
Welcome to Sunshine Heavy Industries! As the new spaceship engineer, solve increasingly tricky design puzzles with your own personal style. Manage customer demands, juggle budget and ship performance, and survive the questionable decision making skills of your business partner.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A game for those who would buy Lego kits, but built a custom creative design instead. A game for those who enjoy puzzling over space-efficient arrangements of adjacents-dependent components. A game for those who want additional reasons to hate toads.
[h1]Thank You, Game, For Letting Me Know I Won't Succeed In Being An Engineer. [/h1] I actually pick this game up simply because I love Cobalt Core, and I am curious to see the dev's debut work. It has the same cutesy art style, and the main cast appears in Cobalt Core too. Sunshine Heavy Industries is a short and simple shipbuilding simulator in which you take requests from various adorable and characteristic clients and assemble "workable" ships for them. It's funny. It's wacky. This game even gives off the same warm, cozy vibe from Cobalt Core that I love. [h2]Things I Like About Sunshine Heavy Industries:[/h2] [list] [*][b]Build Ships The Way "You" Want:[/b] The gameplay is very simple. You take requests from a variety of quirky characters. They list out all their ship conditions for you to follow. Then you pick up all the ideal parts and start building a ship! Interestingly, the clients only want you to fulfill their conditions. Whatever the ship looks like is completely up to you, as long as you don't squander all the budget. It's just like Lego. The joy of slowly and steadily assembling the pieces into the ideal formation is wonderful. You can build the most convincing, coolest spaceship model in the history of mankind, or you can build an intangible concept stitched together by hopes and dreams. And of course, the eternal struggle of keeping all parts functional and looking aesthetically pleasing is also presented here. [*][b]Characters And Story:[/b] I really like how the dev team creates the world-building and the characters in this game. Everything is done in a very simple, messenger-like info box, but somehow this method delivers more than it seems. Even though most characters only have like three to four lines worth of dialogue, the witty writing successfully delivers their personalities and charms. I also like how the dev handles the main story and a little of the world-building. Small lore fragments are sprinkled all over the assignments. The more you progress, the more knowledge you gain from the clients. It's not the most groundbreaking thing, but this way of storytelling works really well with the game. [*][b]Soothing Soundtracks:[/b] There's a certain magic in these soundtracks that I can't really put my hands on. I have the same feeling with Cobalt Core, and I share the same sentiment here as well. Maybe it's because of the catchy tunes. Maybe it's because of the artful combination of the instruments. They evoke a strange yet soothing melody that fills me with a childhood nostalgia, very similar to Owl City's early works. Whenever the music plays while I am assembling the ship, my mind always wanders back into a specific memory of mine, like I was just a kid playing with my toys under the warm afternoon sunlight. [/list] [h2]Things I Dislike About Sunshine Heavy Industries:[/h2] [list] [*][b]Minor Complaints:[/b] Considering the scope of the game is quite small, there isn't much to complain about. [u]1. More assignments involving modifying existing ship modules would be nice. [/u] [u]2. Lacks a save system in which you can save the most optimized ship modules in case similar assignments pop up, so you don't have to reassemble everything again. [/u] [/list] 中文小簡評 →輕鬆可愛的造船小品,Cobalt Core製作團隊的處女作。 →玩法非常簡單,按照客戶開的條件去選零件,你可以試著組裝出最酷炫的超級飛船,亦或是打造出看起來像是用白膠與夢想拼湊出來的獵奇之作,如何做出兼具實用性與美感的飛船全看你的想像力造化! →角色各個可愛討喜,雖然大部分都只有在一個類似聊天室的小方框內進行簡短的三四句對話,卻能直白表達角色個性與些許世界觀。 →音樂算是遊戲最大的推手之一,這點在Cobalt Core就體驗過,他們配樂總有股神奇的魔力,輕鬆的旋律總能帶你回到小時候在午後陽光下玩玩具的時光,我特別喜歡這股懷舊感。 →小品遊戲其實沒什麼嚴重缺點,硬要說的話就是客戶委託類型可以再多樣些,像是改造既有造型或簡單升級配備等;遊戲也很可惜沒有藍圖存檔功能,遇到同類型的委託沒辦法叫出既有藍圖稍微修改即可。 [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator[/url] page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家[/url]喔![/quote]
This is perfect. So simple, so elegant, so pleasant. Fulfill orders, build ships, make them look as stupid as you want, make them efficient, beautiful, cheap, ugly, extremely expensive, luxurious, whatever. Writing is also really great. Rocket Rat Games are REALLY talented, and I highly encourage you to also check out Cobalt Core if you enjoy tactical deckbuilders.
So I'm coming here after 75+ hours in Cobalt Core, and hey, Sunshine Heavy Industries has the same chill vibe, same sense of humor, same Dracula cameo. What we've got here is spaceship assembly that tickles the same part of the brain as free-play with Legos. I never found meeting the ship criteria at a profit particularly difficult (the real challenge is making ships that don't look ugly and dumb), but it's nevertheless quite engaging and satisfying in small doses. I paid five bucks for Sunshine Heavy Industries on a sale, and I have no complaints whatsoever.
Sometimes you want to spend an hour meticulously optimizing the layout of a ship, and sometimes you just want to build a ship that looks like Spongebob. This game lets you do both, and I find that wonderful. Also the music, art, and characters are so good.
You can stare Soggins in the eye as you build him a space ship that spells out "BUTT" and he'll cry but he knows he deserves it. Also Dracula is there, but it's fine. Don't worry about it.
lovely music and art, the same amazing cozy writing i fell in love with playing cobalt core... and a nice little kick in the form of challenging yet fun puzzles! 11/10, theres also lesbians
adorable and satisfying puzzle game, and the save system means you can pause literally whenever and take a break and come back to it delightful, wonderful, and only ever frustrating when i'm too tired to play it properly
С шероховатостями, но это один из лучших конструкторов, что я пробовал. На фоне прочих игр со свободной стройкой из блоков, которые даже не пытаются сделать формирование структуры постройки комплексным и интересным процессом, Sunshine Heavy Industried ставит перед игроком какие то задачи, количество и комплексность которых увеличивается по мере открытия новых блоков: Некоторые блоки не могут стоять друг рядом с другом, некоторые наоборот обязаны стоять рядом, а другим нужно свободное пространство перед собой. Некоторые стороны постройки могут требовать покрытие обшивкой. Одни и те же функциональные блоки можно использовать сразу на несколько задач. У функциональных блоков есть множество вариаций, отличающихся параметрами, принципом действия, прочими свойствами, и требованиями для своего функционирования. Одних только двигателей в игре есть несколько основных вариантов: Стандартные двигатели, требующие охлаждение и систему из помп и топливных баков; Ионные, требующие энергию; И грязные, выделяющие радиацию, но очень мощные. Благодаря такому разнообразию факторов и задач, игрок постоянно строит что то новое, по разному формирует различную функциональную структуру, в соответствии с ограничениями, которые накладывают задания и бюджет. Обидно что эта игра лишь пазл, из за чего при строительстве нет фактора практического применения и надолго эта игра не затягивает. Теперь о проблемах. Их у игры несколько. Во первых список требований заданий не очень гибкий и ограничивает применимость некоторых блоков. Например выше упомянутые ионные двигатели на практике очень редко выгодно применять, потому что в списке требований очень часто есть большие объемы топлива - А если на корабле и так уже стоит топливная система, то зачем ставить не-топливные двигатели, для которых ещё нужно будет обеспечивать их требования для работы? Во вторых в игре есть немалое количество одноразовых блоков, которые требуются только для одного задания, а далее мертвым грузом бесполезно лежат в списке блоков исключительно как опциональный декор, требующий при этом какие то условия для размещения. В третьих, ближе к концу компании игрок начинает получать огромные функциональные блоки с высокими параметрами. Проблема таких блоков в том, что их требования для функционирования за редчайшими исключениями полностью аналогичны их маленьким аналогам. Что рядом с маленькой пушкой нужно поставить одну вентиляцию, что рядом с огромной достаточно поставить ту же одну вентиляцию. Как следствие игрок просто ставит несколько таких больших блоков, казуально выполняет их требования, добивая порог для выполнения задания, и все. - Игровой процесс с составлением структуры стагнировал.
Funny characters and simple but enjoyable gameplay
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