
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At firts i thought the gameplay was going to be this slow mess with no rythmn, but after playing after the firts boss (unlike most negative review. Also the first boss was bug for the firts 4 hours of launch, now is fix) you realize that is quite competent and well put together, yes there are some thing i would change such as the dodge which sometimes feels to sluggish when use, but overall it is quite a competent game (gameplay wise). As for the art direction and story, they have both been quite great in all regards, specially the art direction. if im honest the only reason this game is still fighting to be in very positive instead of the 79% mostly positive is because of the first review of the game launch and the bug firts boss, which they were a hundred percent right to leave a negative review after such a game breaking bug in the first few minutes, but after it was patcher and you got to played the game, you shall realize that this is a diamond in rough, it another great indie game that i am more than happy to have bought
Really beautiful game and well worth every cent.
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
値段に相応しいクオリティ、不足と言えば投資がないためcvを雇う資金がない、バグに関して即対応し修正を行うのもポイントが高い。
BEAUTIFUL GAME WHAT A JOURNEY I RECOMMEND
。
見下ろし型のパリィ&回避ゲーです。 難易度高め。
以我的标准百分制,星之旅是80-85分这一档的。 这游戏游玩以后,给我的感觉最像的是终焉两部,除了游戏基础视角一个2D一个俯视角以外,其他的体验可以说相似度对我来说非常高,所以我也是愿意给高评价的。 优点首先就是美术,去年新品节的时候就是被画风吸引来的,非常舒服的手绘感;内容上可以用类银或者类魂来形容,玩过终焉两部过程就跟那个差不多,甚至就连通关就能全成就都是一样的。怪物种类不算特别多但是体验也不会特别枯燥,战斗的主要玩点还是各个boss战,在这一点上游戏是充分体现出了特色的。剧情上没有那种特别宏大的史诗感,但是可以当做公路片一样的不停向前最终找到真相的旅途,人物塑造比较有亲切感,尤其是艾芙的家人,友情环节还是挺有互动感的(并没有某视频主擅自期待的百合冲这个来的可以绕道了) 让人恼火的点也有一些,最经典的魂游会惩罚每一个不背快慢刀节奏的人,很多快慢刀节奏恶心得让人有点恼火,不过熟悉以后慢慢还是能掌握到的,总体难度不算特别高,而且后期有轮椅(。然后就是首发bug多得跟某环一样(还有无限机兵同款首发传错包恶性Bug导致开局十分钟游戏卡死事故),手柄对话卡键啊,视角乱晃啊,卡出地图啊,收集品拿不到或者重复拿啊之类的,这一周基本上也修了很多(虽然还是有)目前应该不会轻易碰到那种卡死流程的bug了。有些boss打起来确实恶心,最终boss的连砍不知道为什么挡不住,吃了第一刀就挡不了了后面只能吃满,不过通过以后又是经典工作室呈现出的艺术品环节,前期好多boss都是最后剩一丝血通的,也是非常神奇 总之喜欢类魂类银,不是特别手残的话还是值得推荐的 我看到有人说手感不好,键鼠玩的话手感确实非常重,推荐用手柄感觉会好一些,要说格挡闪避手感的话我只能说比匹诺曹好( 还要提醒一下除了几个特定的怪要靠格挡破防以外,大部分怪别惦记着你那格挡了,节奏又难记收益又低,我的建议是纯靠闪避加蹭刀上去砍就完事了
Yet another poor soulslike with terrible gamefeel. If a game is just a linear corridor with enemy encounters, those encounters have to be fun. The base controls and parry timing feel terrible. It's like someone has filled your controller with sawdust.
看见这个画风一眼爱上,买完等了几天bug修的差不多才开玩,目前刚出新手村,感觉十分有九分的OK!
Великолепная игра. Прошел с удовольствием. Особенно порадовали музыкальное сопровождение и сюжет. Визуал на очень хорошем уровне как для Юнити. Если вы не любитель сюжета, в принципе, можете скипать все диалоги и всё равно поймете, что происходит. Единственное к чему могу прицепиться - не очень гибкое билдостроение, куча талантов на перфект парри и всего один на перфект додж, если не учитывать сами плащи. Но это уже мелочи. Смело рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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