
"Last P Class" is a 2D top-down survival action game with simple, easy and refreshing gameplay, containing a small amount of Roguelite elements.
Modeled estimate, not a reported figure. How we estimate →
About
I don't want to go to work, I don't want to go to work, I don't want to go to work!
Winter is here, and it's even harder to survive in the workplace. Are the seemingly friendly colleagues actually plotting against me? Are the leaders and bosses making unreasonable demands every day? Do I have to take on a lot of work with a meager salary? I don't want to go to work!!! I don't want to go to work anymore!!! Go to the company right away and "blow up" your colleagues and leaders, and use the various work and life skills you have learned to survive in the cruel workplace battle!!!
"Last P Class" is a 2D top-down survival action game. The gameplay is simple, easy and refreshing, and contains a small amount of Roguelite elements. In the game, you can choose a large number of characters working in a certain game company. Their positions give them special combat abilities. By surviving in the workplace, you can get more weapons and skills to become more powerful, and defeat all colleagues and leaders who want to harm you, even the big boss behind the scenes!!!
A two-faced backstabber? A leader who only knows how to flatter? A white lotus who only blames others when something goes wrong? A giant baby who wants the whole world to serve him? A roll king who pretends to work until the early morning every day? In the game, you will face dozens of annoying colleagues in the workplace. They are countless and have different abilities. Use all the abilities you have to sweep these enemies! !
In addition to countless colleagues who will obstruct you, as long as you grow to a certain level, you may have the opportunity to meet more troublesome guys, such as "leaders" and "bosses"? Hypocritical pie-in-the-sky masters, terrifying PUA maniacs, dictators who have the final say, smiling tigers with knives hidden in their smiles, and even "emperors" who are above everything else will eventually appear in front of you, and they are more difficult to deal with than ordinary colleagues. In the game, you will encounter more than a dozen or even more BOSSes, and they will do their best to deal with you, the growing "thorn".
What do you use most often at work? Mouse, keyboard, or drinking water cup, etc., here, they are your most handy weapons. The game provides more than a dozen different initial weapons, and as the game progresses, you can transform them in various ways to greatly enhance their capabilities, and even show completely different forms and functions. Each weapon has different evolutionary branches, and maybe you can transform the keyboard into something strange...?
Dog planners take your life! But in a game company, positions are not just divided by planning, programming, and art. In the game, you will be able to use forty (or more) different positions. Characters have completely different passive traits and initial skills, and the playing experience of each character is completely different! Although you can only start from the initial position, you can gradually unlock more available positions as the game progresses. The mysterious positions in the game company are about to be revealed? A variety of positions are waiting for you to discover. It is not impossible to play a middle-level and management position, and even an administrative position is not a problem. Is it a cleaning lady...
Weapons alone are not enough to defeat the enemy! To defeat the enemy, you must understand the enemy. It is not that you cannot learn to blame others or yell at others, but you just don’t want to learn because you are too ashamed. But now that things have come to this, there is nothing you can do! You can learn dozens of different skills in the game. In addition to learning and upgrading skills, you may get the effect of 1+1 greater than 2 through combination. There are many unscrupulous means commonly seen in the workplace, but in order to survive in the workplace, you must learn! Repeated learning of skills seems to bring unexpected additional effects, and the ability of a specific combination may become a new skill...?
As long as you stick to it for a week, you can come to the weekend. The rare quiet time, should you use it to relax or roll up quickly? You can enter the weekend after each round of battle in the game, and you can enjoy your free time! ! ! Should you open your mobile phone to shop or modify your weapons, or study books to learn skills, or go out for a good meal or shopping with friends, or even just sleep in, and allocate actions reasonably to strengthen yourself. By the way, there is a special "partner" at home. You may have good luck if you get along well with it?
Do you want to specialize or develop comprehensively? Different strategies make the game process different. As long as you learn skills, you can improve five abilities: creativity, aesthetics, logic, workplace and life. Each ability will bring completely different special mechanisms and effects when it reaches different levels, which greatly affects the overall combat and strengthening strategy. All-rounders and specialized bosses have their own ways to deal with various crises!
The weather forecast shows that it will rain heavily next week? I heard from my colleagues that a new leader will be airdropped next week? I was late for work due to traffic jams? There was a sudden power outage in the park? The company suddenly notified that it would start a big and small week or 996 overtime next week? The price of pork suddenly increased? As the game progresses, special events may be triggered every week, affecting the situation and direction of the entire battle, but the arrival of unexpected events may not necessarily be a bad thing? Well, when the enemy comes, the general will stop it; when the water comes, the earth will cover it. A life full of randomness is exciting enough. Life is like absenteeism, no, the wilderness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[後半に日本語レビューあり] [h1] A workplace survival-style VS 2D ACT where super cute employees tackle "s-h-i-t-t-y jobs" every day [/h1] In this VS-style survival action game, cute anime-style characters tackle the endless stream of workplace troubles. Over 40 unique employees appear, taking on everything from copier repairs to dealing with intruders, overcoming a wide variety of tasks in a roguelite-style progression. While the genre is VS-style, the game features a mini-game-like tempo and a structure that allows for quick, casual sessions. Although it's only available in Chinese, the UI and flow are intuitive, not hard to play with effort even without language knowledge (kanji familiarity helps). The theme of turning the "I don't wanna work!" feeling into laughter is enjoyable, offering a unique balance of relatable work-life scenarios and stress relief. Fight in a company where everything keeps breaking—this is a workplace roguelite ACT full of empathy. With a wide range of unlockable elements, its addictiveness will have you coming back again and again before you know it. [h1] とっても可愛い社員ちゃん達が毎日“クソみたいな仕事”をこなす、職場サバイバル系のVS系2DACT [/h1] 職場に次々と発生するトラブルを、可愛いアニメ調キャラたちが全力で対応するVS系サバイバルアクション。最大40人以上の個性豊かな社員たちが登場し、コピー機の修理から異常者の排除まで、ありとあらゆる業務をローグライト風に乗り越えていく。ジャンルはVS系ながら、ミニゲーム的なテンポの良さと、短時間でサクッと終わる構造が特徴。 中国語のみ対応だが、UIや進行は直感的で、語学知識がなくても頑張れば十分に遊べる(漢字知識からの類推可能)。、“働きたくない!”を笑いに昇華するテーマが面白く、仕事あるあるや社畜感への共感とストレス発散が共存している作品。 “何もかも壊れる会社”で戦う、共感系お仕事ローグライトACT。アンロック要素も非常に多く、気づくと繰り返しプレイしてしまう中毒性がある。 [quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote]
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Hours played at review time, across 41 reviews with recorded playtime.
这能95很难说不是刷的了, 尤其是考虑到这个价格. 潦草的有点荒诞了.
玩了几个小时,突然游戏闪退了,再次打开游戏所有已经解锁的项目归0回到初始。 这时候游戏提示可以直接一键解锁所有局外升级。 忽略过程直接全解锁,为什么我一开始不用修改器?为什么不解包修改游戏数据? 制作组明明知道有丢失存档的bug,却选择使用一键解锁来应付玩家 值得一个差评
土豆兄弟风格幸存者。有中文,有成就。 要是公司里全是这么漂亮的年轻妹子我大概是愿意上班的! 美术很棒,角色超多。反派造型很奇特。 每局可自选的升级方面很多,但可能有点繁杂。 整体感觉很年轻化很有朝气。 建议简化页面层级,减少操作步骤。 字体不要歪着,提高可读性。 障碍物碰撞体积太大。 希望能进一步增加打击感和爽感。 每个角色都很漂亮,如果能加上特征就更好了。 今后可以考虑借鉴逆转裁判,幻想生活等角色设定。很多角色的职业可以从服饰直接看出来。 角色翻页到后面,有男性角色,有点意外,然后又翻出来一个男性小黄书作家,令我感到诧异。 鸣谢名单里建议加个翻页提示。 这是我的第10000篇评测。 ⣿⣿⣿⣿⣿⣿⣿⡟⣩⣌⠻⣿⣿⣿⣿⣿⡿⠛⣛⢻⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠏⣼⡿⠟⢃⣉⣉⣉⣛⠋⠴⣿⣿⣆⢻⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡏⠜⣡⣶⣿⣿⣿⣿⣿⣿⣿⣶⣌⠻⣿⡌⠿⣿⣿⣿ ⣿⣿⡟⢛⠛⣠⣎⡙⢻⣟⠻⠏⠻⠿⠏⣹⣅⠰⣷⡜⢰⣶⠘⣉⢹ ⢰⣶⣰⣿⡇⢹⣧⣶⣿⣿ ⣾⣿⣶⡆⣿⣿⣷⣿⣿⡘⠿⢿⡿⠰ ⡌⢿⡿⠻⢃⣿⣿⣿⣿⣿⣇⠻⣿⡿⢰⣿⣿⣿⣿⡿⢣⣾⠆⣴⣷ ⣿⣦ ⣷⡘⢿⣿⣿⣿⣿⣿⣷⣤⣶⣿⣿⣿⣿⣿⣷⣿⠟⠰⣿⣿ ⣿⣿⣇⠻⣿⣼⣿⣿⣿⣿⣿⠿⠛⠛⠿⢿⣿⣿⣿⣿⣿⣾⣧⢸⣿ ⣿⣿⣿⣷⡘⣿⣿⣿⣿⢏⣴⣿⣿⣿⣿⣦⡝⢿⣿⣿⣿⣿⡟⢸⣿ ⣿⣿⣿⣿⣧⠹⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⡜⣿⣿⣿⣿⢁⣿⣿ ⣿⣿⣿⣿⣿⣷⡌⢻⡿⠸⣿⣿⣿⣿⣿⣿⣿⡇⢿⡟⠉⡇⣾⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡘⣃⣦⣤⣤⣤⣤⣤⣤⣤⣴⣌⣡⣷⣴⣿⣿⣿
[h1]上个P班:下班就是通关,变身萝莉整顿职场[/h1] 刚点进游戏我就笑了,这游戏太搞了——办公室直接变成战场,到处都是背刺的小人和画饼的领导。Boss一个比一个能折腾。键盘、鼠标都能拿来砸人,技能名字也全是职场黑话,边玩边忍不住乐。 玩法走的还是幸存者like那套,类似于《土豆兄弟》那样的。不过这里每一局都是一周,白天硬着头皮上班,晚上赶紧升技能买装备。到了周末我们就可以随便安排任务了,要么改造武器,要么学点新东西,甚至还能和同事套近乎。天气、节日、突发事件等元素随时可能搅局,比如像突然来个停电,黑漆漆一片,只能硬着头皮乱跑,我真紧张得手心冒汗。不过玩着玩着看到秃头老板还是绷不住.... 角色比我想的要多,美术也没掉链子。立绘非常丰富精致,每个岗位的技能和被动都不一样。你能当制作人主程序经理等。各种流派组合来回折腾,越玩越想试。只是无论如何我们都是那个萝莉刺头~ 当然游戏也有缺点。前期数值压得挺狠,新手期动不动就被秒。部分装备效果互相抵消,拿了白搭。单局时间稍微长了点,又没法中途存档,要是上班偷玩被现实老板喊去开会,心态真能崩。再加上UI有点乱,第一次玩的时候我差点没找着技能在哪。 但整体感觉还是很爽。对打工人来说,代入感太强了。那些Boss打下来,居然比真加薪还解气。就怕上班偷偷玩被老板发现馁~ [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h2] 游戏介绍 [/h2] 《上个P班》是胖哒工作室制作并发行的一款以当今职场乱象为背景,从悲催打工人视角展开的轻肉鸽生存动作游戏,玩家将会扮演游戏公司的某个员工,面对各种奇葩同事以及黑心的boss等等,通过不断在地狱般的职场中生存下来,击败最终幕后boss为目标。 [h2] 玩法简介 [/h2] 游戏的玩法属于典型的类幸存者游戏,有些像《土豆兄弟》,万海需要在有限的场地(职场)和时间(上班)内保证存活,并利用局内获得的各种武器道具来不断强化自己的能力。与《土豆兄弟》相比游戏增加了主动和被动技,还有特定日期的(周末)的活动等等,这些都是比较有创意的设定,例如万圣节敌人会变成鬼还会爆炸,中秋节需要待在指定区域内这些非常具有节日特色的职场活动,都在本作中得到了具象化的体现。就像大部分的肉鸽游戏一样,本作中的技能武器搭配组合非常丰富,不过由于设定是职场,所以不会出现什么刀枪这样的危险武器,取而代之的则是键盘鼠标,三角尺哑铃等等生活中常见的物品。而且武器还能进阶,有线鼠标进阶成无线鼠标,办公键盘进阶成电竞磁轴键盘等等,不仅武器能力升级,击打效果以及战斗特效也做了升级。游戏中的技能名字也比较无厘头,基本都是打工人常说的一些词汇,这些就交给玩家自己去探索了。另外本作还有局外养成,在战斗中可以获得金钱以及各种道具技能点数等等,但是本作中的道具就像一把双刃剑,需要玩家合理选择搭配。 [h2] 游玩感想 [/h2] 游戏玩法和创意可以说是本作的亮点,搭配上有些夸张的卡通绘画风格,结合当下流行的网络热梗,作为打工人的玩家很容易从内心深处产生共鸣。都说艺术源于生活,可是现实往往比游戏中更加黑暗,可以看出制作组也想通过这款游戏抨击当下不合理的职场环境。说回游戏,目前来看游戏中需要优化的地方还是很多的,包括敌人的成长曲线分配不合理,轻肉鸽构筑中略显繁琐的设定,希望后续能优化下,我觉得这款游戏还是值得推荐的。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
先说结论,值得一玩的小品级游戏 做为类吸血鬼幸存者游戏。游戏虽然受限于制作人员数量和能力体量较小,但是游戏里的内容足够丰富且风格独特。成功让该作品在同类型游戏中有了足够的差异化, 不过同样因为受限于制作组的经验与能力,游戏暴露出了许多问题,以下我会对该游戏进行全面说明。 [h1]游戏的极具“风格化”[/h1] 游戏”上个屁班”围绕大众“深有体会“的上班题材在游戏的内容的方方面面都做出了合理且富有想象力的风格化设计,比如游戏内的各种道具,技能,你可以打嘴炮,扔bug,而敌人则是被设计成职场内形形色色的人群,比方说阿谀奉承的小人,两面三刀的坏蛋...... 以上所有元素都高度统一,基于上班题材而设计,并且富有创意,很容易便能引起上班人群的共鸣。 这里不得不赞扬一下美术,使得游戏各种物品和人物角色都极具辨识度,使其在同类型游戏的画面表现中可以作出差异化,富有自身特色 然后就是游戏的内容设计地也较为丰富,各种道具技能的搭配所组成的流派也富有新意,不过部分在游戏中的表现较为单一普通,有些道具技能的效果同质化,期待后续优化 , [h1]数值分配和设计的失衡[/h1] 大概是因为制作组的经验不足。游戏内对各个道具技能的数值设计有些糟糕,给玩家的游玩尤其是前期体验带来了不少负面影响。 游戏中的全部道具都带有负面效果,这个点可能是参考了土豆兄弟,但是其道具的增益效果负面效果基本保持在同一水平,而不是负面效果弱于增益效果,在这个设计下,你就有可能在买了两个道具后发现其效果正负相抵了, 我在这里举几个游戏道具的例子,比如有一个加暴击率的道具,负面是减少生命值,后续刷新出来一个加暴击倍数的道具,但负面是减少暴击率,而且减少的数值的和上一个加暴击率的道具数值差不多,如果同时买这两个道具那就基本正负相抵了。 这在我看来就是一个很失败的数值设计, 暴击率和暴击倍数这两条属性是互相联动的,不应该出现互相矛盾的情况。而这只是其中不合理的一部分 其次是道具数值给的有些过于保守,使得道具在游玩过程的作用显得可有可无。 除此之外,在局外的数值养成分配有些过多了,包括有一些关键的机制要在局外解锁,这就导致玩家在游玩的前期体验尤为不好,为此前期玩家就会进入到某种刷宝模式,而又不能从别处得到有趣的体验,然后很快地就会感到无聊。 这以上的种种问题使得玩家游玩会很难“爽“起来,使得正反馈少于负反馈。 对于这种类吸血鬼幸存者的游戏来说,这个缺陷是十分致命的,期待后续官方优化。 [h1]其他杂项[/h1] 游戏中还存在一个好感度系统,在游玩过程中可以不断解锁与各种各样有趣的角色进行对话,提高橘色好感度的同时玩家会获得额外的局外属性加成。 但我认为这个系统其实是可以更深一步扩展,增加玩家与角色的互动,增加剧情,这可能会增加不少的工作量,但另一方面也可以提高玩家对游戏的沉浸感。 游戏在目前的游玩中仍然存在少量bug,其中甚至会发生游戏卡死的bug,希望后续制作组可以陈下心来继续优化 [h1]总结[/h1] 作为一款类吸血鬼幸存者游戏来说,”上个屁班“无疑达到了合格的水准,足够丰富和富有特色的游戏内容和游戏整体风格化的画面表现(顺便说一下,里面画的小姐姐立绘真的很漂亮)足够让玩家生出去游玩的欲望。不过目前游戏的确存在着不少问题,并且在同类型游戏中该作品42元的定价我认为是有些过高, 希望制作组后续可以快马加鞭,加紧调整和优化。该游戏拥有一定潜力,喜欢该游戏类型的玩家可以持续关注一下。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
请看看我简历!我啥都会。 不,下一位!(当自己成为hr的时候真的有点选择忧虑症) 此游戏角色立绘画得不错而且一共有40个可解锁使用的角色。每一个挺符合我的审美比较可爱。中规中矩的幸存者肉鸽游戏。 玩法上比较有创意,采用职场上的梗名词,游玩途中特别想暴揍。。
[h1] 超级有梗的肉鸽游戏! [/h1] 《上个P班》这名字确实很吸引人,游戏本身也是围绕着职场的各种文化进行的特色创作,比如主动技能有个“大饼”,就是源自领导们的各种实现不了的承诺,看着让人莞尔一笑。游戏本身的玩法也很有特色,除了同类游戏共有的升级后的技能选择,每波限时清怪以外,还加入了天气系统,周末随机事件,节日系统等功能,初始上手感觉会很繁杂,等后续熟悉了以后找到适合角色的流派还是挺爽的! [h2] 优秀的美术设计 [/h2] 角色有着众多的美少女角色,达成一定的条件后可以解锁对应的角色,有的即使穿着非常难看的工作服,角色本身的颜值也是很高的,这个美术组绝对立大功。游戏的各种插画也像是漫画一般风趣幽默,怪物形象也是搞笑风格,可以让人以一种欢乐的心态去游玩。 [h2] 丰富的游戏系统 [/h2] 游戏玩法有些类似土豆兄弟,不过游戏的升级点技能是在一波怪刷完之后才能点,期间升几级就能点几次。技能分为主动技能和被动技能,当然这里的主动技能也是自动释放的,只不过他这个主动技能就是指多出来的攻击方式,被动技能则是提升攻击、防御、暴击率等基础数值。技能分为五个种类:逻辑、审美、职场、生活、创意。一些技能的数值是和这几个种类的技能点的次数挂钩的,对于流派构筑很重要。 等点完技能之后,会进入商店,在这里可以买到丰富的装备,装备分为几个品质,越稀有的装备提升的buff越高,花费的金币也越多。装备也可以在周末的随机事件中获取,而且基本都是带有正面buff的装备。 此外游戏还有天气系统和节日系统,情人节、母亲节都会有独特的物品掉落,天气系统则是会加上各种buff和debuff。突发事件比如停电,整个地图基本看不见什么,需要根据偶尔的光亮判断敌人的分布;职场关系僵化,角色的移动速度会非常缓慢,基本就成为了站撸玩法。 [h2] 总结 [/h2] 《上个P班》的游戏体验很独特,在类幸存者这类游戏里也是足够有新意的。角色数量众多,形象设计优秀,不过游戏的系统实在太多了,玩家上手可能有些慢,需要好多次的摸索才能找到适合角色的流派。游戏的各种吐槽公司和工作的梗实在太多了,喜欢这种玩梗游戏氛围的玩家可以尝试一下。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
幸运太高会物品价格会成负数。 钱越花越多。 在游戏里完美实现了电表倒转的人生终极目标。
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