
A story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]⚠️Potenzielle Triggerpunkte!⚠️[/h1] [list][*] Tod und Gewalt [*] Kannibalismus [*] Derbe Sprache [*] Glücksspiel- Elemente[/list] [h1]🎮Gameplay🎮[/h1] [b][u]Gridbasierte Rundenstrategie[/u][/b] Missionen in Children of Zodiarc beinhalten ausschließlich Kämpfe. Diese finden [b]rundenweise[/b] auf einem Schlachtfeld statt, das auf [b]Rastern[/b] basiert. Die Gruppe kann in beliebiger Reihenfolge agieren, indem sich die meist aus drei Mitgliedern bestehende Gruppe bewegt und Aktionen tätigt. Der Zug eines Charakters endet nach seiner Aktion, welche entweder das Ausspielen einer Karte, das Ziehen von zwei Karten oder das Verteidigen ist. [b][u]Glücksspiel trifft auf Taktik[/u][/b] Jede Fähigkeit eines Charakters erfordert das Ausspielen von Karten, von denen man maximal sieben auf einmal halten kann. Diese haben neben einem [b]garantierten Effekt[/b] noch Spezialeffekte, die nur unter gewissen Umständen zum Tragen kommen, wie etwa dass man eine Mindestanzahl an Karten auf der Hand haben muss. Hinzu kommen [b]Würfeleffekte[/b], welche durch die ausgerüsteten Würfel des Charakters und Bonuswürfel auf der Karte ausgeknobelt werden. Beispielsweise kann sich ein Charakter nach einem Angriff auch heilen, wenn die richtigen Symbole fallen. https://steamcommunity.com/sharedfiles/filedetails/?id=3659482520 [b][u]Ein Deck mit Charakter[/u][/b] Jeder Charakter hat ein eigenes Deck mit separaten Karten, von denen mittels Level-Up neue freigeschaltet oder vorhandene verbessert werden. Abhängig davon, welche Karten man benutzt, können bestimmte Würfel nützlicher sein als andere. Ein Deck besteht aus mindestens achtzehn Karten und jede Karte hat eine Begrenzung, wie oft sie im Deck vorkommen kann. Nachdem alle Karten eines Decks ausgespielt wurden, wird das Deck neu gemischt und wiederverwendet. Für ein vorhersehbareres Ergebnis sollte man also möglichst wenige unterschiedliche und nur etwa achtzehn Karten im Deck haben. https://steamcommunity.com/sharedfiles/filedetails/?id=3661955083 [b][u]Gut gezinkt, ist halb gewonnen[/u][/b] Ab einem gewissen Punkt im Spiel wird das Craftingsystem freigeschaltet, das einem ermöglicht, erhaltene Würfel anzupassen, indem man die Symbole anpasst. Hierfür sind für bestimmte Symbole entsprechende andere Symbole auf Würfeln vonnöten, die für den Prozess verbraucht werden. Um beispielsweise ein Blitzsymbol (Bonusaktion) zu erhalten, muss man Würfel mit Sternsymbolen (Spezialeffekt) verarbeiten. https://steamcommunity.com/sharedfiles/filedetails/?id=3661952088 [b][u]📉Meckern auf hohem Niveau📉[/u][/b] [list][*] Der Glücksspielaspekt kann zusätzliche Spannung reinbringen, aber auch die beste Taktik zunichte machen[/list] [h1]💀Schwierigkeitsgrad💀[/h1] Der Schwierigkeitsgrad ist gemäßigt. Nicht bockschwer, aber auch kein Kinderfasching. Er kann in zwei Stufen angepasst werden, wobei bei „Normal“ die Level der Gegner fix sind, was aber in den Optionen so geändert werden kann, dass die Gegner nie höherstufiger sind als die Gruppe. Auf „Schwer“ sind die Gegner immer höherstufiger als die Gruppe. [h1]🎵🎨Soundtrack, Grafik, Steuerung🖱️ / 🎮[/h1] Der Soundtrack fällt nicht so sehr auf, trägt aber zur Atmosphäre bei. Die Grafik ist in stilisierter 3D-Optik gehalten, was recht gut aussieht. Für die Steuerung sind Maus und Tastatur vorgesehen [h1]🧾Zusammenfassung🧾[/h1] [b]✅Pro:[/b] [list] [*] Strategisch fordernde Kämpfe [*] Nebenquests zeigen parallele Handlungsstränge [*] Scharmützel für Training und Farming[/list] [b]❌Kontra:[/b] [list] [*] Kein wirklicher Wiederspielwert [*] Keine auswechselbaren Charaktere[/list] [b]📎Neutral:[/b] [list] [*] keine frei begehbare Welt[/list] [b]🏆Achievements[/b] [list] [*] Viele Achievements sind verpassbar [*] Einige Achievements erfordern Crafting [*] Einige Achievements erfordern das Abschließen von Nebenquests [*] Einige Achievements werden beim Durchspielen freigeschaltet [*] Einige Achievements sind an den Schwierigkeitsgrad gebunden[/list] [b]⚖️Fazit:[/b] Children of Zodiarcs bedient ganz klar Fans von rundenbasierten Taktikspielen und kartenbasierten Skillsystemen. Wer gehofft hat, hier einen Final-Fantasy-Tactics-Klon gefunden zu haben, weil das Spiel von Square Enix ist, wird wohl enttäuscht. Aufgrund der düsteren Story ist es nicht für jeden etwas, aber von mir bekommt es eine Kaufempfehlung. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
Didn't find the game great, and would not recommend it. The good: - The art is good, characters look great, and thats a highlight for the game. - There is also a system that levels enemies down to keep them closer to your level so you don't need to grind as much. For example, with it on my level 13-15 team was fighting level 15 enemies with it on, without it on the same stage I was fighting level 17 enemies. Its honestly a good system, and I would prefer this way of leveling enemies down to you to reduce the grind instead of keeping them close to you so you don't overpower every level. This can be turned off if you want to. The bad: -The combat system combines dice and card, and at the system seems nice at the start. But as the game goes on, and the enemies significantly outnumber you on each stage, you will start to dislike the double RNG. Gotta get the right card, then gotta get a good roll for everything to really work out. There is to many variables here to really have reliable strategies when the enemy healer leaves and fully heals themselves after your team beating on them. Some stages are no problem one shot, easy peasy. Some have the RNG render all your actions pointless as you are locked down and unable to move for a long while. - The game is slow, very slow, and it feels like I am waiting more often to play than actually playing. This is due to two reasons. First, you only have 2 or 3 team members at a time, and you burn through turns in less than a minute. Second, the enemy has a huge amount of troops, 5-8 people taking a turn after you pretty often. And you just have to sit there and wait for them to take their turns as they all descend on you. There is a speed up button, but you have to hold it down, and it barely speeds things up. And the game has a tendency to stop whatever you are doing, zoom into the enemy leader for a quick line, and then return to the gameplay. This happens over and over again and really just drags things out. The final boss is the worst at this. -None of the characters were particularly likeable, it kept me from really caring about the story at all. Except Xeno, he was alright. -Customization isn't great here, a lot of the dice you would want to change and edit have pieces locked that you can't change and edit making it feel pointless. Really should have at least let me upgrade some of the pieces, but other than that I didn't want to grind out other dice to upgrade my dice. System feels to limited. -The characters that you do control actually have a pretty boring attack patterns that never really feel great. The enemy has a huge variety of ranges, attacks, debuffs that made me wonder when I was gonna get something similar. Never really happens, cards only improve with better passives, but I never found any of the attacks particularly satisfying. The only thing I felt once finishing the game wasn't satisfaction, but relief that it was finally over.
I wanted to like this game, but it requires too much luck apparently. Technically farming too, however I just watched my character that was 7 levels above the enemy get gang-banged and killed, so maybe not as important stat wise. I can't imagine how bad hard would be. I could probably try it again and do it, but I think I am a little over half done and I am kinda board. The game is slow. I see what that negative review meant about you are reading a visual novel with combat, I got interrupted by dialogue over 3 times in a few encounters. At least when I was playing Fire Emblem I was like, that means new recruit or boss and played the mission. I'm not the luckiest, watching these enemies roll mid to to high all the time and I am over here struggling to roll mid. Even with 2 re-rolls, I counted 3 times in one session were the outcome did not change on either, the exact same symbol.
Tactical RPG with deck building. +Well-written story and world +Deckbuilding and dice customization offer a variety of ways to build your characters -Animation is slow so you're constantly holding down the "speed up" button and that can often lead you to end a turn facing a character the wrong way, leaving them vulnerable to critical hits -Grinding necessary in the back half of the game
yes with some caveats. The core game is very fun but after 20 missions the game gets very repetitive. You end up facing the same 3 factions over and over again and while the maps are fun, overall the enemies just move too damn fast for any real worry about positioning.. By the end all the enemies are moving faster then you, have a wide variety of melee and ranged attacks and are stacking so many bonuses I just stopped caring about what they were doing and sped through their turns. The combos are good, the use of dice-building and deck-building was very fun and if you play through it fast you might not even notice the repetitive nature but I liked to grind for better dice and to level up before boss fights and that is where I started to really notice how ever fight felt "the same" even when given optional objectives likes "get to X" or "survive for Y turns". Also while the general narrative of the story is fine the writers decided to go for a "Warriors" style where everything happens in 24 hours and the issue with that is that they try to squeeze too many twists and character arcs which by the end ended up breaking the narrative. The Warriors worked because the characters individually didn't go through a story arc, but the group dynamic did. As different members were killed or arrested the group dynamic would change but basically every character individually was the same start to finish. Instead you have characters go from "we're all one family, i'd do anything for my family" to "i'm going to murder everyone" in the span of a few hours which is a tonal shift that would make GoT Season 6 blush. In conclusion, it's a great mechanic and a solid game that hits a sharp decline right at the end but luckily by that point it's easy enough to just power through and finish the game.
This is a story about a girl seeking freedom. It does not delve into the nature of the Zodiarc weaponry. The battle mechanics is innovative and I delight in having a new concept to consider. There are pretty strong boundaries to the kind of sandboxing I usually like, though. Having the choice to listen to the story as you progress is really nice, though.
SRPG + Cards + Dice Building = insanely fun and deep combat system. I don't understand why there is no sequel or spiritual successor. This formula needs to be recreated in a new game
the gameplay is decent ! there is plenty of RNG, but so is RNG prevalent in games like XCOM. at least this time, you can see the dices actually roll. and you can change and craft your dices (tho i never fully understood the mechanics...) the weakest part imo, is the writing. the dialogues between characters were cringy and uninteresting, awful at times actual dialogue ''....'' ''....'' ''....'' ''... i farted... ''. https://www.youtube.com/watch?app=desktop&v=OWeh6tBLLOE&ab_channel=Pawe%C5%82Matyjewicz in short, if you like card games with an emphasis on positioning, this is a decent game. just don't expect much from the story.
Really good blend of dice & cards mixed into a turn based RPG, incredibly well balanced, the enemies you fight really use alot in their wheelhouse and don't just charge stupidly at you. This game deserves way more praise and attention, would love if characters were voiced but if you like turn based RPGs this game is 100% worth your time
Story 3/10 Difficulty 4/10 (Even playing in hard, completing the achievement of no one dying) Music 5/10 (Average) Animations 2/10 (Had to mention them as they are lackluster, all attacks have almost the same animations, dying chars also have rag-doll have a dull dying animation)
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Languages: English, French, Italian, German, Spanish - Spain
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