
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
氛围感很强,和enderlilies很像,但是剧情更完整
Ну типа... Дарк Соулс для девочек и анимешников. Моного трепа, много хождения туда сюда. Иногда сложно (не очень сильно). В целом норм.
I started playing Lunarium and I am having a lot of fun. I would say exploring the world is very calming and beautiful. I love the art style of the game. Combat is fun and I like the skill set and partner moves. Everything controls well. The map in the game is actually useful too. I appreciate the story mode(easy mode) but I didn't need to use it yet but it's one of the reasons I bought the game because I want to make sure I can finish it. If you like action rpgs I would recommend this game for sure. I played on Steam Deck on my tv with a resolution of 1080P and got about 40fps and it was very playable.
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏的综合素质很高,算是我玩过的argg中的上乘作了,很适合我这种爱好探索的玩家。这个评测主要是想向制作组提出一些可以精益求精的地方: 1、游戏的武器升级需要收集各种各样的矿石,每个矿石都有各自的外观和描述,这种情况下还采用和空洞骑士苍白矿石一样的统一只升级攻击力就显得有些无趣了,如果可以的话更希望不同的矿石给予武器不同的特效,最好武器升级到最后还能给予一个新特效作为终局收集奖励 2、游戏的终局收集并不畅快,有的前期没有后期才出现的收集物毫无提示 ,只能硬着头皮从头到尾再走一边地图,最好的话还是在终局加入一个可以指引收集物大体位置的一个的道具 3、游戏的后期探索收益严重下滑,现有的天赋树、刺绣披风等收集物不足以支撑起后期那么多的探索收益,使得很多时候会出现辛辛苦苦打完boss或者探索隐藏结果只给你奖励早已溢出的代币,甚至还有本应该给予玩家技能奖励的收集物在后期只能换成代币这种令人哭笑不得的设定,希望制作组后期能多填充一些更有营养的探索收益,比如更多技能更多刺绣更多披风这种 4、游戏的部分收集物太过隐蔽,对于吹风拿刺绣我倒是没什么意见,不过海岛洞穴里的升级武器矿石实在是过于朴素导致我第一次摸图的时候错过了,建议采取让矿石自发光之类的措施避免这种重要收集物的缺失 5、还是不可避免的遇到了一些bug,在梦之径打梦中的黑影时会出现小怪和boss频繁刷新不出的情况,重启三次之后虽然都刷新出了但是boss转阶段之后直接定在原地成了木桩,bug已经反馈了,目前来看制作组修bug还是很勤奋的 6、游戏的剧情其实不错,只不过结局实在落得太轻了,无论是最终bossd的演出还是he的收束都显得平淡,不知道是不是还没做完 7、boss设计乏善可陈,大部分boss来回都是那么几套,建议海怪这种演出型但是比较新颖的可以多来点 总体来讲还是一款不可多得的好游戏,推荐大家游玩
gg
整体不赖 但是快慢刀让人头麻 场景物体交互和其他一些演出有些拖沓
The gameplay feels very smooth and fluent (skilltree, equipments etc. work also pretty well), bosses are difficult enough and the map design/structure is phenomenal. The story is also very interesting althought I felt that the friendship of Ave and Lune was a bit forced in the beginning of the game. (and sometimes I didn't know how to proceed with the story) The music was alright, because I think all of the tracks were too slow and soft which sometimes felt out of place in bossfighst, but it gave the game along with its graphics an almost cozy feeling. Overall an 8.5/10, it was worth the money.
『バディもの』2Dアクションゲーム。 騎士エイウとして、猛攻をパリィ。 光の弓を操るルーンが、守りを突き崩してくれます。 バディの頼もしさを感じられる作風。 彼女の矢に救われる劇的な体験ができて、好きです。 可愛いエイウと凛々しいルーン。 翻訳に粗さはありますが。互いを気遣う会話が多いのもキュンと来ます。
前后摇手感非常奇怪,怪物出招和格挡的时机和动画对不上,看见挥刀的时候按格挡是来不及的。快慢刀就不说啥了,但是主角拿着个轻剑手感像重剑是何意味。本来期待的是格挡闪避的战斗,结果打成了闪避格挡平A都是为了攒能量然后长按射箭打硬直靠硬直处决打伤害。 又玩了一会,完全受不了这个要靠预判而不是看动作的格挡手感,谁爱玩谁玩吧我不玩了。建议制作组学习一下红眼露比,同样是等角视角的动作游戏,人家是怎么做好手感的
Great surprise for me, great combat system easy to understand yet sometimes very precise and a great visual direction as well
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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