
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
Modeled estimate, not a reported figure. How we estimate →
About
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your enemies, with weaponry, magic, stealth, or clever tactics like kicking them into deadly spikes.
Explore a handcrafted campaign filled with unique levels, absurd situations, and a stupid story that starts with rescuing a princess and quickly goes very, very wrong.
Fight enemies using melee and range weapons. Hack, slash, bash, stab you enemies. Block their attacks or roll away to dodge. Throw your weapon at them. Disarm them. Grapple them. Throw Them. Kick them into anything or kick anything into them.
Use a variety of spells such as incineration, freezing, electrocution, illusion or telekinesis. Strategically deploy spells as traps on the ground, or infuse your weapons with these powers. If it's not enough, just mind-control your foes.
Sneak through guard patrols and backstab them, pickpocket their weapons, hide in barrels, or distract them.
Make good use of the conveniently placed environmental hazard. Kick enemies in spikes, in water, in fire, in chasms. Throw crates at them. Throw tables, red barrels™, other dead enemies, other alive enemies. Kick them down the stairs to knock them down. Use torches/lamps to put them on fire. Everything can be a weapon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
biblical. only issue is that the game is too short and there arent enough skill points to get all the skills
好,好,好,非常好IS! 底子极佳的沉浸式模拟新游,丰富的战斗(整人)手段通过融洽的交互系统巧妙结合在一起,共同构筑了一套完整的潜行踹人循环爽游框架。 (以下含一定剧透) 在这场冒险中,你可以做到的事包括但远不限于:变着花样帮敌人做解体手术,捡起断肢断腿呼人脸上,让人一脚打滑滑到悬崖下,把人冻成冰块猛猛踹碎,把门一关朝里头抛油灯甩炸药,火把一丢让敌人烧得乱跑乱叫一头栽进河里,隐身潜行再找准机会用皮靴把对方狠狠踢向钉板,高空抛物砸人,到处扒窃,使敌人内讧攻讦美美坐收渔翁之利,控制敌人身体背刺友军后果断跳楼……即使完全不潜行,靠着主角的超模性能,一路杀杀杀依旧绰绰有余。游戏并不会对玩家自发的游玩方式选取作出任何限制,极致的爽感、纯粹的好玩、对创造性解法的适时奖励及玩家赋权正是高自由度系统对游玩者最好的馈赠。 游戏吸引人的另一点是它幽默(抽象)的文本与部分无厘头夸张的场景互动,玩完只想说主角不愧是被称作sir Kicksalot的男人,最后一关无敌三段跳旋风霹雳大飞踹属实给我踹爽了。 美中不足的是,游戏的箱庭设计比较薄弱,不能完全激发出这套交互系统的潜质,只有去海盗家抢钱的那张图有一丢丢意思,但还不够。精致的箱庭互动对涌现系统的支撑与限制正是让玩家思考并主动探索更多过关可能性的精髓所在,这也是kicksalot打磨不足的一点。不过这套底子也已经足够优秀了,非常期待创意工坊与后续完善。
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Languages: English, French, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Turkish
Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinely fun, great sense of humor, small sandbox levels that don't drag on but give you plenty to do and plenty of ways to do it.
作为一款高自由rpg,这么小的体量能做出这么有趣的玩法已经超出我的预料了,白话就是小而美。 但是游戏关卡确实少了点,血书请开发者团队加入多人联机和创意工坊 we need multiplayer and workshop plz.
This game has more soul than anything else released in 2026.
Great game, heavily inspired by mechanics of Blade of Darkness and Dark Messiah it seems. Humor is good, reminds me of early 2000s fantasy humor. All levels have some kind of wordplay in their name (the four towers, new ork city, assasins creek, etc) which is quite fun. Also across the levels are scattered different "lore" letters which are also filled with humor to the brim. It is a little bit short and i think it lacks one final cutscene after defeating final boss to tie all things together but for what it is, its an amazing little thing. Totally recommend!
Классная альтернатива Dark Messiah of Might and Magic, но заканчивается слишком быстро, плюс многие интересные перки спрятаны за прокачкой, и всё не открыть.
Absolute masterpiece. Gets to the core of video games, which is pure fun. Well worth the money and time. Hope there is an expansion or second game.
best 7 hours since dark messiah
This game's a real gem and if you're the sort who enjoys finding creative and entertaining ways to fight dirty, you really ought to give it a go. How creative and dirty? Take a board from a broken crate, throw it at a foe's legs to knock him over, then kick him into his campfire to burn to death kind of dirty. Slap a man with a fish, run away, then drop the fish on the ground so he slips on it and off a ledge to his doom kind of dirty. Deflect a mage's wind spell back at them, knocking them into a wall and falling over, then chop their leg off with a mighty coup de grace from an axe before they can get up, enchant that severed leg with fire, and hurl it at his friend for a flaming sneak headshot kind of dirty. Turn invisible and creep by a group of pirates to teleport to an upper ledge unseen, then use telekinesis to pull an archer from the next rooftop over into your waiting arms and throw her into the sea below, and finally cast an illusion on a lower bridge to draw out that first group, and toss a grenade to blast them off to join the archer kind of dirty. I could go on, but you get the idea. The melee combat is actually quite good, with directional strikes, timed parries, blocks you have to aim, and different properties for every weapon. Disarms, knockdowns, rolls, it's all there and enemies will use them all. You can also throw anything that you can pick up and enemies will do that too. A stealth system that considers light levels and sound. Enemies that will react to bodies and injured friends and sound the alarm. It's not all just crazy environmental kills and don't let the art style fool you into thinking the game is basic, the underlying systems are all there and work beautifully. There is a story and it's suitably campy. There are jokes, references, and parodies sprinkled throughout and while your millage may vary, none are long enough to overstay their welcome if you're not feeling it. The levels are self-contained but offer a variety of approaches, options, and secrets to get through them. The skill tree actually matters and gives you unlocks that genuinely alter gameplay. Not to mention the skills points are a profile unlock and can be reset for free, so you can experiment and revisit earlier levels with new skills. There's even an optional secret skill book detector you can turn on for levels you've beaten, if you're having trouble finding one. So there you have it, the game's got a solid foundation and provides both the tools and environments to put it all together into an incredibly entertaining experience. It won't break the bank or your rig. The $10 is certainly fair for what's on offer and that this is the effort of one guy is beyond impressive. This is a fine example of the kind of quality we should be expecting from larger, more well-funded teams. A level editor and workshop support are even on the roadmap for the future. This game may just take over the world when that happens.
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Where this game's players are, estimated from review languages.
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