
Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
About
Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics.

You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, collect a wide variety of items and artifacts, defeat enemies, and uncover the secrets of this world!
You can combine and play multiple cards at once! Build your unique deck and wipe out enemies in one swift move!
Each character has their own unique deck and artifacts! With over 300 cards and 100+ artifacts, every game offers a fresh and exciting experience!

Randomly generated chapter maps combined with randomly generated battle scenes make every playthrough a new adventure!
After completing the normal difficulty, you can unlock Ascension mode, offering progressively tougher challenges: mutated enemies, special weather conditions, and more powerful new bosses.

Players earn Soul Orbs from each battle and can use them at the start of the game in the Soul Orb Shop to purchase services. These not only help characters grow but also unlock global rules, making the adventure easier.
If you're interested in deck-building games (DBG) and strategy games, feel free to join our discussion!
Sums Steam + Google Play only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.39−40% | 695reviews | 85% | — | $240.6K |
| $4.99 | 125ratings | 86% | — | $35.1K | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只能说是个小代餐了,第一把的时候还有些兴趣,满怀期待点开局外养成,结果兴趣大减,天赋点本就不多,看下去也没有哪个天赋特别想点的,看不出有哪个天赋能直接增加爽感的,相当于是原本是削弱版的,然后一个个补丁给补回正常版去,没有威力加强版的那种补丁,基本上走上一两回流程,就会因为没有搜集局内资源来强化局外养成的那种动力。不过略微欢乐的碎片剧情和画风,价格合适、游戏荒或者换口味期可以小小尝试
初始天賦有放棄拿牌20金幣後,玩火焰法師,都不要拿牌,拼命刪牌。靠快速充能+抽牌,加上切換模式+抽牌。只要牌祖剩7張以內,都能一回合把能量充滿。個人用兩張防禦+兩張著火+快速充能跟切換模式還有一張推人,就一口氣打完三王了。 認真想想,這遊戲沒啥想再繼續玩得
상점페이지 이미지의 주인공 일러스트만 보고 판타지 택틱스 아류인줄 알고 샀는데 덱빌딩 로그라이트였던 게임. 덱빌딩 겜이긴 한데 전투가 SRPG스러운 맛을 섞어 놔서 맛있다. 첫트 실패하고 스킬트리를 훑어봤는데 재미있어 보이는게 많아서 맘에 들음. 전장이 넓진 않지만 의외로 자리 싸움도 잘 해야 한다. 그래픽도 옛날 감성의 픽셀도트인 것도 가산점.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
| $14.99 |
| 53ratings |
| 91% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4K | 92% | $14.99 | |
| — | 0 | — | — | |
| $2.7M | 4.4K | 97% | $24.99 | |
| $1.6M | 3.3K | 86% | $19.99 | |
| $1.4M | 2.1K | 93% | $29.99 | |
| $837.5K | 2.3K | 84% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.8K | 997 | 98% | $9.99 | |
| $240.8K | 1.4K | 63% | $9.99 | |
| $240.4K | 450 | 61% | $14.99 | |
| $241K | 609 | 96% | $14.99 | |
| $240.3K | 785 | 92% | $11.99 | |
| $241K | 451 | 72% | $19.99 |