Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
A groundbreaking roguelite experience awaits you: ◆ A unique fusion of deck-building and tactical grid-based combat. ◆ Innovative multi-card playing mechanics deliver a fresh strategic twist. As a strategy game designed for hardcore players, Lost in Fantaland offers: ◆ Randomly generated battlefields and map nodes, creating diverse and dynamic combat scenarios. ◆ Six distinct classes, each with a completely different deck-building playstyle. ◆ Over 300 cards and 100 artifacts and items — every run is a brand-new adventure full of surprises! ◆ Progressive difficulty across multiple runs, testing your strategy and adaptability. ◆ Fragmented progress saving, allowing you to play in short bursts or dive into a full 90-minute session whenever you like.
Modeled estimate, not a reported figure. How we estimate →
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 12, 2026 — Sep 18, 2026 · 36 readings
Google Play shows “5,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
A groundbreaking roguelite experience awaits you: ◆ A unique fusion of deck-building and tactical grid-based combat. ◆ Innovative multi-card playing mechanics deliver a fresh strategic twist. As a strategy game designed for hardcore players, Lost in Fantaland offers: ◆ Randomly generated battlefields and map nodes, creating diverse and dynamic combat scenarios. ◆ Six distinct classes, each with a completely different deck-building playstyle. ◆ Over 300 cards and 100 artifacts and items — every run is a brand-new adventure full of surprises! ◆ Progressive difficulty across multiple runs, testing your strategy and adaptability. ◆ Fragmented progress saving, allowing you to play in short bursts or dive into a full 90-minute session whenever you like.
Stats
Sums Google Play + Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
Google PlayYou are here | $4.99 | 125ratings | 86% | — | $35.1K |
| $8.39−40% | 695reviews | 85% | — | $240.6K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $14.99 |
| 53ratings |
| 91% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6B | 61.3M | 90% | Free | |
| $1.9B | 5.7M | 74% | Free | |
| $1.9B | 41.7M | 89% | Free | |
| $1.9B | 9.2M | 90% | Free | |
| $1B | 3.2M | 96% | Free | |
| $649.2M | 831.2K | 81% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.1K | 608 | 93% | Free | |
| $35.1K | 119 | 85% | Free | |
| $35.2K | 1.4K | 94% | Free | |
| $35K | 236 | 93% | Free | |
| $34.9K | 70 | 78% | $4.99 | |
| $35.3K | 280 | 84% | Free |