
Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes. Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly...
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Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a detailed Hegemony strategy game, centered around Gaius Julius Caesar, what more could you ask for. Hegemony built these games to play like Caesar describes in his Commentaries, so building one around the man himself made total sense. Do yourself a great favor and pick this one up. It's freaking Julius Caesar for pete sake!
Certainly does not deserve its mixed review status. Longbow are a small company, and Rise of Phillip was their first major game, compare it to Caesar and it is certainly a technical step up. RoC is less clunky and much prettier than RoP or Hegemony Gold, and playing the conquest of Gaul is very engaging, the terrain very different from the narrow passes of Greece, now we confront the Alps mountains, the river valleys of southern france, the marshes of belgium and the Rhine river itself to keep at bay the barbarian Germans. Rome's forces are tactically more engaging than the hoplite tetris of Hegemony Gold however unlike Hegemony Gold, where you confront Persians, Greeks, Thracians and each enemy civ feels like a different enemy on the battlefield, in Rise of Caesar, you fight ENDLESS shirtless hordes of Gauls and Germans- they all look the same, and fight you the same way. They charge you and you slaughter them with your legionnaires. Their cities are pitifully defenceless before your siege engines. While this is accurate- check out Dan Carlings podcast on this topic (The Gallic *olocaust) - it makes for a very repetitive grind once you hit the mid-late game and unlike in Hegemony Gold, there is no Persian Empire big bad end boss for you to deal with, instead there is Britain, where you fight....endless shirtless hordes of barbarians.....I've played 76 hours and its all been on one sandbox campaign bar an hour in tutorial or so. This game is solid, and a lot of fun, I've absolutely got my money's worth out of this game, and I've yet to finish the campaign itself, however mentally i'm a bit checked out of Rise of Caesar. it took me 131 hours to finish The Rise of Phillip Campaign (check out my review of that game) and i was engaged the entire step of the way. The constant quashing of rebellions in my rear, the management of food supplies, naval battles for control of the Aegean Sea against Athens and Persia. These are all things sorely missing from Rise of Caesar- with the hostage mechanic rebellion are a non-issue, I've never lost a town to rebellion in this game so far. Hostages break the game and need a big nerf. Food is easy to find except in the Alps which, while a very challenging campaign, once i broke the tribes there and turned the tables on them and starved them out, food has never been a big issue in this game for me once we hit a certain level of power, whereas in RoP the inverse was true, fielding the massive armies needed to engage the great powers of Athens, Thebes, Persia etc and timing this with the seasons, AND not causing famine which would induce YET ANOTHER rebellion in my rear which would necessitate the army turning away from the main enemies would often be a major challenge in itself, whereas i've not really had these issues in this game and it kinda felt this game was a little dumbed down for a wider audience after the massive success of hegemony first two titles- RoP and the re-boot Hegemony Gold. Overall a solid game and for £11 is ridiculously cheap. Compared to the unfinished GARBAGE PDX and Sega are pumping out with their Grand Strategy games at the moment, Longbow have quietly been pumping out quality finished polished games. Every game in this series is innovative and scratches a much needed itch in the genre. 7.5/10
A nice relaxing strategy game. When all else is tiresome I come back to this game. Would love to see a more updated version of this game, but it does what it needs to do.
[h1] Hodnocení 4,5/10, [url=https://store.steampowered.com/curator/34526713-Gaming-Professors/] Curator [/url] [/h1] Hegemony Rome: The Rise of Caesar je RTS titul, který vás zavede na počátek tažení jednoho z nejslavnějších a nejschopnějších vojevůdců lidské historie. Jeho provedení však nenabízí to, co soudobé tituly v této kategorii, a to i přes některé fajn nápady. Jedná se spíše o levný a nepovedený klon série Total War, který kvalitou bohužel neoplývá. Když k tomu přičtete, že hra často padá, špatnou AI nepřátel, špatně fungující základní mechanismy a nefunkční achievementy, opravdu se nenachází žádný důvod, proč tento titul hrát. Kompletní recenzi naleznete zde: https://www.gamingprofessors.cz/hegemony-rome-the-rise-of-caesar-recenze/
Hegemony: Rome має багато гарних ідей, але вони на жаль нівелюються досить довгим часом очікуванням переміщення юнітів, багами, тупим AI та одноманітністю. У сендбокс режимі племена можуть бігати один за одним, палити корівники та застрягати між холмів. Якихось великих амбіцій в них нема, то ж грати ні з ким, навіть на рівні "експерт" :) У режимі кампанії бувають місії де треба перемістити майже всі свої війська на інший кінець карти, і ця біготня займає реальних 5 хвилин. Причому одна половина ваших військ застрягне поміж холмів, а іншу половину переб'ють місцеві гали. Автосейв може це не зацінити та не зберегти. І треба перезапускати карту і знову чекати. З прикольних ідей: ланцюги постачання між містами, можливість захоплювати ворожі війська, класна мальована карта з фігурками на zoom out, величезна локація у режимі сендбокс. Можна пограти, але раджу перед цим провітрити хату, бо через 2-4 години вам буде душно від цієї гри.
I don't know exactly why it is, but I can't stop playing! Sure, graphics aren't good. Not by today's standards and not even 2014. It's also not as complex and deep (strategy and tactical wise) as Total War, BUT it does do some things very differently, plus it has some QoL stuff, that isn't even available in all/most other such games. Gold for instance is a fixed resource. You don't get more every "tick", but a fixed amount per mine or mission or from cities (taxes). This seems weird at first, but makes it actually very easy to control AND it allows you to try stuff. You need some money back? Destroy a wall in cities/camps that are no longer at the fringes. Thus reducing the "maintenance" cost of this structure. Or disband a unit, eliminating the units salary. Unrest of conquered cities is about the same as in other games, but with a very unique twist: you can "build" hostages and send them out of the enemies land (to your home city) and this will solve that issue :-) To be fair: it's a bit too easy to deal with unrest like that, but I had Total War games (especially the older ones), where this issue was uncontrollable and I've lost a lot of cities and income and stuff... so a middle ground would be perfect. Food is the easiest to come by. You have farms which you send workers to. Or exchange them for slaves you get by subjugating enemy units: they don't get a salary (or food apparently) and thus you can get the money back when you disband your workers. Genius! I'm in chapter 2 and I have several hundreds of slaves^^ God I hope they can't revolt, like in the movie and series "Spartacus". Food is then stored in cities/camps and used by your fighting men. They take some of it out in the field, but need to get back and stock up or their morale will drop drastically! The only problem with food is, that although it's transported along supply lines you have to create, it's a slow process. That means, even if you have 3k food available in your empire, only some is tickling through to the outlying camp your troops are stationed in! Troops also need "men" to get back to full strength after battle. But, they can only use men from their own headquarters and faction. Meaning, out in the field, they too will only get new recruits via supply lines, which is slow. Or you could march them back to their headquarters (that you can change) to fill them. You should also build your units in different cities, as there is quite a limiting cap on recruit-able men available and ALL units with that city as headquarters will draw recruits from that city, meaning after a tough battle, their wont be enough recruits available (even though other cities have more then enough!) Oh, nearly forgot about the cool, easy and quite unique way they handle troop movement and especially placement. In EVERY other game, including Total War, it can be a pain in the ass to setup your troops you want. Some games requiring you to not group the units, but use a special army mechanic and what not, which introduces other problems with selecting and moving units.... anyway, in this game it's easy AF: you generally use groups of units to arrange them like in any other game, but you can then change the direction and MOVE the whole group to a place you need them. With just a mouse click. No special voodoo needed! You can also move several groups at once "in formation" that way! Just select several groups and use the move feature and they will move their together. ♥♥♥♥♥♥♥ Amazing! I don't think I've ever seen it done that smoothly and easily!! My score: 9/10 It could use some deeper systems, more complex fights, but it covers all it's basics and does them very well. Can't wait to play their newer game and what they might have improved. Ok, I had to edit this review and change it to negative after nearly finishing it: o) the performance late in Chapter 4 tanks; the engine it seems just isn't capable of handling the amount of cities, resources, slaves and armies that one has. I pretty much have to quit every 30min to clean the game up. o) but the absolute ♥♥♥♥♥♥♥ worst: [spoiler]after dozens of hours you finally conquering most of the map, you march to a specific, rather off-site location and [b]BAM[/b] a few random cities transfer over to a new faction (forget about any high-tier units you had in and around those cities!.[/spoiler] But that's not the worst of it: MOST OF THE SUPPLY LINES GET DELETED -> this means in just a second you loose 80% of all connections between the cities, camps, resources and thus have minus income in ever field and no food distribution what so ever! What the ♥♥♥♥♥♥♥♥♥♥♥♥♥ hell!? And after that is done and you move all troops you have left to those defected cities, the mother-lode comes to play, a real ♥♥♥♥♥♥♥ ass rape: EVERY city starts to rebel, because for whatever ♥♥♥♥♥♥♥ reason ALL HOSTAGES HAVE ARE GONE!!! Holy-♥♥♥♥♥♥♥-moly, I haven't seen such a bummer in a long-♥♥♥♥♥♥♥-while! I know it's manageable and I will prevail no matter what (my main army is just too strong), but it's just such a ... there is no fitting English or German word for it, so I'll just use Japanese: "Mendokusai". That's the most fitting description of the whole situation.
Aufgrund der eher mittelmäßigen Rezensionen war ich anfangs eher skeptisch, aber nachdem ich es jetzt einige Zeit lang gespielt habe, muss ich sagen, dass es mir sehr gut gefällt. Läuft flüssig und ich zocke es lieber als Total War Rome.
ich kann diese ganzen Negativen Kommentare nicht verstehen ?! Das spiel ist teilweise mal Fordernd oder es sind kleine Fehler enthalten . Aber so an sich ist es ein tolles spiel, von Versorgung´s- Planung ,Niederbrennen oder besetzen alle vorhanden .macht einfach Spaß. eins muss ich ja anmerken habe das spiel für paar Pfennig bekommen, dafür Lohnt sich das aber nicht für über 20 Euro: D Da währe ich mir zu Geizig
ROMA VICTOR !!!
Hegemony ist eigentlich ein ganz gutes Spiel , es macht viel richtig, mehr als es falsch macht. Es hat vor allem was das Spielprinzip angeht sein Potenzial sehr gut ausgenutzt aber auch sehr viel Potential liegengelassen. Positiv: Die Spieltiefe auf allen 3 Ebenen: taktische Ebene, operative Ebene und strategische Ebene und wie sie miteinander wechselwirken, man hat da keinen Bruch wie bei Total War. Um die gut 200 Städte einzunehmen muss man die Armeen der Gegner besiegen, indem man ihre Moral schwächt. Die hängt von vielen taktischen Faktoren ab wie Flankieren oder Anzahl getöteter Truppen. Aber die dramatischten Einflüsse sind gezahlter Sold und noch wichtiger: Nahrung. Jede Truppe kann (ungeskillt) nur begrenzt Nahrung mitnehmen und verbraucht eine Einheit Nahrung pro 3 Soldaten. Ohne die fällt die Moral auf 25% (was noch gnädig ist) und die Einheit flieht im nächsten Kampf gleich. Nahrung wird aber nicht auf dem Schlachtfeld hergestellt sondern in Bauernhöfen, Fischereien und Viehhöfen (und im Winter nur ganz wenig, Jahreszeiten müssen also auch weise gewählt werden).Von dort müssen sie dann über ein System an Nachschublagern an die Truppen weiterverteilt werden. Und dadurch entsteht die strategische (Konzept) und operative (Durchführung der Strategie) Tiefe. Vertraue ich auf die Heuschrecken-Strategie (Truppen mit Nahrung einmal volltanken und dann Städte so schnell einnehmen um sie zu plündern bevor die belagerten Bewohner die Vorräte aufessen und dann ab zur nächsten Stadt)? Oder langsam aber sicher mit Nachschublagern vorrücken? Lege ich die Nachschublinien über Land oder Wasser? Splitte ich meine Armee in 3 Teile auf 3 verschiedenen Nachschubwegen oder eine große Armee mit einer langen Schlange an Ochsenkarren? Lasse ich Truppen zur Verteidigung meiner Lebensader zurück oder nutze ich alle für den Angriff? Oder eine Kombination aus allen? (gibt noch ein Haufen anderer Strategien und Spielmechaniken aber ich komm mal zum Punkt) Solche Fragestellungen waren in der antiken Kriegsführung denk ich entscheidender als "welche Einheit schicke auf welche Einheit" oder "wie flankiere ich Gegner"? Kein anderes Spiel hat mir mehr das Gefühl gegeben ein römischer Legatus zu sein. User Interface mag ich auch ganz gern Negativ: Das Spiel ist zu schnell und zu eng Truppen gehen nicht sie laufen. außerdem ist die Gehweite zwischen den Städten ziemlich kurz. So hat man dann gerade im Mid und im Late Game meistens 4-7 Brandherde gleichzeitig um die man sich nicht kümmern kann. Optimal wärs meiner Ansicht nach wenn die Entfernungen zwischen den Städten das 5-fache betragen und Truppen standardmäßig gehen (Geschwindigkeit halbieren) würden. sonst ist man wie ich nur 90% der Zeit im Pausemodus. Das mit der Entfernung sollt dann auch für Objekte wie Wälder und Flüsse etc.. gelten. Gerade Truppen spießen sich bei den Engstellen die 50% der Karte ausmachen und bewegen sich nicht wie gewünscht an Ort und Stelle (sehr frustrierend). Schwaches Lategame Die KI ist nicht doof. Wenn ihre Truppen einer Übermacht gegenüberstehen zieht sie sich zurück (was viel cooler ist als der Kampf, wenn Gegner schon beim Anblick meiner Armee Fersengeld geben) und die Ki entsendet sogar Entsatztruppen für belagerte Städte. Aber nur kleine. Allgemein kennt die KI im freien Spiel nur Überfallkommandos, keine ausgewachsenen Armeen nicht mal Marine. Das wär viel spannender und weniger nervig wenn der Feind statt mit vielen Überfallkommandos auch mal mit großen Armeen kommen würde. Und das es vielleicht so eine Koalitionsmechanik wie in EU4 gibt, sodass man im Mid und Late Game auch noch etwas Spannung hat. Vergeudetes Potenzial zb. Koop und Multiplayer mit überarbeiter Diplomatie wären super. Auch ein Erschöpfungsystem wär geil. Moral könnte auch davon abhängen wieviel eigene und feindliche Truppen in der Gegend sind.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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