
Magic Realm: Online is a co-op multiplayer objective defense game developed exclusively for VR, featuring unique playable characters and beautiful maps. Play on your own or online with up to 4 people and defend the Source Crystal from power-hungry invaders of another world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
城門に向かってゆっくり侵攻してくる怪物の群れを道の脇からチクチク攻撃する、雰囲気としてはほぼタワーディフェンスなんだけど、基本的にタワーは置けないVR自力ディフェンスFPS。 4人までオンラインCOOPできるし、連射するとオーバーヒートするけど素直に狙える銃手、弦の引き具合で飛距離が変わる弓手、ワンドで模様を描いて詠唱しボールみたいに魔法を投げる魔術師と、使い心地だけでなく操作方法からして異なる職業のバリエーションもある。 支援職の敵やプレイヤーへの攻撃を優先する敵もいるし、店で買う消費アイテムなんかもあり、面白くなりそうな素材はそこそこ揃ってる。最初の2時間くらいは結構たのしく遊べちゃう。 ただ欠点が二つあり、まずクリアの概念がない。Final Waveで巨大ボスが来てなんとか削りきって大団円のような達成感はなく、普通ならストーリーモードクリア後のおまけでやるような記録に挑戦する無限モードのみ。物量に押されて敗北するか疲れてリタイア以外の終わり方がありえない。 そしてコンテンツの絶対量不足を誤魔化すため、アンロック制でやたら小出しにしてくる手口はいただけない。 キャラは4種類いるが最初選べるのは銃手だけ。各キャラ3種類の盾があるが最初選べるのは錆びたのだけ。ステージは4種類あるが最初選べるのは市街地だけ。アイテムは8種類あるが最初買えるのは小回復薬だけ。ありとあらゆる要素が封印されている。 しかもあらゆる条件がそれと知って狙わないと偶然では起こり得ないレアな状況を、一度ではなく10回や多いものは50回作り出せと、とにかく累積回数を求めてくるタイプで実にめんどうくさい。 ひとりで黙々とやって楽しいゲームかというとかなり微妙なラインだが、セール時に500円強で買う分にはギリギリ妥当価格かもしれない。
I personally enjoy this game, but it is a little hard to play as a left handed player as there is no option to swap hands, especially for the archer. Other than that, great game really enjoy it!
EDIT: I have changed my recommendation due to developer response. A rating of "mixed" is eerily accurate if a bit generous. There is a lot to like here, and the game may have worked better at some point, but today, on 1/20/2020 the game has enough critically breaking bugs that downgrade it from "game" to "alpha prototype". It is absolutely impossible to progress in the game after unlocking 2 characters. You can see at the time I am posting this review I have 26 hours on record. Why did I play a alpha prototype for 26 hrs? Well it all started when my friend and I were looking for a casual co-op VR game and this seemed to fit the bill. Everything started well enough, but soon things started getting weird. I became interested in the weird bugs enough to basically hunt them all down as a vigilante beta tester. For the developer, in short order, here are the bugs: 1. Bombs from the shop in multiplayer cost "double". As in they cost 1000 to buy, but when you use one another 1000 is taken away from you. If you don't have 1000 when you use it, you actually go into negative money. If you have 5000 gold, buy 5 bombs, you'll be at 0 gold. Then if you throw 5 bombs, you'll be at -5000 gold. You actually have to repay this negative balance before earning gold again. This is the only item that behaves like this in the game, and it seems like only in multiplayer mode. 2. Giants in "Standard" mode are 10x harder than the giants in "Master" mode. This makes no sense. Maybe they are switched, but I think there are a few extra 0s at the end of the hp for the Standard giants. It takes about 6 bombs to kill one. In contrast, one bomb and a few attacks kills a Master giant. 3. Joining multiplayer always sends you back to the title screen. For some reason if both my friend and I close steam and re-open, multiplayer works. Happens everytime. Now for potential buyers, let me explain why these seemingly simple bugs that could have been the result of a single typo in the code, and could be fixed just as easily; turn this game into a kafkaeque nightmare. There are 2 difficulty modes, standard and master. In multiplayer, both standard and master are slightly harder. A variety of unique and interesting mobs spawn from the gates and you must take them down before they reach your castle gate. On waves 10,15,20,25,30 and then more frequently from then on, special giant "boss" mobs spawn. On Standard difficulty, they have an impossibly high hp. You can play a perfect game, and use all your gold and might and you will only be able to kill 1. On wave 20, 2 giants spawn and there is no way you are getting past that. Luckily there is "Master" mode, which claims to be harder, but is actually easier. On master mode the normal mobs have more hp but it is manageable. The giants however are surprisingly very easy to deal with! I estimate they have 7-10 times less hp than the ones in standard mode. I was able to get to wave ~40 in singleplayer on Master. But I got this game to play with my friend, and this is where the last straw happens. To kill the giants you need to use a bomb item you can buy from the shop, with gold earned for killing mobs. For whatever reason, in multiplayer mode, using the bomb item depletes a large amount of your gold. It will even send your gold amount into the negative, which you have to completely pay off before you can even start to earn gold to buy items again. This leads to a unrecoverable position. It's eerily funny that the one item that can kill the giants, is the only item that behaves this way, and only in multiplayer mode. All the other shop items in multiplayer behave as expected. The bomb in singleplayer mode behaves as expected. The gunslinger character has an ultimate that can kill the giants without needing to resort to the shop, but the game requires you to do this with other characters to progress and unlock more items and characters, so you are at a standstill. So there you have it, a lot of frustration, but at least some closure for my friend and I. On a positive note this experience has led me into learning VR game development using Unreal.
Honestly for the sale price of $6 this game is well worth it. Its seemingly simple but has depth and is decently challenging. Plus you can play with friends and that makes everything better. To the Devs, please make proper G2 bindings. I created some custom ones for now but they are not perfect. Also power selection on the mage is wonky with the wand going right through the orbs and selecting nothing
It's a class-based tower-defense game that I got for $5 on sale. It's fun in a group and the classes/upgrades make it enjoyable. The music is very loud in the beginning, and some of the gameplay feels strange; but I won't fault it. It was fun and worth the $5 to play with my friends. The devs seem active. Thanks for the game.
Объективно оценивая, неплохо. По впечатлению от игры, очень скучно. Поскольку интерес - довольно тонкая материя, игру не топлю. Волновой шутер. Можно стрелять из огнестрельного оружия, лука, и как маг. В принципе, подобного типа игр много, и они очень похожи, так что недовольство будет похоже на придирки. Так, все хорошо работает, стильный визуал. Пока проходила обучалку, ожидала большего. Может быть, не понравился строй врагов, которым стреляешь в спину. В общем, впечатление нейтральное, и поскольку у меня уже есть подобные, не буду в эту играть.
At this point, played only 3 hours. But this is what I noticed: Not a very popular game. Has a multiplayer but no one appears to be playing it tonight. It should be as this tower defense is, I dare say, more interesting than elven assassin. That game limits where you can go and has boring orcs that all sound the same, and pause in a tedious AI way and throw axes at you. Well this game gives you an option to take some damage, pull up a shield, run with the joystick and teleport to different defense areas. It also has way more interesting monsters. This one also uses a shop feature with bombs, health potions, a way to heal the tower. You also can level up in game, make your characters abilities better. This game VS elven assassin is what my review is. I think it blows the more popular elven assassin out of the water. Players who like the archery defense will like the archer in this game. In three hours I seem to have unlocked a lot but still see 30 game achievements I still do not have. Achievements appear to unlock more of the game. I personally like the wizard character for the dramatic wand zig zagging to get specific spells while dodging, shielding, teleporting. To remember what motion a spell is while dodging a fireball from a dragon or bomb from a goblin is challenging. It does show you the shape you need to draw when casting so it’s not totally a shot in the dark. Bug I found, in the third map I could not teleport or walk to the statue to heal the tower. It was difficult to teleport from one side of the map to the other it seemed also so playing single player seemed more difficult for that map. Other bug: playing on rift, it’s angled the gun and wand up higher like I got the vive.
+The first time I played, the glitches and clunky-ness jaded me a bit, but I recently have gotten knee deep in it and am really enjoying it. If you like TD, this is a great take on it. +I like that the unlocks are behind an achievement, gives it an objective feel which many TD's are missing. +Each class has their own strengths and weaknesses which is a nice design as they all feel very unique in their play (haven't unlocked Tinker yet). +The mobs are each very unique and add to the strategy and play value. -Still needs a bit of polishing, and I hope that there are more classes and levels coming. -The bridge on the first level glitches me out if I travel across or near it. -Multiplayer can reboot my game or not let me in the subsequent match unless i reboot the game at times.
Enjoying this so far. There’s a Few glitch but doesn’t it’s pretty fun. The locomotion can get stuck sometimes and the shield health/xp bar sometimes doesn’t display. The orca call you mortal... then you kill them, irony. I would like it better if the gunslinger had sights for aiming so you don’t have to shoot like a thug. The periodic bosses are impossible to kill solo as a gunslinger or mage so it’s not a lot of fun when you automatically lose due to mechanics instead of skill. Complaints aside I like the concept and it feels pretty immersive. Environmental detail could be improved as well.
Its really fun especially with friends. Shooting goblins is hard. The only downside is that it made me a little nauseous moving with the analog stick, but that's probably because I'm still new to vr.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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