
Magic Realm: Online is a co-op multiplayer objective defense game developed exclusively for VR, featuring unique playable characters and beautiful maps. Play on your own or online with up to 4 people and defend the Source Crystal from power-hungry invaders of another world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice game with sold but flawd gameplay. Most the time it's just pray'n'spray with the attacks, there's no way of knowing where you''re hitting most of the time. Sometimes you can shoot straight ahead and the projectile flies straight and sometimes it either lands directly in front of your feet, hitting the ground, or in a different direction. I found this problem mostly prominent with the Wizard class. The game has currently four classes (or 'Watcher' as they're called in-game): Gunslinger, Archer, Wizard and Tinker. You start with the first one and unlock the following. If you play a class for the first time, you get a prompt for a tutorial which is basicly exactly the same for every class with some very minor differences (kill enemy, upgrade a skill, kill enemy with new skill and upgrade next skill). Strangely though, the first tutorial who told me about the shop and how to block attacks, was the one with the Wizard - which is the third class to unlock. A bit late at this point, but I'd this figured out myself by then. While I enjoyed the Gunslinger and Wizard - I haven't unlocked the Tinker atm - the gameplay with the Archer was just a pain in the butt. Aiming was the most difficult thing in-game for me. Sometimes, I had to move very closely to the enemies to even get a garantied hit in. This problem's due to the handling of the bow: the direction of the arrows is seemingly determined by the way you hold the bow, the direction the arrow is pointing and how much you pull the arrow back. While in theory perfectly logical, in-game it often causes the arrows to fly anywhere but where you're pointing at. This could (probably) be fixed if the arrow direction couldn't change as soon as the arrow is knocked. Another point that's annoying are the health potions: sometimes I could grab and drink them, sometimes I could only buy but not drink them and sometimes I couldn't even interact with them at all (even if I had more then enough points). They should also restore your health a bit faster, imo. I can barely drink one before the next wave attacks, which makes the small ones are pretty much useless. Well, overall it's a nice game if you can get it on sale - I got it for just under 5€. The 11€ are a bit too much for the content it offers currently.
Movement controls are bad, snap turn only and the config menu is hilarious. (locomotion on/off being one of like 4 options made me lol) Unlocking anything seems to be designed to put most of the content behind a time gate so people can't return it, since most of the game is locked behind tasks like "get 50 headshots with archer." Multiplayer is dead, so bring a friend. menu controls are "touch floating misaligned hand you can't fix to the floating touch screen" so navigation is miserable most of the time. Pretty sure the enemies are all from some asset store. All that considered it's still pretty fun. 2/10
+The first time I played, the glitches and clunky-ness jaded me a bit, but I recently have gotten knee deep in it and am really enjoying it. If you like TD, this is a great take on it. +I like that the unlocks are behind an achievement, gives it an objective feel which many TD's are missing. +Each class has their own strengths and weaknesses which is a nice design as they all feel very unique in their play (haven't unlocked Tinker yet). +The mobs are each very unique and add to the strategy and play value. -Still needs a bit of polishing, and I hope that there are more classes and levels coming. -The bridge on the first level glitches me out if I travel across or near it. -Multiplayer can reboot my game or not let me in the subsequent match unless i reboot the game at times.
Enjoying this so far. There’s a Few glitch but doesn’t it’s pretty fun. The locomotion can get stuck sometimes and the shield health/xp bar sometimes doesn’t display. The orca call you mortal... then you kill them, irony. I would like it better if the gunslinger had sights for aiming so you don’t have to shoot like a thug. The periodic bosses are impossible to kill solo as a gunslinger or mage so it’s not a lot of fun when you automatically lose due to mechanics instead of skill. Complaints aside I like the concept and it feels pretty immersive. Environmental detail could be improved as well.
The game play it horrid. The waves have no pause to them so you can use a potion, it takes time to get one and to actually drink it. I tend to have a bad guy get a free hit on me while I am trying to drink it and heal, so its about pointless. On top of that, if you "die" you have about 20 seconds to wait before you can respawn, and the bad guys tend to make it super close to your gate or make it through. So die and its about game over, forget the respawn. Power ups are nice, but weapon handling it horrid in my opinion. So hard to get a line on something and hit with accuracy. The shield you get will stop things from hitting you, but if its a bomb, it deflects it then you take the damage from AOE anyways... thrilling. All said and done, it just needs work. Awesome base for a game. The feel of the environments and what it could be are excellent. For now, hard pass. Its just frustrating and irritates you more then you have fun. Even on sale... REFUND! "Follow" the game, watch the updates, read comments. Maybe buy it in the future after more work goes into it.
The mechanics and variance for each character class in this are extremely fun to play, I'll definitely keep going back to it just in single player. I especially love the way the wizard has been done. I haven't tried the multiplayer so I'm not sure how populated it is but I expect that's where it could really shine if it's populated. I think it would be best if you have friends with vr headsets to play with. I want to say that I'd like to see single player being a bit more doable when all the various gribblies have shields, that's always the point where I'm overwhelmed because I can't break past them. BUT you continually level up and gain extra abilities so that might just come with time, I'm only level 6 right now. I imagine my shocking aim is also some of the fault behind it. The controls at points can be a little clunky and it did take me 10 minutes to figure out the class selection on the main menu is a teleport pad you have to teleport into. The third map also is unplayable for me because it chugs so hard, which does leave only 2 but they work great. I would definitely like to see more maps to play in. But hey, it's in early access. With a bit of polish and expansion I think it could become one of the best vr games. I'm going to be watching this one eagerly for updates.
(THIS GAME USES ACHIEVEMENTS AS A PROGRESSION SYSTEM AND ITS AWESOME) This is a pretty entertaining tower defense game in which your job is to defend the base while various enemies stroll down your lanes. Some are only interested in making it to your base while others will quite literally jump onto your elevated platforms to kill and distract you. This game held my attention for about half an hour and I enjoyed all that I played. I am holding out for this game to become more popular as I really want to play it in online multiplayer. As it stands I haven't unlocked too much for myself just the archer class. I made it to wave 17 as a gunslinger and was easily at that point. Playing as the archer class was probably more entertaining but I didn't feel as powerful due to fire-rate being based on how fast I could grab an arrow and let it fly.
This game is Elven Assassin on Steriods - upgrades of weapons are awesome! I have never reviewed a game before but I love this game. The potential of this game especially with multiplayer is incredible.
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I've always loved tower defense games and this was a chance to experience a well made one in Virtual Reality. The graphics were something I really enjoyed in this game. Nothing over the top, they felt just right. The models were beautiful, I really liked the weapons ones as well as some of the environments. Nothing felt like missing so I could just focus on the game. To be honest, the teleport movement wasn't my cup of tea in the game, but I loved the freedom to move over different areas so I can finish up the stragglers that were left over. I was astonished by the innovation of casting the wizard spells, making moves like I think a "real" wizard would. The other classes are well made too, but I have to say that wizard is my favorite. Overall, I would say the game is worth its price as a standalone title, but especially so if you get it on a discount or in a bundle!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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