
You're the last remaining video rental store. From humble VHS clerk to rental racketeer - run your video store and explore Reshoot Springs, building an underground empire. Expand with upgrades, side hustles, store membership, and more. Whatever it takes to survive - solo or in up to 4-player co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 27 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You’re not just running a video rental store.
You’re running out of time.
RUN THE WORLD'S LAST VIDEO RENTAL STORE
You’ve inherited the last video rental store in town. You're broke, drowning in late returns, and streaming giant RentNet just opened across the street.
Run your store by day.
Do whatever it takes to survive by night.
The longer you stay in business, the more chaotic things become.
Order movies, snacks, toys, and rare collectibles. Stock shelves, manage customers, and expand your store from a dying shop into a thriving business.
Hire employees, automate operations, and optimize every inch of your store.
Every decision determines whether you survive another week.
Oh and did we mention we have PLENTY of store customization options?
The store alone isn’t enough.
Run underground fight clubs. Gamble on scratcher tickets. Install a claw machine. Take on shady side hustles across the city.
Some will make you rich.
Some will ruin you.
Produce and release your own original films to compete with RentNet.
Manage production, release films, and turn your store into something far bigger than a rental shop.
Explore a low-poly open city by foot or scooter. Discover secrets, track NPC schedules, and unlock increasingly dangerous and lucrative opportunities.
Run the store alone or with friends in co-op multiplayer. PLEASE NOTE: Co-op is temporarily disabled in the main build due to performance instability. Saves you create now will be co-op compatible when it returns.
To play co-op today, switch to the Legacy branch (right-click the game in your Library → Properties → Betas → "Legacy"), which runs the June build and your older saves.
Restoring co-op is our top priority. Timeline to follow here and in our Discord once 1.0 hotfixes settle.
Divide responsibilities, expand faster, and take bigger risks together.
Every asset, illustration, and piece of marketing was created by real artists.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game came out in a broken, unoptimized state, and sadly, five months later, the game is still in the same condition. The developers have been pushing out updates with mini game additions. For a game that doesn't work properly, and is to this date, impossible to complete, as customers get stuck behind walls, and at 99% without ever reaching 100%. Support request tickets are fully ignored in both the Steam threads and Discord, no matter how much information you add on them. The team is supposedly working on optimization as well, I will believe it until I see it. The game still runs horribly on my PC by the way, feel free to look at my specs to determine on your own if this makes sense to you or not.
The game left early access with an update that disabled several core game features, because they were still too broken for release. Do not buy it yet if you want a feature-complete, functional game. It is still practically in early access until they restore the old functionality, they just removed the label. The whole point of early access is to communicate clearly to your customers that the game is a work in progress, but hey, you can still try it out! Leaving early access communicates - even if development will continue - that the game is functionally finished and ready for the masses. In my opinion, the responsible thing to do if you know that your game is too broken to release, is to delay the release. This saves inattentive customers from buying a game that doesn't work at launch, and it saves the developer from ruining their own reputation by selling a "complete" game in an incomplete state. You could have delayed it. That's the decent thing to do. Game development is hard, and your fans will understand that, even if they grumble a bit at not being able to play the full release right away. The devs have been clear about the fact that they were planning to release a possibly-broken build when they left early access, so I'm not saying they're being malevolently deceptive. But I do feel that it's still misleading to potential customers who haven't kept a close eye on pre-release patch notes. Someone who's been looking forward to the game leaving early access might buy it, expecting a polished, ready game to play with their friends, only to be left with a broken, incomplete product. Those players do not care that the hotfixes will roll out within the next couple of weeks. They just paid you money, and received a product that doesn't do what it's supposed to. Leaving early access is a statement that the game is ready now. Today. And currently, this game is not ready, by the developer's own admission. Even if the decision to release an unfinished build was not intentionally deceptive, it's still just plain stupid. I can only assume that it was a decision rooted in some kind of unrealistic tunnel vision where they picked a release date and decided the game absolutely MUST release on that date, no matter what. Don't do that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At this time the game is not stable enough to recommend. At first the game is fine however, as time ticks on the performance of the game suffers causing it to feel very laggy and hard to control.
Filled my store with items and the game couldn't handle the amount of items I'm assuming and you're just lagging around everywhere, you leave the store and get as far away from it and it starts to get better. game is unplayable... shouldn't need a beefy spec computer for these graphics.
Slapped a 1.0 label on after removing many major features of the game all because they made codebase changes. This is not in 1.0 state and should not be treated as such.
I think all fun was just killed for me with this one. Played the demo, loved what I saw, bought the game. Had fun in solo mode for a couple of hours enough to have my wife buy the game and try it out in multiplayer, we made a game on a new save file (this is important for later). During the game we experienced some issues on her side, but its early access so we looked past most of them (she did not have the navigation bar up top, could not see the tutorial messages, could not see the 'new members' alerts, and could not remove stock from shelves but could put stock on shelves. All annoying but overall the game was still playable and it came with a warning that multiplayer still had some issues, so I figured, okay nbd we can still technically play) When the inability to remove things then started happening on the rewind station we decided to call it a night, i go to save the game and see that my original solo save file was gone. The quicksave during our multiplayer session overwrote my solo game entirely. Didn't know that would/could happen. I could look past a few of the minorly annoying quirks, like the restocking issues and mustaches bug that apparently has been here for months but isn't on the demo, etc etc, but having hours of gameplay gone from trying to introduce a new player due to a quicksave? Major mood killer. So unfortunate bc I really do love the game overall but that deeply sucked all joy from wanting to get back to it until it's more stable
I want to like this game but at this point it's such a buggy mess it can quickly become unplayable. given it's current state I can not recommend this game at this time.
Hold off on buying this. The game is great, but clearly still has a long way to go, and definitely not 1.0 ready. Don't know why the devs decided it was ready for 1.0 release, and there was no clear communication about the latest patch being the 1.0 release. Keep an eye on it, and best of luck to the devs.
The longer you play the more performance will suffer. As for multiplayer, it is incredibly broken. Needs some major updates for both performance and content before being playable.
removed multiplayer.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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