
The core combat gameplay is similar to Sekiro, emphasizing precise parrying, counterattacks, and dodging—players can even trigger powerful counters with regular attacks. The game features richly detailed environments and a vast, expansive world map.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The core combat gameplay is similar to Sekiro, emphasizing precise parrying, counterattacks, and dodging—players can even trigger powerful counters with regular attacks.

Light and heavy attacks, along with their follow-up moves, charged "Iai" (instant-draw) strikes, and potent summon/possession-based special attacks serve as the primary means of dealing damage.

When enemies attack, performing an attack, block, dodge, or charge at the perfect moment will trigger unique and powerful follow-up techniques.

The game features richly detailed environments and a vast, expansive world map.
Defeating enemies or completing quests rewards players with equipment that offers entirely different functionalities, and players can freely allocate skill points to customize their build.
Dozens of distinct bosses and enemy types each possess unique attributes, attack patterns, and specific weaknesses.
Genres
Engagement
Reviews
[h1][b]此游戏制作人和发行商TrueBlue在Q群霸凌我,详情请看小黑盒帖子,大号因为挂了外链没法修改评测,不得已再发一篇[/b][/h1] [h1][b]省流[/b][/h1] 我是个热心肠,经常帮独游做免费无偿[b](不收1分钱,不要1个key,不要任何分成和收益,纯纯免费苦力)[/b]的宣发,看到这个游戏很感兴趣,但是销量惨淡没有宣发,就想帮忙,然后加群,群内我的态度一直很好,也没有表露我是来帮忙的,就是作为普通玩家身份,买了游戏还有夸赞。 但是群主前一天经历了给key结果被倒卖的事情,一进群我就看到他们在抹黑全体鉴赏家,我安慰了下说不会有什么影响,后面他们因为这个事一直地图炮,我就用中立的态度解释了鉴赏家这个功能和潜在风险,聊的过程中有个群友(后被证实是发行商True Blue高层KK,此发行商劣迹斑斑,网上到处都有黑料)莫名其妙人身攻击我,我忍了很多次,后面他说看我不顺眼,我忍不了了说那我也看他不顺眼,结果群主不分青红皂白直接拉偏架踢我出群了,后面才知道那个人身攻击我的人是群主的好朋友。 说一下我愤怒的点吧。 1、为什么在我和群主对鉴赏家的话题里,我表示了对群主想法的认同之后,你这个kk还要出来和我扯这扯那?你作为群主的群内维护帮手,你的目的就是制造矛盾吗?我都已经和群主达成一致认同了,你还在那找我的事,甚至还要人身攻击我?你的工作是帮开发者卖好游戏,而不是破坏社区环境 而且这游戏销量惨淡,你们有做任何方案和建议吗,啥用没有还帮倒忙、还想要首月的10%分成,你们有脸拿吗?我提出了你们因为一面之词让开发者错过的发行资源,显得你们很不专业,所以你们急了?真正的帮忙不是捂嘴和独断,而是透明、公开、诚实,把所有资源和选择摆出来给开发者、并告知你们的建议,而不是凭你们从howtomarketagame抄来的那点羸弱的发行知识 2、群主拉偏架。事先已经和你达成了和解的情况下,有人在找我的茬,你为什么不制止?随后这个人还攻击了我,我还了一句,你反而还要给我踢出群???有你这么当人的吗? 3、既然群里不愿意接受别人的想法,也不允许别人表达出他的想法,被欺负了不能还嘴,也不允许有不同的观点出现,那你到处宣传你这个群是用来干什么的?把人骗进去宰的吗?你没做好社交的心理准备,就不要来社交,行吗?退一步说,如果你真的是这么制定这个群规则的,那你能不能在群公告或者是在什么明显的地方标注提醒一下呢?人家加群了,就是想要沟通,就是想要交流的,你还捂嘴不让人说话,甚至群里的群等级备注就是叫黑奴,可笑至极 4、一边说着人家全部鉴赏家都是黑灰产、刷好评,一边又让群友拿key在你这游戏下面写好评,玩得一手好双标,66666666666 [h1][b]完整版[/b][/h1] 事情起因是我昨天晚上刷b站,刷到一个很有意思的游戏,但是发现没什么宣发,销量也很惨淡,然后我呢经常帮一些独有开发者做一些完全无偿的宣发(不收1毛钱不收一个key,纯干苦力和提供资源、信息。),比如报名参加展会,线上活动,还有游戏比赛,Steam发行策略之类的各种资源和帮助。 https://steamcommunity.com/sharedfiles/filedetails/?id=3776188259 因为看到视频觉得蛮喜欢的,就想着也很想帮这款游戏嘛,然后凌晨加了群,然后就睡觉去了 这个游戏制作人,他还给我点了个赞。然后到第二天早上呢,我发现我加群申请通过了。一进到群里面就看见群主和群友在谴责倒卖key的鉴赏家,昨天好像有个鉴赏家来找他们拿了key,然后转手拿去steampy上面卖了,然后被开发者发现了;以及有一个鉴赏家来找他们要key,但是他们没给,后来这个鉴赏家发了一篇这个游戏的差评,所以他们很气愤,说是赛博黑社会。 因为我本来也很喜欢这游戏嘛,也想支持他们,也希望他们不要因为一些烂人影响了心情,就安慰说了几句话,表示这些差评不会有什么影响,开导开导他们。 https://steamcommunity.com/sharedfiles/filedetails/?id=3776188316 一开始我们沟通还是挺好的,然后因为加群可以看到历史聊天记录,我对这游戏蛮感兴趣的嘛,也想了解一下群里面的聊天氛围呀啥的,就翻记录发现了群主发的一些吐槽,图片内容是群主想给自己的游戏写一个推荐的评测,但是steam不允许开发者为自己的游戏写评测 啊,本来是觉得蛮搞笑的,因为就觉得群主是在整活嘛。然后也是小小的夸了一下,塑造一个良好的群内氛围?然后也是表达一下对游戏的认可,给点情绪价值嘛,一直在夸游戏说要买一份支持什么的 后来发现我steam余额没了,我还特地去淘宝买了充值卡,在印度区用更高的价格买了游戏,这些都没啥,并不是要炫耀,也不是说什么欠我什么,我就是想表明一下我的立场,我就是很喜欢这款游戏的普通玩家 https://steamcommunity.com/sharedfiles/filedetails/?id=3776188388 后来他们又断断续续的在聊这些鉴赏家的事情,我是一个比较中立的态度吧,主要是提供“鉴赏家这个功能”的信息,后来他们表达了一些对鉴赏家的谴责,因为我和朋友也在做独游,对steam的功能比较了解,就想和他们澄清一下,其实不是所有人都是这样的,他们这样在我看来就像地域黑一样,我不求改变他们的想法,主要也是群里有很多人,我希望不要传播错误的信息和观点,就解释了一下鉴赏家这个功能的作用。 https://steamcommunity.com/sharedfiles/filedetails/?id=3776188437 随后他们就表示有很多人来要key,结合他们遇到的事情,他们觉得要key的都是坏人。我能理解,他们可能有ptsd了,但是我还是不能接受地图炮这种事情,而且本身群聊确实就是用来交流的,我认为当时的发言其实还在正常范围? 然后群主说有人倒卖key,这个其实我已经早就知道了(看得出群主脑子不清醒了,这个早就讨论过的东西还有反复提),我也表示了要对这种人进行谴责和拉黑,但是仍然委婉地坚持我的观点,那就是不能地图炮。 https://steamcommunity.com/sharedfiles/filedetails/?id=3776188481 然后群主说他没什么精力去鉴别这个了,这里我就认为他想全部拒绝这类事情,这里和地图炮这个事情无关,只是他自身对如何处理鉴赏家要key这件事的决定。本着尊重每个人想法的态度,我当然理解、认同且尊重他这样的想法,所以说了一句这也没问题,代表我认可他的做法和想法,也不打算做任何干涉、想要结束话题了。 到这里本来话题就已经完完全全结束了:我最初的分析表达完毕,他不接受,随后他表示出他的想法,我认同,然后我没有做任何发言了。本来事情到这里就结束了。 但是突然出现一个人(后面得知此人是发行商True Blue的高层KK,此发行劣迹斑斑,全网都有黑料),直接用不太好的语气问我,“你来帮忙判断么?”好像在说你不能出力,你就别在这说这说那的,这真的太典了,老登味溢出屏幕了都。但是因为人家也没怎么样我嘛,我就忍一下,用了一个比较中立的角度和态度比较好的语气解释。 https://steamcommunity.com/sharedfiles/filedetails/?id=3776188521 不说不要紧,一说完,感觉好像挑战到了他的权威一样,他直接开怼了,到这里我觉得我态度都还是太好了。按理说一般人这么不客气的开怼,正常人早就骂过去了。在这里我还是用比较好的态度继续沟通 随后我提出了我的疑问,对方表示看我不顺眼,这时候我真的有点火了,我也就弱弱回了一句,“那我也看你不顺眼”而已。到这个地方我甚至觉得我都还是脾气很好了,正常人早就骂脏话了……但是哪怕我是这样一个比较温和的态度,群主依然表示要把我飞了 所以……?我就很奇怪为什么,明明是别人欺负我。你一个群主还要跟着他欺负我,明明我一进来就对你好话说尽,明明我一直在努力示好,明明我一直在强忍着不发作脾气,就因为别人揍我,我还了一下手,你个法官就要判我坐牢,我真的很想知道到底为什么?于是我私聊了群主 换来的是这样冰冷无情的话,我觉得我受尽了委屈,我甚至还在后来和他道歉了,因为我觉得我可能有点破坏了群里的氛围。但是道歉完没过多久,他把我的好友删除了。 https://steamcommunity.com/sharedfiles/filedetails/?id=3776188581 后来在黑盒上面搜这游戏才发现,原来早就闹过一次类似的事情,那个KK是群主的开发者小团体好友,我说怪不得拉偏架呢
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese, Korean
Hours played at review time, across 21 reviews with recorded playtime.
Warning to Potential Buyers: Artificial Review Inflation & Toxic Behavior Do NOT support this game. Behind this title is a developer and publisher (TrueBlue) who engage in shady tactics to manipulate their Steam rating and mistreat their own community. Here is what you need to know before giving them your money: 1. Manipulating Store Ratings with Free Keys Review Farming: The developer and publisher actively distribute free game keys specifically to farm positive reviews and artificially inflate the game’s score on Steam. Deceptive Score: Instead of earning genuine acclaim from real buyers, they rely on key distribution to pad their review metrics and deceive potential customers into thinking the game is better received than it actually is. 2. Hostile Community & Power Trips In their official community channels, executive staff (such as TrueBlue higher-ups) openly throw personal attacks, insult players, and bully members who don't blindly line up with them. Constructive dialogue or neutral explanations are met with immediate hostility. If you stand up to their toxic behavior, you are instantly muted or kicked. They abuse power, cover for toxic insiders, and silence anyone who speaks up. 3. Zero Respect for Genuine Buyers They show zero respect for actual paying players. Even supportive community members who purchased the game with their own money are insulted and cast aside the moment they disagree with the team's behavior. Final Verdict: Supporting a game means supporting the people behind it. This developer and publisher engage in review manipulation, deceptive practices, and community harassment. Save your money and support creators who rely on actual quality and respect their audience.
此UP和发行商TrueBlue在Q群霸凌玩家,详情请看 https://www.xiaoheihe.cn/app/bbs/link/6d67723d76cd
相当不推荐的游戏。 画面割裂,难以想象2026年的游戏不能垂直同步。手感粗糙,我刚玩不到10分钟就卡死了不能继续。从内测0.5开始就玩过,没想到到了正式发布仍然是一坨,动不动就修改得面目全非,现在更是不知道他做的是游戏还是他心中的一坨。 因为这人在B站发的视频还有点期待,挺风趣幽默的,当时加了群,参加了内测,结果他在群里就觉得每天除了发点擦边的图,每天都没有正能量,和他说点什么都是给你一顿怼。群友帮衬说他一个人做游戏可能崩太紧了,也就没在意。直到正式发售了。 正式发售,定价也不高,原来就想着支持一下,结果不知道为什么,这个人开始无能狂怒,群名也改成霸凌群,然后疯狂踢人。他说开始随机踢人,我看到觉得很奇怪,问了为啥是随机踢,然后就被踢了。 总结: 1、游戏就是一个粗制乱造的游戏,免费送的都不想玩。 2、这个游戏制作人精神有问题,遇到问题就无能狂怒。 3、退款拉黑保平安。不要和这种精神异常人有交互。
What happens when a Chinese indie developer looks at Sekiro and says, "Let's do that, but in pixel art, with an elf girl on a pilgrimage"? You get FantasyJourney. It's a game that promises precision combat, a vast world, and a coming-of-age story—all wrapped in gorgeous retro visuals. I played a pre-release version of the game, provided by the developer. And honestly? This game is a fascinating mix of brilliance and frustration. Let's dive in. 🧝 The Premise: An Elf's Pilgrimage The story is simple, but it works. You play as an elf woman on a coming-of-age pilgrimage. She's armed with a sword and has to prove she's become an adult by finding the Eversong elf village. That's your goal. No grand world-saving prophecy, no chosen one nonsense—just a personal journey. And the developer has a clear vision: he calls this a "pixel art Sekiro". And you know what? The combat definitely reflects that ambition. ⚔️ The Combat: Sekiro in 2D From the very start, the game throws you into the deep end. You're immediately introduced to all the core mechanics: perfect parry, dodge, clash, and combos to break through obstacles. It's a lot to take in, but it's also incredibly satisfying when it clicks. The combat system is the heart of this game. It demands precision. You can just spam attacks, but it would be more effective to read enemy patterns, time your parries, and use your dodge effectively. It feels weighty and responsive. And when you pull off a perfect parry into a devastating counterattack? Chef's kiss. You travel through forests, rivers, mountains, and deserts, and you'll fight everything from simple animals to dinosaurs—and even humans on motorbikes. The variety is impressive. Each enemy type requires a different approach, keeping combat fresh. At campsites and villages, you can sharpen your weapons, cook food, and rest to pass time. You can also talk to NPCs to pick up side quests or figure out where to go next. It's a classic RPG loop, and it works well. 🗺️ The World: Vast, Beautiful, and Confusing The world is huge. And gorgeous. The pixel art is stunning, with detailed environments that are a joy to explore. But here's the thing: the game does not hold your hand. And that's part of its appeal. But it's also a source of frustration. It's not always clear where you need to go. I often found myself wandering, unsure of my next objective. This becomes especially noticeable in the later stages. For example, at one point, I found some Pteradon-taming grass that gave me the ability to fly across the map. This is a cool mechanic! But it also meant I could just fly right over the tavern where I needed to talk to an elf NPC to clear a magic barrier. I completely missed it at first. And then there's the desert. There are about four event areas in this massive desert, but it felt like the first and second continents had way more content. The pacing felt a bit uneven. 🔧 Progression: The Good and the Confusing Progression is a mix of smart design and head-scratching decisions. The battle system is expanded through equipment you find in the world or buy from merchants. These items add new layers to combat, encouraging exploration. But I also ran into some weird design choices. In Riverside Village, I was given a special whetstone that lets me sharpen my sword at any time. The thing is, I could already do that since the very start of the game. This made me wonder if some mechanics weren't supposed to be available from the beginning. It felt like a tutorial for something that was already unlocked. And then there's the final boss. I faced it at level 25 out of 30 because I refused to grind on simple enemies. And let me tell you, it took a few hours to figure out how to defeat it. The key? Healing at the perfect dodge window. That ability saved me. Oh, and there's an optional T-Rex fight. It's absurdly strong—it feels way harder than the final boss. I attempted to fight him 3 times and thought, "Nah, it's not worth it." 🏁 Final Verdict: An 8/10 with 10/10 Potential So, what's the final verdict? FantasyJourney is a good game. I'd give it an 8 out of 10 right now. It's a beautiful, challenging, and ambitious action RPG with a clear vision. The combat is genuinely rewarding, the world is fun to explore, and the pixel art is top-notch. But it's also rough around the edges. The navigation can be confusing, some mechanics feel poorly explained or implemented, and the pacing is uneven. However, here's the thing: with a few patch fixes, this could easily be a 10/10 game. The bones are excellent. It just needs some polish. The developer, XiangziArtStudio, has created something special here. I hope they continue to refine it. Should you play it? If you love challenging action games with a retro aesthetic and a Sekiro-inspired combat system, absolutely. Just be prepared for a bit of frustration along the way. The journey is worth it. Have you played FantasyJourney? Did you find that T-Rex fight? Let me know in the comments below.
Review based on the demo. You should definitely give this game a try, it costs just under 10€. If you’re unsure, try the demo first. Great gameplay, fantastic art direction, and there are dinosaurs.
单人作者制作的独立游戏 很早就关注了作者,作者的视频做的很不错,但一直火不起来 游戏美术非常厉害,像素风的大地图做得非常出彩,远近景色层次感很强,画风统一。 动作系统可圈可点,游戏内细节打磨合格,目前我还没遇到让人完全玩不下去的失误设计。 游戏核心对标只狼的弹反,大地图探索、女精灵剑客主角,虽然弹反但无论是拼刀、防御、闪避都能规避BOSS伤害,性能还是很超模的。 缺点也比较明显,手感偏硬,节奏顿挫感稍微强了些,像素分辨率偏低,引导一般,有些细节没有做到位,比如战斗时有时会被引导石碑界面遮挡部分视线,对于不擅长战斗的玩家来说难度不够友好,叙事略显薄弱等等。没有达到硬伤的程度,但也存在很多。鉴于单人开发产能受限,可以理解。 目前来说,体验还是很好的。 ---------------------------------- 关于作者和某鉴赏家的纠纷,看到评论后去了解了一下。 光凭现有的几个帖子,没办法了解事情的真相,公说公有理,婆说婆有理。 核心就是,有玩家控诉游戏作者态度不好,乱踢人,精神状态堪忧。 而作者也有自己的理由,给鉴赏家发了key,然后被上架售卖。在群里吐槽还被反驳。 评论中还提到了一个叫做TrueBlue的发行商,但是我没有找到相关信息。本作Steam显示为自研自发。 也没办法排除整个事件是作者自导自演,黑红营销。 但就本作质量来说,至少是合格线向上的作品,价格也比较合理,所以我给了好评。 如果因为这个事情,造成游戏褒姒,那就是一个宣发事故吧,作者自己的言行不谨慎,也不无辜。
先说在前面的话是,赛博乞丐一直都有,但进化成赛博疯狗就很少了 先看看所谓鉴赏家“X馆游戏”的那些玩意,这也是国内乱象的一个缩影:知道有新游戏要上架发售,闻风而至光速讨key,给了可能会好评,但更多的是贪得无厌的继续伸手再要几个。为何?是拿去分享拉拢人气做广告搞宣传?不,是拿去卖钱,不然第三方key网站那些游戏刚首发就出现的便宜key哪来的。而作者如果熟知这一套灰色地带的破事果断拒绝,由于鉴赏不需要玩,甚至不需要有游戏就能舔着葛碧莲在那打差评,所以正常玩家会看到很多不错的游戏和很一般甚至是不怎么样的游戏会出现很多不正常的鉴赏评估,而这只X馆游戏正是如此,随便扫一眼它们搞的那些评测就知道什么是离谱叫它妈开门了,前提是它们有妈 另一边,小黑盒某只白嫖+反咬一口的弦X,在多次诽谤甚至是被人看破的前提下,拿上面提到的X馆游戏的无效评测玩自爆,如果说鉴赏家不需要有游戏就能一顿乱写还算无中生有的话,这种白嫖的赛博疯狗纯属不需要户口的 题外话说完,谈游戏本身 幻想之旅最初是打算以云南的民俗故事以及独特的壁画风格做的一款打铁游戏,故事的主线很简单,女主成年出村游历世界,最终发现了最初目标的一切真相,战斗设计除了基本的精防削减敌人架势条这种似曾相识的设计外,还额外增加了连续反击和完美闪避的回首掏和拼刀等手段,最终以处决的高额伤害收尾的一套攻击流程,中间以基础能力+装备加成构造的回血回耐等恢复手段,让你在惯熟操作之后能享受到攻击-恢复-再攻击的完美闭环 优点: 1、操作简单,整个游戏就几个键位,拼的就是反应和操作,法术因为实用性不足的关系,你甚至可以不用,或者用来远程拉仇恨 2、装备各有优劣,当你获得不同的装备时,可以根据其BD的重点去进行最适合自己的配装 3、打不过你可以刷,敌人的掉落和精炼都是真随机,你懂的 缺点: 1、朝令夕改的数值和配置,从demo到B测到正式版,隐藏物品的内容,敌人的配置和数量,攻防数值和架势条,主角处决、蓄力一闪和反击的键位冲突,基本能力(反击三连、斩岩重击、蓄力一闪、闪避反击)的熟练度从无到有再到有最后开局直接送,每次更新都是一次折磨 2、敌人的攻击范围和判定,以及我方格挡反击完美闪避等判定的范围和有效帧会有你意想不到的诡异发生,这种时候别怀疑自己,先怀疑游戏 3、一些有利于玩家的早期操作已被删除,比如无需耐力冲刺和光速闪避跑图 4、我顶着key激活的游戏,评测不计入好评率的压力写下这些,然而作者都不肯叫我第二次金主爸爸
本身游戏性相当在线,战斗体验相当流畅前期难度偏低可能会造成游戏相当简单的错觉。整体难度在中期就开始提升所以要做好准备同时装备提升相当夸张尽快提升装备,等级反而没那么重要。如果感觉难度太高可以用闪避逃课游戏内闪避强度很高。美工的话见仁见智我个人相当喜欢,战斗上前中期略显枯燥但是到了中后期打起来相当有观赏度熟悉后战斗体验相当畅快。可惜的是游戏流程偏短有动作游戏底子一个下午就能稳定通关。同时部分饰品获取没有做好引导这个比较可惜。一个饰品需要击杀霸王龙才能获得,一个要后面回前期能去的一个场地才能获得当然非刚需。然后格挡强度并不高所以不要滥用格挡,闪避和反击的强度都要高的多。
本来以为是个小游戏,没想到系统意外地很大…… 优点:战斗动作,音效和像素美术搭配的很好。 地图探索感很强,给很多时尚小垃圾。 缺点:一些操作缺少过渡,有点卡卡的。
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