
Last Outpost is a minimalist Base Building & Strategy game where you build and defend your outpost in zombie apocalypse. Choose your vehicle and loadout before embarking on your adventure. Use your abilities and control your units to eliminate all threats. Will you manage to defend your outpost?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Play as a variety of vehicles, each with unique abilities and shared general skills. Master your vehicle’s strengths, coordinate with your units and adapt your tactics to outsmart threats in every mission.
Face a different boss in many levels, each with unique abilities and tactics. Plan your strategy and fortify your defenses before they arrive to challenge your outpost. Adapt to their changing attack patterns, exploit their weaknesses and lead your units to victory against overwhelming odds.
Build your outpost with countless options, experimenting with new gameplay styles and defensive structures in every run. Choose from a wide range of melee units, ranged units, heroes, support and recon forces; each unlocking specialized subclasses as you upgrade their buildings. In the Vehicle Workshop, every vehicle offers four unique upgrade paths, giving you endless variations to try and master with each playthrough.
Select your hero and command the battlefield with their unique and various abilities.
Captain Carter: A tough veteran soldier with a sharp tactical mind.
Spider-Bot: A fast robot designed for quick hit-and-run tactics.
Tankette Kv2: The Kv2 is a tankette with tough armor that deals area damage.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, German*, Turkish*, Traditional Chinese*, Japanese* +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played Thronefall first(and absolutely loved it) and thought this game would be similar so I gave it a shot. Immediately, it felt more like a Thronefall ripoff than anything else. A lot of the exact same mechanics but with a much more clunkier feel. If this looks fun then do yourself a favor and just play Thronefall.
An enjoyable little rogue lite base defence, liked what I've seen so far and will come back to play the rest of the levels once they're released.
Патанцевально хороший продолжатель дела тронфола. Но интерфейс хреновый и требует доработки. Баланс тоже не плохо бы доработать. И геймпад тоже нужно поддерживать.
A fun game! It's a reskinned Thronefall but with less polish. After beating Thronefall though I was looking for something similar and this fit the bill! No real complaints, it's a good bit harder than Thronefall and could use controller support, but overall no big issues.
Super fun mini RTS. Reminds me of Jackal on the NES
Great Fun. Cannot wait for more content
Its fun! Worth the price.
Pretty fun game so far, better than the demo. The only thing I noticed was Unit Revive is bugged a little, I have a screenshot showing it not refilling even tho I have the upgrade in the tech tree and then they stand around uselessly by the spawn instead of charging back into battle, Also that the workshop says an upgrade once every three nights, but it feels like 4 or 5 nights, one to decide the upgrade and they start blueprints, and as I watch the circle it slowly fills up, and by night 5 is when the upgrade is ready so I am thinking like it needs to be patched to what it is supposed to be... on the third night because by night 6 I should have two upgrades I shouldn't be waiting by night 8. The car anti air needs to be a little stronger or shoot two instead of one or more dmg as well as the tesla tower it should be like a bug zapper right? The mono cycle needs to also be fixed, its weapon barely works. Half the time when I'm turning it sinks underground and when I am spinning it should do dmg to nearby enemies, the spear man needs a dmg buff, he barely tickles anything he hits. If the kenetic wheel lowers dmg, and the added plates add hp, why not put the hp buff on the kenetic wheel with the dmg bonus togeather all you have to do is lower the % a little bit, and then replace the added barbs instead of plates to do wheel dmg like barbwire. Update: just got the flame bunker and was testing it some more with the tesla tower, it needs just a little more range if its not gonna reach like the other towers and a lot more dmg since its so short, and maybe since they are both short but heavy dmg towers, why not buff the Hp since they are like front line deterrents, would make them equally as useful as the rocket or gun towers and bunkers Wall upgrade lvl 3: Wall turrets or "Murder holes", not as strong as bunkers or towers, but better than nothing to help fight back the waves with either getting machine gun along the wall, or grenade launchers since we cant fit a mortar on the wall, holes get an option like rocks or hot oil vs humans or lava vs zombies If you want to make a better tutorial stage, why not make a map with all the upgrades for the player to experiment with so the guide has a better chance of explaining everything like the upgrades and hero's and drones, but its taken over by bandits with the boss, so it gives the player a reason to fight and take it back. Thank you for reading my suggestions and I hope that I can help improve the game so that others may enjoy it as well. I hope that there are more levels soon to come! I hunger for more! Nerf enemies if need be tho.
Give a like for the haste fix by the developer! But new problems seems to arise: I can't build the sanctuary when choosing helicopter, although the icon will appear when I move my cursor to it. Another problem is that when I build a 'Recon Hub', the selection interface of those drones won't disappear, it just stay there and blocks the screen. Also I can't get the drone even though I choose it. Could you please fix these bugs?
good
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |
Related
| What The Heck, Dude? | $9.2K | 327 | 42% | $0.99 |
| NeuroNet: Mendax Proxy | $9.2K | 66 | 82% | $8.99 |
| Memories with You | $9.2K | 115 | 79% | $4.99 |
| Pnevmo-Capsula: Domiki | $9.2K | 183 | 81% | $3.99 |
| Ambition of the Slimes | $9.2K | 61 | 87% | $4.99 |
| A Way To Be Dead | $9.2K | 94 | 70% | $6.99 |