
Silver, a corrupt and sinister sorcerer, rules the land of Jarrah with an iron fist. He and his henchmen have abducted the village women as part of a pact with the almighty god, Apocalypse. Now, only one man can put a stop to Silver and his minions. That man is you, David, a promising young knight whose wife is among the captured.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Silver (1999)[/h2] [i]Let me preface this by saying that I had never played this game before, never even heard of it. I found it randomly in an obscure collection of old fantasy video games. Which means that [b]nostalgia plays no part in this review[/b][/i]. With that said, I can’t understand how this game is mostly forgotten and never mentioned in conversations about fantasy games. Silver is a fantastic game. This isn’t the fancy restaurant where they serve you A5 wagyu that melts on your tongue, with candlelight, chandeliers and impeccable service. This is that one deadly delicious burger you randomly ate at some shabby burger joint once, that you still remember to this day. This game has something a lot of other games lack, and that is [i]soul[/i]. This game is unique and charming, which for me outweights all the things mentioned below. Silver is a flawed game, no doubt about it. The game is old, and it shows. There are no in-game key binding options. Which not only means you can’t change some of the weirdly chosen keys for actions, but you also don’t actually have a full grasp of all the actions you can take. I looked up all the key bindings after finishing the game and, lo and behold, half the keys were unknown to me while playing. The quality of the voice acting fluctuates a lot, and since the main character has one of the worst performances, you really notice it. Some game design choices will make you go, “Why did they do that?”, and it definitely feels like one of those things that hasn’t aged well. Combat can be clunky at times too, but the worst part is your team’s AI. They aren’t really optimized, and a lot of the time they aren’t even worth micro-managing. It wasn’t until the last two “chapters” that I actually had to manage them to actually win fights. The soundtrack is alright, nothing mind-blowing. I wish there was more to say but it really is just some background music while you are playing (not terrible, mind you). Additionally, the characters can be hard to connect to since we don’t really get to know them. Its like they have personalities, but are only explored as a few lines scattered through the game. To top it off, the game is liable to fully crash under seemingly random circumstances, or just stop working propely and demand a full reboot of the game to continue. This is especially bitter since there is no auto-saving, and saving is limited. Finally the boss fights (although cool conceptually) are often mostly tedious and gimmicky instead of challenging and grandiose as one would like. Yet, I ended up loving the game. For me, the thing that originally pulled me in was the art style. As far as the games I have played or seen, no other game has used this kind of art direction. They use screenshot-like images as backgrounds for each scene, and they are stunning. A lot of them could be hung up on a wall without me questioning it. The characters and items are 3D models on top of them, and if you use the “pixel perfect” option chosen, the pixelated characters blend very well with the backgrounds. The story is nothing mind-blowing, and quite simple, but it’s one of those “classic” fantasy tales that I really respect. There is something about a simple good vs evil story. There is also a surprisingly vast repertoire of schools of magic, weapons, potions, and magic items to collect and use as well, which keeps things exciting. This helps a lot considering the game is mostly fighting and exploring aside from the main story. Combat, although at times clunky, is pretty unique. Some call it "gesture-based combat". It’s not just point and click, you can do different attacks based on your mouse movement (melee). The system is not complex and quite easy to pick up. I found it fun throughout the whole game. Although there is a leveling system, there isn’t any option to put points into specific attributes. You just get a general boost for the characters, which might sound off, but the progression still works very well in my opinion. The important part is that you actually feel your characters go from zero to hero from start to finish. As previously mentioned the characters themselves aren’t explored deeply, but you’ll still meet a lot of different people in this game with humor-filled dialogue and interesting personalities. The different settings for the areas are also a welcome addition. I mean, you can tell that this game is made by people who have played and understand the fantasy genre of video games. If you can forgive the faults of an older game, this is one of the few games which really encompasses the term [i][b]hidden gem[/b][/i].
This was really nostalgic for me to come back to this game, one of the first ones I ever played. It definitely has rough edges, very dated controls, and the AI of enemies and allies is very basic. Funnily enough it still has somewhat of an "innovative" combat style, having to move your mouse cursor up, down, left or right to perform different kind of melee swings. Overall, I found it very enjoyable to play through it once more. One does have to try around with the different spells though, because the balance of them is... questionable. Level 2 and 3 spells are so mana costly and inefficient, if you want to have a character as a permanent caster, you are forced to stick to level 1 spells until the endgame at which point you can use level 2 spells. Furthermore, the balance between level 3 AOE spells is laughable. It's like as if the developers themselves ran out of mana during their tests, only making it up to level 2 spells for testing. Anyway, it was fun and the story is good enough. Everything is voice acted and especially the German voice actors are great, David (the main character) in particular.
时隔20年再次遇见,依然记得当年的来时路,刚出玩的光盘版,第一次新颖的战斗模式过去多年依然记忆犹新,依稀记得游戏名字和主角名字,偶然间的遇见没想到时间已过20年,再次重温了一遍经典。值得强烈推荐。
需要中文,最好是能玩上重置~
Old classic. L:ove this game. Recently replayed in full and still holds up. I ended up switching to a GOG version instead as this ones seems more prone to crashing but could be my imagination. GOG still does crash a bitbut less in comparison. If it crashes here refund within 2 hrs and switch to the GOG version.
Cara, que jogaço. Acho que adquiri na revista PC Gamer comprada na banca de jornal, provavelmente no ano 2000. 26 anos depois ainda me recordo de alguns detalhes. Jogo muito bom!
Silver is a charming late ’90s RPG that surprised me, but doesn’t fully hold up in the long run. First off, I was pleasantly surprised it runs smoothly on a modern PC, which is half the battle with games from this era. There’s a strong Final Fantasy-like vibe here, mixed with some light MetroidVania-style exploration, giving it a distinct identity that’s easy to get into. I also love the pre-rendered backgrounds - they’re gorgeous in that classic way and honestly make me yearn for that seemingly lost art style in modern games. Combat is where things get complicated. At first it’s confusing, then it clicks and feels clever - but once you’re dealing with larger groups, it quickly falls apart and becomes frustrating. The semi-autonomous party system adds some personality, but not having full control can be annoying when things go sideways. The story starts strong and pulls you in early, but as the game goes on, it loses some of that grip and becomes harder to stay invested. Still, there’s something undeniably appealing about Silver. It’s a product of its time, full of ambition and style. Not perfect, but definitely a worthwhile and interesting revisit.
⏱️ В игре: ∞ ч. ✅ Рекомендую 🕰️ 1999 год. У меня ещё был ковёр с оленями на стене, Windows 98 вылетала при виде длинного имени файла, а я только что вставил в привод диск с надписью Silver и искренне верил, что приключения — это когда ты водишь мышкой, а не фармишь ежедневки в условном «сервисе-игре». Запустил её снова в 2026-м. И знаете что? Она всё ещё уютнее половины современных «открытых миров», которые на самом деле открыты только для микротранзакций. Кстати... Steam пишет, что русского языка в игре нет, но это не так. Озвучка, конечно корявая, но тоже на русском, за некоторым исключением.🌍💸 🎮 Геймплей и боевая система? Тут без прикрас: игра не пытается быть удобной по современным меркам. Бой в реальном времени. Вы управляете одним персонажем, остальные болтаются на автопилоте ИИ (иногда полезного, иногда — «ой, зачем ты туда пошёл»). А теперь главное: управление мышью как мечом. Хочешь ударить влево? Проведи мышью влево. Хочешь выпад вперёд? Толкни курсор вперёд. 🖱️⚔️ В пылу боя, пока не освоишься, твой герой машет клинком по воздуху, как дирижёр без оркестра. 😅 ✨ Магия? Вы находите 8 сфер (Огонь, Лёд, Здоровье, Земля, Кислота, Молния, Время, Свет), каждая даёт доступ к заклинаниям трёх уровней. Переключение — клавиши F1/F2/F3. Хочешь мощное заклинание 3-го уровня? Готовься потратить кучу маны. Баланс? Местами хромает, но это часть очарования. 🔮🧪 🗺️ Исследование и головоломки? Никаких факелов, рычагов и «найди предмет, который я спрятал за невидимой стеной». Всё честнее: ищи путь, слушай диалоги, запоминай, где ты уже был. Карта в меню помогает вернуться в старые локации, но подсказок «иди сюда» — ноль. Хочешь пройти? Думай. Хочешь застрять? Тоже думай. 🧭🤔 Это не баг, это фича эпохи, когда игры доверяли игроку. 💾 Сохранения? О, это отдельный квест. Сохраняться можно только у специального персонажа — Летописца, который появляется в строго определённых местах. Забыл сохраниться перед боссом? Поздравляю, ты только что потерял 20 минут. Обзовём это — воспитание характера. 🙃📜 🖼️ Визуал? Пререндеренные фоны, которые выглядят как акварели из старого альбома. 3D-персонажи на 2D-задниках — да, местами угловато, но атмосферно до мурашек. Фиксированные камеры? Иногда прячут проход, иногда показывают мир как кадр из фэнтези-фильма. 🎨🎬 🎵 Саундтрек и озвучка? Аллистер Бримбл создал не просто музыку, а эмоциональный якорь. 🎻🌧️ А вот озвучка — неполная и кривая. Местами актёры переигрывают, но это же 1999-й! Мы не ищем идеала, мы ищем душу. И она здесь есть. 🤖 Ирония? Конечно. Управление мышью-мечом требует терпения мастера Йоды. Камеры иногда устраивают квест «найди дверь, которую я спрятала за спиной». ИИ союзников иногда ведёт себя как турист без карты. Но мы же не ругаем винил за шипение? Мы включаем его, чтобы услышать историю. Silver — именно такая пластинка. 🎛️🕰️ 🌌 Итог? Если вы хоть раз ностальгируете по эпохе, когда игры создавались как путешествия, а не как фитнес-трекеры достижений — вернитесь сюда. Запустите. Выключите уведомления. И позвольте себе снова быть тем человеком, который верит, что за следующим поворотом ждёт не гача-баннер, а история. И да, я всё ещё жду, когда мой старый CD-привод наконец перестанет жужжать, как реактивный самолёт. ✈️😂 ✅ Однозначно рекомендую. Не потому что она идеальна. А потому что она — живая. И таких больше не делают. 🕰️🖤 ✅ Рекомендую | ⏱️ ~ ∞ часов | 🕰️ 1999 → 2026 | 🎧 Проходить только в наушниках (но это не точно) 🙃
Этому Серебру - Золото, Thq как всегда радует фанатов и дает им игрушки детства, спасибо че, это не мое детство, но за детство других людей мне приятно и рад поддержать такие выпуски.
Прекрасная игра, продуманное использование приёмов, так нехватаемое в современных рпг, суперская атмосфера и древняя озвучка. Жаль, что такая короткая.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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