
Embark on an epic 20-hour adventure, beating challenges to reach the end. A captivating puzzle platforming experience with a unique tongue/rope mechanic, testing your dexterity and problem-solving skills. Meet other Poros in a desolated research facility in search of Paradise. Can you reach it?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Russian, Simplified Chinese, Japanese*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
for a precision platformer, game felt very clunky on both controller and keyboard. Voice volume compared to all other volume was also wildly unbalanced, but the controls issue is the main problem for a precision platformer.
I still find the controls mighty confusing even with a controller, especially when "swinging"
챕터 2 시작하고 중간에 구덩이 빠져서 초기화 했는데 갑자기 챕터 2 시작할 때로 넘어감. 이것도 황당한데 다시 하려니까 나비가 안 움직여서 진행이 안됨
I expected my tongue hurt, but my brain hurt more
VINE is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This is a dead boring 2D retro pixel platformer where you control a frog and must negotiate various hazards. There's a "swing" gimmick where you can use the frogs tongue, but otherwise this has no other differentiators from the other thousands of platformers that gamers ignore on Steam. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at around 1440p, there's no support for the state-of-the-art 4K or higher resolutions. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 8 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. The game contains stock/store assets/libraries/packages, but the "developer" here hasn't credited the people who actually did the work for the game. In some cases this breaches the license agreement the developer signed for the use of those assets. Worse, some of the assets are licensed under a [b]NON-COMMERCIAL AGREEMENT[/b], but the developer is violating those licenses [b]FOR PROFIT[/b]. This is not just a contractual/license breach, in many jurisdictions this is a breach of criminal law. Claiming credit for the work of others as well as breaching software licenses and breaking the law is highly unethical. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? VINE has the comically over-optimistic price of $15 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. For comparison, the $15 asking price for this game could get you games like "Remnant: From The Ashes", "Valheim" or "Hunt: Showdown". No pixelcrap is worth $15. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
피지컬적인 요소가 많이 있는 퍼즐게임 별로 인지도가 없어서 그런가 가이드가 없는데 인게임에 개발자의 가이드가 있습니다. 하지만 이건 8챕터?쯤에서 사라집니다. 클리어영상은 유튜브에 존재하긴 합니다. 문제는 이전 맵 오브젝트를 다음맵으로 들고가서 날먹하는게 꽤 많습니다. 다른 영상이 있긴한데 방송 다시보기입니다. 답안지가 많이 있지만 저는 클리어를 포기하겠습니다. 제 손은 이걸 깰 수 있는 손이 아니에요, 애초에 못깨는사람은 평생 못깨게 설계되어있습니다. 개발자는 난이도를 낮출 생각이 없습니다.
If you're into puzzle games, you gotta give this a try. This is my first time playing such a puzzle game. It's hard to believe it was made by a solo developer. They put in a lot of effort, with 20 chapters and even translations and voice acting. The BGM is totally my style, haha. Definitely give it a go! Playtime is 20 hours... There's no way you can beat it in just 20 hours
VINE can be a really challenging game, but that is exactly the kind of game I like. Some levels I got the hang of it quite quickly, but others took me way over an hour to complete. Some puzzles I passed through sheer luck of a block or jump going exactly right, other puzzels I felt like a mathematical genius for solving. If you are up for the challenge, like puzzles as much as I do, and don't give up easily: VINE is the game for you!
I'd love to play as an adorable baby frog with pure eyes and an infinitely long tongue that can handle everything, IF I got a pair of dexterous hands and a powerful brain.
본격 개구리가 로프를 타면 생기는 일…다만 이거 깰 수 있는건가…?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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