres and see how it would turn out. >> This game is only an hour long. << Please do not buy it if you are not comfortable with a short game or are not interested in casual games. It has conveyor belts but does not play like 'Factorio' or other deep automation games. Only buy it if you are interested in an hour or so of meme-y trial & error item combination with conveyor belts.
Create products by combining the natural resources of our glorious country. Refine those products to make weapons! How about... vodka + exercise machine = Vladimir Putin's gym shorts? Its manly odor is both powerful and deadly.
Now that you've figured out how to build one weapon, can you make hundreds of them? Build out your factory for mass production with conveyor belts, barriers, pushers, black holes... wait... why did you put a black hole in the factory?! Nooooo
Now that we're mass producing weapons, we can sell those off and upgrade the factory to build more profitable (and complex) weapons. Discover new technology phases like Sand Age, Copper Age, Iron Age, and the most advanced technology: Potato Age.
Craft weapons & create factories
New Game+ mode
Cross-device cloud saving
Create your own resources & weapons in the Blueprint DB -- plus share your mods easily with the world via cloud mod sync
Full game included, no microtransactions
As mentioned above, the game lasts about an hour. As a short experimental game, it doesn't have a ton of replay potential, but after you beat the game the first time, you can new game+ to get an additional factory tool on your next playthrough (with there being new six tools you can get this way.) Since the items and objectives are otherwise the same, this is also a good time to go to the blueprints system and download some custom weapons and build those to give you some variety. You can also try to earn the achievements.
Note for cloud features: I am doing my best to keep the blueprint servers online, but given its advanced age at this point I cannot guarantee those will be up forever. (The game does function offline without the cloud features.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game comrades, very productive work! ivan drank all of my vodka, but this okay, i sold ivan. Big thanks to mother russia o7 Nice
AVG says the updater is a virus :/
not worth the cost
I really like this game, I would play more but you can only get a few items after you get to your 4 goals and it is pretty easy to get there with or without the items. I tried to get 100% completion for the achievements, but the Manifest Destiny one is pretty hard (I don't understand how it is possible). Also, $9.99 MIGHT be a litle bit pricey but it is usually a good price when it goes on sale so buy it then.
This game needs more content, perhaps like a missions mode or something. Good concept, poorly executed.
pretty bad game waste of money do not buy!
More Reviews @ TheVideogameBacklog.com Once again I’m thrust into the world of making arms for money. Wait, what did I say again? Ignore that part. But here you are, making arms for the Motherland. It’s a simple premise of test and build and sell to expand and reset to be able to build better and faster… for funzies! Most of the time those types of games don’t interest me much at all. I’ve played a few games based on resetting to get a bonus and they just leave me with a bad taste. March of Industry is a great example of how to make that formula fun. You’ll start out with simple, basic materials and will need to work your way up to the more advanced ingredients and weaponry as you progress through the ages. The ages thing does feel a bit tacked on, but I get what they were going for. It’s just so easy to work through the “ages” that it feels more like a “prove you can work with this” test to gain access to better materials. Would that have been better? I’m not completely sure, but I appreciate what they were going for. The interesting part of all of this is that you’re never given any specific blueprints. That means you’ll need to figure out which ingredients make which parts or weapons and then sell or make them into more complex parts or weapons. Maybe for some players the ages will take ages to get through, but I would like to give the players the benefit of the doubt. You’ll probably get through the ages rather quickly if you’re going to sit down and plow through March of Industry like I mentioned. If you turn it on for only a few minutes at a time, it will be a different story. The longevity of this game looks to be in the achievements and mods. There are mods for new parts and weapons that you’ll have to figure out how to build as well as figure out if they are more cost efficient to build as opposed to other weapons that you already can build. Achievement wise, the two that will take you the longest will be discovering all of the blueprints first and then maximizing the size of your factory. Don’t cheat to find out what the correct blueprints are, that kills the point of this whole game. Test and see. After all, “Discovery requires experimentation.” These achievements are going to be tackled together for my play-through. It only makes sense due to the abnormal amount of money that is required to maximize your factory’s size. I plan on building my money machines and then just experimenting on the side. What’s a money machine? Well, when you figure out what’s the cheapest to build and sells for the most, you can usually buy the 100 packs of the materials and have a series of conveyors taking those parts into machines that will combine them and then send the end product into an auto-selling crate. All very clean and proper. So I just have to make sure they have the supplies they need and then I can experiment on the side while the money flows in and out of my coffers. If only I could figure out how to auto-purchase ingredients… I’m sure it’s possible… Score: Gewd/Tasty While it may not do much, it does what it does well. I am enjoying the puzzle of figuring out all of the different combinations in March of Industry. I’m not sure why I’m finding this so fun… but I am and I’ll take it. It’s all about fun here on The Backlog and March of Industry delivers for me. Will it forever change your mind about a genre, probably not, but if you can catch a good sale and you like this type/style of game, you should pick it up because I’m guessing you’ll enjoy it.
Ansich ein schönes spiel für zwischendurch wenn man sich schnell mal amüsieren will. Aber: - ein bisschen bessere Grafik wäre nicht schlecht - zu sehr russich - keine updates mehr
Достижения не получаются, геймплей такой себе, 300 рублей не стоит, только если по скидке
WARNING: I can suggets this game only if you can buy it on sale for a very-very low price!! I supporting this dev with my positive feedback and hoping he/she will polish / bugfix the game. My feedback: The game throws an error right after the start.. what you can close and play the game after that. It is a very oversimplified factory building game mixing with the elements game logic (so you need to fing out which thing can be combined with which others). The conveyor belts are phisic based (in not a good way) which means the items can overcome on the conveyor belts, the elements can stuck into each others or in the machine itself, causing chaos and break the game a bit. I think the base concept is goog, but definetilly it is an unfinished game and need more polish. Definetelly not worth the 10 eur price tag, but when its on a sale (-90% so it is just 1 euro) then it worh a try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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